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Long-awaited 'Everspace: Encounters' expansion launches on Xbox One

Today, Rockfish Games released the critically-acclaimed "Encounters" expansion for Everspace on Xbox One. The add-on costs for $9.99 and brings over ten hours of additional gameplay to the base experience.

Encounters provides access to a new ship called the "Colonial Sentinel", packed with a lethal amount of new weapons. Pilots will also have a wealth of devices and consumables at their disposal, including a new shield, featuring twice as much capacity as the old version. The introduction of new factory space stations in the expansion offers the ability to refine and convert resources, upgrade ship capabilities, or carry out minor repairs much more easily.

You can now run into new types of enemies and story characters as well, who offer individual quests. Luckily, all players will bump into them sooner or later, without having to finish the main story first. Those who have already beat the game now have an incentive to get back in.

Everspace is an action-focused single-player space shooter, combining roguelike elements with "AAA" visuals and an intriguing story. It takes you on a challenging journey through an ever-changing universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part to tell. Death is inevitable but you become stronger every time you're killed. The game also runs at 4K 30 FPS or 1080p 60 FPS on Xbox One X!

Keep an eye on for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

  • This is what the base game should've launched as. It makes it infinitely better!
  • Glad to see the game is doing well. Keep it up Rocketfish. I got the game back in its preview state, probably late 16. Haven't played it since maybe Spring 17. It's just not my cup of tea. Cheers to those who can repeatedly have their hearts broken. For me rogues are a little too "certifiably insane." I can't keep spawning, then flying a section, or two, or three, dying and doing it all again. I like to explore and take my time, progress and have options...not have things take from me and send me back to square one. The other annoyance was the flight assist that makes space feel like atmosphere. The rumbly, vibraty feel and when you let off the throttle the ship slows down faster than would in atmosphere. It was too off putting and didn't feel like flying in space. No inertia engine to allow flipping backwards to shoot in this game. It was most fun when I took damage and the auto stabilizers went offline so that the ship then had inertia.