What you need to know
- Minecraft: Java Edition players everywhere can now download and play the 1.18.2 patch update.
- Mojang Studios has been developing and testing the release for months ahead of greater work on The Wild Update.
- Minecraft: Java Edition 1.18.2 includes several changes and additions, like universal tags and more options for custom worlds.
- There are also around 100 bug fixes, many of which were reported by players throughout testing.
The Caves and Cliffs Update has been in the hands of players for months, now, and has provided players with plenty of reasons to return to the game. While Mojang Studios continues to work on what comes next for Minecraft, it has also been developing a patch update filled with polish and creator additions for Minecraft: Java Edition players.
Minecraft: Java Edition 1.18.2 is now available for players to download, and includes a sizeable number of improvements and additions for creators and lovers of custom worlds, as well as dozens of bug fixes and general tweaks to improve the overall experience. There are no new major feature additions here, as expected, as this is simply a patch update building off the Caves and Cliffs Update.
The Wild Update is arriving later in 2022 with new biomes, mobs, gameplay mechanics, and more, and has already begun experimental testing with Minecraft: Java Edition players. With the release of the 1.18.2 patch update, today, Mojang Studios may begin releasing more The Wild Update snapshots in the near future.
As one of the best PC games, Minecraft is in a constant state of evolution and improvement. It's not updated as frequently as other games, but there's always something new on the horizon. Today, it was the 1.18.2 patch update; in the future, it'll be The Wild Update.
The full changelog for Minecraft: Java Edition 1.18.2 includes:
- Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
- If you're playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
- A seed of the number zero is no longer handled as a special case
- Any spaces before / after an inputted seed will now be trimmed
- Dolphins will now more accurately pick the closest structure regardless of type
- Ender chests are no longer gift wrapped around Christmas
- Added command:
locatecommand now uses a
locatecommand parameter is now a configured structure rather than a structure type. For instance, you can now use
locatebiomecommands now support tags (prefix with
#to distinguish from normal ids)
- It is now possible to add custom structures in experimental datapacks
- A lot of the cave generation is now configurable through experimental datapacks
- Any type present in registries (blocks, items, biomes, etc.) can now have tags
- The datapack version is now 9
- New command that places a configured feature at a given location. Syntax:
placefeature <id> [pos]
id: The namespaced id of a configured feature to place
pos: The position to use as the origin for the feature placement (if omitted,
~ ~ ~is used)
- A new registry was added for Density functions (caves are created by combining those together)
- Noise settings got a new field
noise_router(and lost a couple of flags), see
worldgen/noise_settingsfolder in the
- Noise router wires data-driven parts of the cave generation with the rest of the code
Configured structures & structure sets
- The game now generates and stores data-driven configured structures
- Experimental datapacks can add new structure sets
locationpredicates now references a configured feature
exploration_maploot table function destination field is now a configured feature tag id
exploration_maploot table function no longer automatically sets the display name of the map
- Tags can now be defined for any registry (for example: blocks, items, biomes — see
- New tags are stored in datapacks under tags directory (same as old ones)
- Names of new tag directories are the same as registry names (so
- Existing tags (
functions) keep their name (for now)
- Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
- Those entries now accept
- Changed fields are:
biome: inner list in
features, map value in
- Some tag fields now require id to be prepended with
#(however they are not yet accepting element list)
- Around 100 bugs are fixed in this release
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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.