Minecraft: Bedrock Edition beta 1.16.210.58 fixes tons of bugs and crashing issues

Minecraft Nether Update Java Image
Minecraft Nether Update Java Image (Image credit: Windows Central)

What you need to know

  • Minecraft: Bedrock Edition tests future updates and changes through its beta program on Xbox, PC, and Android.
  • The latest beta, 1.16.210.58, includes lots of bug fixes but little else in the way of new features or changes.
  • Future betas should include more new features from the upcoming 'Caves and Cliffs Update.'
  • Minecraft: Java Edition just got a snapshot with 'Caves and Cliffs Update' features earlier today.

Another week, another beta release for Minecraft: Bedrock Edition. Minecraft beta 1.16.210.58 is rolling out to players enrolled in the Minecraft beta on Xbox, Windows 10 PCs, and Android today with several bug fixes and general improvements in tow. Unfortunately, there aren't any new features from the upcoming Caves and Cliffs Update, like with the Minecraft: Java Edition snapshot that released earlier today, but the improvements here are still welcome.

If you're looking for more Caves and Cliffs Update features to test out, the last Minecraft: Bedrock Edition beta that released last week added copper ore and copper blocks.

Minecraft fans should take a look at our list of Best Minecraft Merch, Toys, and Gifts for something awesome, either for themselves or someone else in their life.

The full changelog for Minecraft: Bedrock Edition beta 1.16.210.58 includes:

Bug fixes

Accessibility

  • The screen reader now properly announces edit / create character button text for each character on the profile screen

Performance & stability

  • Fixed a number of crashes that could occur during gameplay
  • Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1

General

  • Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly
  • Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival
  • Fixed dried kelp block bottom and carried textures so that rope pixels are aligned
  • Fixed an issue where snow accumulated in lines with certain simulation distances
  • TNT submerged in water will once again launch players in Survival mode
  • Fixed an issue where achievement names and descriptions would not be translated, independent of language selection
  • The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected
  • Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting
  • Owned and purchasable skins no longer get mixed into different categories while offline
  • Emote title no longer shows previously previewed emote upon re-entering tab
  • Updated the in-game links to the feedback site and bug tracker

Graphics

  • Goat and other tinted spawn eggs now look correct when held in hand
  • Fixed an issue with screen resolution which could flicker when resizing a window
  • Entities that use material state "Blending" now render correctly behind transparent parts

Technical fixes & changes

Animation

  • On the "Dragons!" Marketplace map, behavior animation controller will no longer stop working after reloading the map with a saddled dragon

Custom biomes & blocks

  • Disabled loading of entities in custom biome features
  • Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
  • Fixed data driven blocks being pushed by pistons not working correctly

Render offsets component

  • Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item

Component variables

  • main_hand - An optional object storing optional transform data for first_person and third_person for the player's right hand
  • off_hand - An optional object storing optional transform data for first_person and third_person for the player's left hand
  • first_person - An optional object storing 3 vectors position, rotation, scale used to build the first person matrix
  • third_person - An optional object storing 3 vectors position, rotation, scale used to build the third person matrix

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Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.