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Halo: Reach on PC confirmed to have uncapped framerate and other improvements

Halo Reach screenshot.
Halo Reach screenshot. (Image credit: Bungie/Microsoft)

What you need to know

  • Halo: Reach on PC will support uncapped framerates when it launches December 3, 2019.
  • In addition, many other facets of the game are being improved.
  • The launch of the game will also see a massive update for the title's Forge level editor.
  • Halo: Combat Evolved Anniversary on PC will enter testing phases early in 2020.

Halo: Reach on PC is launching on December 3, 2019, and developer 343 Industries has released a blog post that gives a detailed overview about how the launch version of the game will have various improvements over the builds of the title used in test flights.

The biggest news is that Halo: Reach on PC is confirmed to support variable framerate (VFR) out of the gate, which essentially means that you can push your framerate as high as your monitor's refresh rate and your system's hardware will allow. This is excellent news, as the ability to push frames-per-second (FPS) past the standard 60 is considered a crucial feature to have in many PC gaming communities. That's not all, though — mouse input speed and accuracy problems, audio and V-Sync bugs, user interface crashes, and server connection issues are all being taken care of for the game's launch, and a Push-To-Talk key is being added, too. Additionally, 343 plans to tweak things such as controller aim assist on PC over time, as well as increase the amount of servers that support the title.

New Halo: Reach Forge items.

Source: 343 Industries (Image credit: Source: 343 Industries)

In addition to all of the improvements mentioned above, 343 Industries is also adding in a ton of brand new Forge objects to Halo: Reach, both for the PC version and for the Xbox One version being added to the Master Chief Collection on the same day of the PC launch. These objects include new space vehicles like the Sabre and Seraph from the Campaign, as well as civilian vehicles and set pieces that were previously only visible in Campaign levels or developer-made multiplayer maps. As an added bonus, players will also be able to place more objects than they could in the Xbox 360 version of the title as well.

Related: How to play Halo: Reach early on PC

Lastly, the blog post was concluded with a note that Halo: Combat Evolved Anniversary will begin recieving PC test flights in early 2020. If you haven't signed up for the Halo Insider Program already, we highly recommend doing so. The process is free, and you'll have a good chance of being able to help 343 Industries test all the other Halo games coming to PC in the future, which include Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, Halo 3: ODST, and Halo 4.

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

12 Comments
  • This is great news. I do hope though that the halo combat evolve is actually the xbox 360 port and not just the Origional pc port. Reason why I hope not cause the pc port one didn't have the correct Captain keys. Plus there were many animation bugs and sound bugs especially past Windows XP since they took out Directsound3D out of windows 7 and above along with walls didn't pop unless you had flashlight aim at walls or floors. Also shields didn't turn red when shooting at them. Any information on this Brendan if its going to be the xbox 360 port?
  • It should be based on the code from Xbox One MCC as they mentioned plans to bring crossplay in the future
  • Thank you for the information. If they plan to do crossplay in the future. Should I just tell my little bro to not get it for pc? Or would he still need to buy the pc version regardless? I assume they won't make it to play anywhere? Cause he already has the MCC for Xbox.
  • The logic should be that it is play anywhere is there a case of a port with crossplay that's not play anywhere with 1st party games?
  • Alright.... So should I tell him to still get it for PC? Cause he does want to play with me the day it comes to pc. Would just suck if he does and then they introduce play anywhere. Then he just wasted money. When that time comes when play anywhere is implemented.
  • How about get him to get a Game Pass trail and play for a dollar or two.
  • I believe he has game pass for his xbox. I assume its universal with PC too right?
  • They are two separate services unless he has Game Pass Ultimate which is both. If he has Ultimate he can play this on day one on either device.
  • Ok thank you. I'll have to ask him and find out.
  • what a sad state these apps must be in that uncapped framerate is newsworthy..
  • I mean, it's super newsworthy for a game that was made almost ten years ago and has been ported to a platform that it was never intended to be played on. 343 stated in the article I linked that doing this led to tons of issues they had to quash. So I would argue it's pretty huge news.
  • Its newsworthy knowing that they doing all they can to make the game to pc. So I would be with Brendan that this is fantastic news. :)