Minecraft gets immersive with Windows Mixed Reality, Mixer integration

If you have a Windows Mixed Reality (WMR) headset, Minecraft's latest update is a doozy. While you've already been able to play Minecraft in WMR, it's been a bit limited, allowing you only to play on a virtual big screen. That changes with the game's latest update on Windows 10, which lets you strap on your headset and step into your Minecraft world with a virtual reality (VR) mode.

Minecraft's WMR VR support has been in beta testing for several weeks, so it's good to see it finally become available for everyone. Support for VR on WMR headsets joins the VR versions of the game already available on Oculus Rift and Gear VR. We had a chance to go hands-on with Minecraft's immersive mode in WMR not long ago and found it to be pretty impressive, if only because it lets you see the game from a whole new perspective.

On top of additional WMR support, the Minecraft team says that Mixer integration is now built into the game. Available in beta since October, Mixer integration brings the option to start a Mixer stream from within Minecraft, as well as a support for new interactivity features. "With just a few lines of code," Microsoft says, streamers can enable options to let viewers do things like change the time of day or spawn a horde of mobs.

This comes ahead of a major update that will finally take Minecraft underwater. If you'd like to check out all of what's new, you can pick up the latest version of Minecraft for Windows 10 from the Microsoft Store now.

See at Microsoft (opens in new tab)

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • I hope they implemented teleportation, or some form of sickness mitigation to locomotion, otherwise it has problems, you will get sick if moving with the sticks.
  • Seriously, enough with this sickness thing. It's just seasickness. All you need to do is man up and get used to it, then it will go away. Suck on some ginger if you must. We don't hand out eye patches to everyone boarding ships, and neither should we be designing games around a temporary issue like this. Once you've got over it you'll be well annoyed that so many games have been mucked about in this manner and won't even let you turn off landlubber mode. It's pretty darn crazy.
  • It happens. It's a well known effect. When the eye perceives simulated movement your mind is tricked into thinking you're moving but your inner ear doesn't get it from displacement inertia. This is why your body reacts by making you sick. Don't dismiss it so easily, it's an pretty common issue. Besides, if the gaming industry is evolving to accommodate people with accessibility issues or color blindness, why shouldn't the nascent VR industry help players feel comfortable with the new technology? Besides, most new games either offer different options for locomotion, including stick movement, and even some which do have come up with ways to alleviate the effect. Apparently Skyrim VR does a thing where it reduces the view to a smaller circle in the middle of your FOV while you move, but when you stop, it opens it up again. If this helps, we should welcome it. Otherwise it's just giving excuses to people to not play their games or VR at all, and nobody wants that.
  • Of course it's real, but it goes away. It is exactly the same effect, for the same reasons, as sea sickness. Once you get used to it, it's gone. If people feel they need a little something to take the edge off on the way, suck a bit of stem ginger. The solution is not to knacker games permanently to combat a temporary effect. If only these games allowed normal locomotion as well then at least it would just be silly, but they don't as a rule which makes it a permanent problem. What's more, it keeps people in a state where VR can make them feel unwell, preventing them from adjusting. This is the wrong way to deal with the problem.
  • But you agree that there needs to be a way to deal with the problem. Also, it doesn't necessarily go away for all people. And when you get it, it usually lingers for a couple of hours, it's unpleasant enough that it merits something that prevents it from happening, instead of riding/toughing it out. I wonder how will this be solved im the coming years. I've been reading a bit about it and there's a plethora of different approaches to a solution, but the main problem will still be there.
  • The solution is to let it pass. This will happen for the great majority. There are always odd cases, but that's true of people who use monitors as well. Some get fits. You can only do so much. The solution is to do what everyone has been doing quite successfully for generations. Get your sea legs. Toughing it out is the solution to much in life. Also, did I mention ginger? I think I did.
  • I'm sorry but it's not that simple.
  • It does not "go away" with familiarity and it is a very real concern. I've been using VR headsets for 15 years, and still can get motion sick in some situations, like using a gamepad to control motion, and I have a history of getting motion sick in vehicles as well. It can be debiilitating to the point of making VR unusable for those who are affected. There is no ability to "man up" for thoe affected. I think you need to "grow up" instead.
  • I just tried it out. It's the same control scheme as the Oculus version, which has regular style strafing with the gamepad stick, but a "pop" rotation. While better than regular rotation with the thumbstick, I still felt a little uncomfortasble after a few minutes play. I think the way they implemented gamepad motion in the cliff house works better.
    Get it from the authors via minecraft.net for a significant discount. You get the W10 store version included, as well as the desktop version, and for less cash. Really, that 'See at Microsoft' link in the article is going to lead to many people getting a poor deal. It ought to be redirected to minecraft.net really. A down vote? Really? For supporting Windows devs and pointing out a cheaper deal on the dev's own web site? Which provides both versions? Nadella... was that you voting there? Come on, don't be shy now...
  • It's 5 cents cheaper to buy on Minecraft.net. ooooooooooh.
  • It's £5 cheaper. And you get the desktop version in the deal. A free lunch? That's well worth it.
  • Not in the USA. It's only 4 cents. $26.99 vs $26.95.
  • Ouch. So the devs over charge you and MS over charges us? What a weird world. In the UK it is £17.95 vs £22.49 which is £4.54 cheaper. OK I rounded to the pound but it's still lunch. And you get the desktop version too. Bargain. I bet it's the same round most of Europe.
  • Double post.