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Microsoft Flight Simulator Xbox review: The true graphical showcase for Xbox Series X & Series S

Microsoft Flight Simulator makes a graceful landing on Xbox Series X and Xbox Series S, with impressive results, especially on the $299 console.

Microsoft Flight Simulator
(Image: © Xbox Game Studios)

Microsoft Flight Simulator has made the move to Xbox Series X and Xbox Series S, marking its console debut almost one year after the title first hit Windows PCs. This global sandbox leverages satellite imagery and real-world mapping data to deliver a digital double of the entire planet, proudly boasting billions of trees and tens of thousands of airports. It was all made possible by Microsoft's in-house cloud empire, feeding two petabytes of data to users in real-time at an otherwise unimaginable scale.

While this iteration leveraged cloud technologies to ease the load on PCs, it still brought even the best hardware on the market to its knees. The high visual fidelity and complex underlying systems prove challenging for the best CPUs and GPUs. And with its next expansion to Xbox Series X and Xbox Series S, Microsoft Flight Simulator is the greatest test for the hardware to date.

I've spent a few days on the Xbox Series X and Xbox Series S versions of Microsoft Flight Simulator via a preview build provided by Microsoft. While the game remains largely identical to its acclaimed PC release, the focus shifts to whether performance is up to scratch on console, and changes made in the process.

Microsoft Flight Simulator for Xbox: What you'll like

Microsoft Flight Simulator is one of the rare true "next-gen" experiences for Xbox Series X and Xbox Series S, as the platform holder's first title skipping the Xbox One series of consoles. Various advancements present in the new Xbox consoles are especially beneficial for a title like Microsoft Flight Simulator, as a notoriously CPU-bound PC release best served with solid-state drive (SSD) storage. It gives these latest consoles an innate advantage over the previous generation, helping justify that exclusivity.

Microsoft Flight Simulator's most remarkable accomplishments on Xbox consoles mirror its PC release from 2020. It delivers an evolutional step in the genre, with the same global cloud-powered sandbox now adapted for the living room. Precision and attention to detail at this scale never fail to amaze, leaving it only natural to wonder what the technology holds long-term.

Source: Windows Central Microsoft Flight Simulator on Xbox Series X. (Image credit: Source: Windows Central)

It makes every journey memorable, leveraging artificial intelligence to stitch satellite imagery and various geospatial data into one realized world. The best experience requires an internet connection, streaming all that data to your console in real-time, otherwise impossible via a one-time installation. Microsoft also has an extensive range of aircraft, various handcrafted airports, and sculpted landmarks, all growing via regular content updates. There's an offline mode available, too, doubling the download size for a scaled-back experience playable without an active internet connection.

Don't be fooled – Microsoft Flight Simulator is punishingly complex when at its most realistic, with a steep learning curve akin to real-world aviation. But considerations for new pilots also make it incredibly accessible, with integrated training tutorials for the basics and various customizable assists for video-game-like piloting. The console release also debuts new "Discovery Flights," curated flight paths that drop you straight into famous locations without the worry of take-off and landing. It's easy to install the game via Xbox Game Pass, visit some sites, and move onto another game if desired.

But this console release retains everything from the PC version for those hoping to dive deeper, including one year of post-launch bug-squashing and content updates. The rich portfolio of third-party mods and content also translates, both free and paid via the in-game marketplace.

Source: Windows Central Microsoft Flight Simulator on Xbox Series S. (Image credit: Source: Windows Central)

The hardware in Xbox Series X and Xbox Series S shines under these circumstances. The flagship targets 4K resolution at 30 frames-per-second (FPS) when playing Microsoft Flight Simulator, whereas its affordable console eyes 1080p resolution at 30 FPS. Those unfamiliar with the title shouldn't be deterred by the lack of 60 FPS or 120 FPS options, with the tradeoff often wasted on this naturally slower-paced genre.

Xbox Series X and Xbox Series S both surprisingly maintain their 30 FPS performance targets, often exceeding expectations with their visuals. The two consoles have left me consistently in awe, delivering stellar experiences, especially for a title renowned as taxing on PC. While I've encountered minor frame drops on both consoles, and in some cases, rare momentary stutters when at low altitudes in densely populated areas (especially in London), the title otherwise delivers steady performance across the clock. They're nothing to worry about, as locations that would push a PC to the maximum, too.

Microsoft Flight Simulator Xbox Series X (Image credit: Windows Central)

Microsoft Flight Simulator Xbox Series X (Image credit: Windows Central)

Source: Windows Central

Microsoft Flight Simulator preview build running at 4K resolution on Xbox Series X.

Xbox Series X openly flexes its graphical prowess over Xbox Series S, with visual differences extending beyond resolution. Microsoft Flight Simulator and its cloud technologies leave it best experienced via high-speed internet, with a stable gigabit connection used in our testing. The Xbox Series X version currently appears to be pulling significantly higher-quality assets, and while not the best available visuals, it rivals some of my best experiences on PC.

The Xbox Series S delivers mixed results, largely dependent on the geographical features of the location, weather conditions, and other variables. Besides the drop in resolution, there were some points I could easily pass this gameplay as Xbox Series X, a slip-up I was keen to avoid when compiling screenshots. However, satellite imagery and foliage sometimes appear overtly hazy in some locations, especially at low altitudes in busy areas.

You don't need me to state that Xbox Series X comes out on top, with 4K resolution and better textures cementing this as a technical showcase for the generation. But Flight Simulator also maintains a high standard on the affordable console, historically doubted for its mixed results across the optimized titles to date. You can see the compromises to deliver this experience on $299 hardware, but there's no other way to achieve this level of quality on a budget.

Microsoft Flight Simulator Xbox Series S (Image credit: Windows Central)

Microsoft Flight Simulator Xbox Series S (Image credit: Windows Central)

Source: Windows Central

Microsoft Flight Simulator preview build running at 1080p resolution on Xbox Series S.

Microsoft Flight Simulator for Xbox: What's not so good

Those initial hours with Microsoft Flight Simulator on Xbox have also provided an opportunity to trial the latest optimizations around gamepads. It's no easy feat for a complex title to condense its inputs to the gamepad, with the limited number of inputs undoubtedly raising some new challenges.

The new controller layout makes Flight Simulator relatively accessible, and with a basic understanding of fundamental control surfaces and operations, it's easy to get into the air. Crucial inputs that impact attitude, camera movements, throttle all have dedicated buttons, with various combinations available for more advanced options. The LB and RB buttons also serve as modifiers, opening up combos for more camera movements and other surfaces. However, the PC roots remain evident throughout the title, with many menus still using a messy cursor-style input, making some complex tasks much harder.

While using a peripheral brings an experience specifically tailored around flight, the Xbox controller, or hooking up a compatible mouse and keyboard, is the best option for most. Microsoft has brought all the essentials to its revised gamepad controls, especially intuitive for those just getting started.

The main disappointment at launch falls outside Microsoft's control, lacking a vibrant third-party hardware ecosystem compatible with the consoles. Turtle Beach will launch its Velocity One yoke and throttle later this year, while Honeycomb Aeronautical refreshes its best Flight Simulator gear with Xbox compatibility in 2022. The current options are the Thrustmaster T.Flight HOTAS X, an entry-level setup, and the HORI HOTAS flight stick with its well-documented shortcomings. For now, unless you're desperate for peripherals, stick to your controller until reviews drop on upcoming Xbox hardware.

Microsoft Flight Simulator for Xbox: Should you play it?

Source: Windows Central Microsoft Flight Simulator on Xbox Series S. (Image credit: Source: Windows Central)

Microsoft Flight Simulator expands to Xbox Series X and Xbox Series S as a truly next-generation experience, presenting a technical showcase to flex these new systems. The title sports commendable optimizations on console and maintains solid performance, especially as a title reputable for pushing the best PC hardware out there. While Xbox Series X renders striking vistas with a 4K target, it's the Xbox Series S that takes the spotlight with incredible results on this $299 box. It's the toughest test yet on next-generation systems, but a slick port makes it snag-free.

The Xbox release presents an opportunity to witness one of Microsoft's latest innovations in gaming from the couch. The title is a welcomed addition to the genre often neglected on consoles, considering newcomers and enthusiasts. The culmination of satellite imagery, mapping, and meteorological data, both visually stunning and committed to authenticity, provides an unmatched experience.

One disappointment falls outside Microsoft's control, with scarce options for dedicated flight hardware if eyeing the "full" experience. Peripherals play a crucial role in the genre, but with many manufacturers soon launching Xbox-compatible products, we're waiting until later this year, and for some, even 2022. The controller support helps bridge the gap, condensing all the basics to a limited number of inputs, but it's still a more casual experience in the interim.

Microsoft Flight Simulator launches on July 27 for Xbox Series X and Xbox Series S, included with Xbox Game Pass at launch. We've also rounded up the full list of Microsoft Flight Simulator launch times for July 27.

However, Microsoft has no plans to ship the title on Xbox One consoles at this time, but implies it may arrive at a later date, via Xbox cloud gaming. The title is also available on PC, both via the Microsoft Store and Steam.

Updated July 26, 2021: Updated this Microsoft Flight Simulator review with further impressions and a final score.

Matt Brown
Matt Brown

Matt Brown is Windows Central's Senior Games Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

21 Comments
  • So, pretty much as expected. What about "gameplay"? Is it pure simulation, 100% of the time, or does it have a casual "crusing and chillin' " mode for folks just starting out?
  • You can tone down the realism settings to the point you can easily relax while flying. Honestly though even on default settings, flying a plane isn't that difficult. Also there's a tutorial to teach you the basics from takeoff to touchdown.
  • Also to add to this, Xbox Series X|S introduces a new "Discovery Flights" mode, instantly setting you off near various landmarks to casually fly around some vistas, without worrying about the sim. Will discuss this more in my final impressions to come!
  • This is what I was wondering about.👍 Putting the game on GamePass will get it massive exposure with people new to simulations but if the learning curve is too steep it wouldn't result in a big boost in adoption.
  • At the end of the day the hardest part of flying is landing, and casual players probably won't be spending that much time landing. They'll pick a plane, fly around, then quit and fly a different plane and/or location. Everything's unlocked from the start so it's not like there's anything they need to 'win'.
  • I'd really like to see Fanatec get involved with Flight SIM hardware, because they do a really great job with Racing SIM hardware. I think they'd do a much better job than Turtle Beach will with their new flight sim hardware coming out.
  • "the platform holder's first title skipping the Xbox One series of consoles." Incorrect, The Medium came first.
  • The Medium isn't a Microsoft first-party game which is what that statement means.
  • Not to nit pick, but isn't this a 2nd party game since Asobo isn't a MS owned studio? Or does MS own the IP so that makes it first party?
  • The latter.
    MS has been doing Flight Simulator since the original IBM PC, with version 1.0 coming out in 1982. (Its precursor came out in 1977 for the earliest 8bit home computers, among them Apple II and Atari.)
    In fact, in the early days of MS-DOS, before PC Clone BIOSes, the standard test of PC compatibility was Flight Simulator and LOTUS 1-2-3. Getting FLIGHT SIMULATOR running well on XBOX is BIG, symbolically and economically.
    Now if they can only add AGE OF EMPIRES...
  • Ah, I misunderstood the statement, my bad.
  • Lol damn bro.
  • Looks like it's performing well even on Series S. At least coming from someone who dealt with how outrageously unoptimised Flight Simulator X was for over a decade, a reasonably stable 30 at this fidelity is absolutely a win.
  • That's amazing. It looks like I can expect it to outperform my laptop and its mobile 1060 which actually does a stable 30 outside of city areas or next to the ground.
  • There's a horde of videos on youtube including, among other things, splitscreen SX/SS flights over NYC. Rock solid 30fps on both. Best watched on a large 4K TV.
    (Of course, youtube video is heavily compressed but the videos offer a fair look at what to expect.)
    Series S owners have nothing to fret over; the smaller box shines. DIGITAL FOUNDRY will doubtless find and document shortcomings on both but mere mortals who venture into the sky will find little to gripe about.
    The thing is seriously impressive. Oh, and the AI pilot setting does let you cruise and chill.
    Not for everybody but everybody on GamePass should at least sampe it just to see for themselves what their toy can do. 😛
  • I'm a noob at this sort of thing. Is there anything to do other than just fly aircraft? I'm not expecting dog fighting or anything, I just wondered if there were any minigames like Pilotwings?
  • There are scored landing challenges with leaderboards and 'Bush Trips' which are pre-set visual routes you can fly, but yes, as is typical for a flight sim, it's largely an aviation sandbox with the whole globe for you to enjoy.
  • I can't believe these clowns never gave this game a 10/10. It is the absolute best game in this genre hence deserving 10/10 but when you got flakes like ji zz of course his ego will get in the way
  • I love it when people act like a 9 out of 10 is equivalent to a 0. Never ceases to bring a smile to my face. On an entirely related note the number in a review means nothing, it's the text that matters.
  • Well, the app isn't quite perfect. It "only" runs at 4K/30fps on the SX.
    And the best peripherals won't be out til next year.
    Besides, its better to undersell a good product and let folks be pleasantly surprised when they find it is better than advertised. 😏
  • There is actually about two trillion tress.