Minecraft: Bedrock Edition beta adds new powder snow features for 'Caves and Cliffs Update'

Minecraft Mountain Update Landscape
Minecraft Mountain Update Landscape (Image credit: Windows Central)

What you need to know

  • Minecraft: Bedrock Edition has a long-running beta program to test new updates and features.
  • The latest beta is still built on the Nether Update, Minecraft's major update from earlier this year.
  • However, it includes a handful of experimental features that will be included in the upcoming Caves and Cliffs Update.
  • The beta is available now, with tweaks to powder snow on top of the usual bug fixes and changes.

Minecraft, which continues to be one of our top picks in the Best Xbox Games for Kids, is back again with another beta, which shouldn't surprise anyone. This time around it's Beta, which continues Minecraft's recent trend of testing a handful of features from the upcoming Caves and Cliffs Update by using an "experimental features" toggle inside the already-released Nether Update. Today's beta has the usual bug fixes and technical changes, but also includes a bunch of tweaks to powder snow, which was added in the beta a while back.

The Caves and Cliffs Update, which is scheduled for release sometime in Summer 2021, hasn't begun proper testing in Minecraft: Bedrock Edition yet, and at this point probably won't until the new year. However, players can still jump into the beta (by following our guide on joining the Minecraft: Bedrock Edition betas) and take a look at goats and powder snow.

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Caves and Cliffs Update

Powder Snow

  • The powder snow block now emits particles when an entity is moving inside of it, or landing on it
  • A freezing effect is gradually applied to the player and any mobs that are inside powder snow blocks
  • Freezing effect is removed from any mobs or players that catch fire
  • Players in survival mode can now turn damage from freezing effect on / off using game rule, e.g: /gamerule freezedamage false
  • Mobs that have sunk into powder snow now can navigate through it
  • Entities on fire now have their fires extinguished when stepping into powder snow
  • Redstone dust, torches and item frames can no longer be placed on powder snow
  • Gravity blocks no longer break when landing on powder snow
  • While within powder snow blocks third person camera is no longer pushed to the inside of the character's head
  • Mobs spawned inside Powder Block no longer have a risk of spawning underground
  • Powder snow block is not present in Creative Inventory anymore
  • Powder snow no longer stops projectiles in Bedrock
  • Lightweight mobs now can climb and navigate through powder snow blocks
  • Rabbits, silverfish and Endermites don't fall through powder snow blocks
  • It is now possible to specify a list of blocks that an entity should avoid
  • Goats are smart enough to avoid powder snow blocks when pathing
  • An entity walking through powder snow will make the correct step sound regardless of which block is being walked on
  • Wearing Leather Boots now allows entities to climb powder snow Blocks
  • Powder snow Blocks have unique interaction sounds
  • When the camera is inside a powder snow block fog is rendered around it and an overlay texture is rendered on it
  • Buckets can be used to pick up and place powder snow
  • Powder snow blocks have a slightly different texture than regular Snow blocks
  • Entities can enter powder snow blocks, but their movement is slowed down while inside
  • Fall damage is ignored
  • Leather boots make it easier for players to traverse powder snow
  • Fixed occlusion for powder snow; adjacent blocks no longer appear transparent when inside powder snow

Bug fixes

Nether Ambient Sounds

  • Mobile players now experience ambient sounds in The Nether
  • Be sure to update the Minecraft Original Music Pack via the Marketplace to hear these new sounds!


  • Shulker Boxes no longer lose their inventory when undyed in cauldrons
  • Added new logic for mobs dismounting rideables
  • This also introduces a more fine grained entity height check allowing different dismount places for entities of different heights
  • The player will no longer dismount into liquids (lava or water) from rideables such as boats
  • Added F11 as a keyboard shortcut for full screen mode
  • Sign in failures now have a more helpful error message and provide error codes


  • In all worlds created with the same seed, the same chest will now always generate the same content in the same order
  • Double Chests placed at chunk borders don't become partially invisible and don't crash the title when they are opened
  • Golden Apple and Enchanted Apple now have colored hotbar text when selecting them

Technical changes

  • Added new slash command options for /setblock, /fill, and /clone commands for passing in a list of block states to set on the block being spawned
  • Changing 'RideableComponent' property rotate_rider_by to function for custom mobs


  • Added Fog Documentation
  • Added the "fogs" folder to the Resource Pack template



Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.