No Man's Sky for PC got three patches this week; here's what they fixed

Hello Games released three patches for the PC version of its space-based sandbox-survival game No Man's Sky this past week. Today, the company finally revealed what issues were fixed in those updates.

The long awaited and much hyped game launched for the PC eight days ago but the release was plagued with many bugs and performance issues. Hello Games quickly released a patch a few hours after it launched last week but many problems remained.

In a post on the No Man's Sky community page on Steam, Hello Games released change logs for the three patches that were released in the past week. Here's what the first patch fixed, which concentrated on adding support for more hardware:

  • AMD Phenom Support - Game is now confirmed working on Phenom CPUs. Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2, Havok Physics has also now created new libs for us to add Phenom support.
  • Alt-Tab has improved - Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
  • Improved Performance - On CPUs with 4 threads or fewer, performance has been improved. On CPUs with exactly 8 threads, performance has also been significantly improved.
  • Framerate Stuttering due to Shader Caching - Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on. This is particularly true on ATI cards.
  • Max FPS Cap - On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been fixed.
  • Radeon 6xxx - Added support for this GPU, which doesn't support OpenGL 4.5 fully.
  • Save Corruption - Solution to try to prevent saves getting corrupted no matter what's going on in background processes (see Patch 3 below, where we also are attempting to recover corrupted saves).
  • Intel GPU Detection - We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec. In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
  • Gsync - Gsync has been disabled by default, which was causing an issue for some users
  • Mouse Smoothing - Generally this is most helpful for players with sub-30 FPS. Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing". It defaults to off. If you feel micro stutters in framerate affecting controls, feel free to turn this up. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off

Here's what was included in the game's second patch. Its main goal was to go after major bugs and crashes:

  • Stuck under the world - It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved. Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
  • Crash after warping - Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
  • Game failing to save until you died - If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn't be saved from then on until you died again. This is fixed now! This was also causing player's saves to grow in size.
  • Crash fixes in scanning - Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
  • Crash warping inside a freighter - When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( This is fixed now.

Finally, the third patch fixed some more crash issues, along with problems with corrupt save files and getting stranded in the game:

  • Stranded in Space Station - If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
  • Loading Corrupted Save Files - Some players have corrupted save files, we've been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
  • Crash fixes for next three most commonly reported issues: As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash. If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed. Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).

Hello Games has at least one more patch for No Man's Sky that will be released next week, and after all of their support issues have been fixed, the team plans to release updates that will add new features. Even with alll of its post-launch issues, the game remains the best selling title on Steam as of this writing.

Have you had a better experience playing No Man's Sky with the release of these patches? Let us know in the comments!

  • One more episode of "Release it, fix it later"
  • You can pay to be part of public beta test! Isn't it great?
  • Oh wow! I feel so honored!
  • Some people may say that about you
  • That was lame and made zero sense.
  • Mixes perfectly with Windows 10.
  • Except Windows 10 worked great from the start. Troll harder kid.
  • The transition to w10 in our office has been nothing but a total nightmare on every single workstation tbh, so while I understand that your personal mileage may vary I personally would beg to differ!
  • If every workstation had an issue, I'd say the problem lies in your IT department. It should've been fully tested before implementing it. With over 300million installs it's safe to say a majority went well or there would've been a massive recall on it.
  • "a majority of installs went well" I can fully agree to, just your initial "windows 10 worked great from the start" as a blanket statement not, as it simply did not in our particular case for example. Also, our IT is very capable IMHO - it's just not as common a use case given how we use the computers.
  • And again, that issue lies in your IT Department. My company simply cannot adopt Windows 10 yet, as our software is not compatible with it. Instead of having trouble with thousands of workstations, we tested it and found it doesn't work for us. We are still on windows 7, except for our servers we are in the process of migrating to server 2012.
  • You should seriously stop assuming everyone is an idiot when dishing out ridiculously basic advice as this one. It is unbecoming. Did you honestly think we did not check for software and/or hardware compatibility before taking the plunge? That is not what I'm taking about, quite obviously. When I say it is w10 I mean it - and Microsoft has acknowledged the existence of the problems we ran into (and HAS done their best to help us fix it btw). It just took forever before now everything seems to be running as it should've been off the bat - hence my words that it has been a horrid transition that cost us dearly in working hours.
  • You're like the biggest Microsoft troll. It's almost ridiculous and laughable #TeamLumia 950 XL
  • You mother mixes good with all too
  • Oh no he didn't!
  • Luckily I haven't really experienced any of these bug except for one time when I warped straight into an Atlas interface but the ship landed fine. Biggest problem is that it's borring now. Finished the Atlas story and now its just collect resources, warp, collect resources... Planets look alike, stations look alike, same aliens, same dialog's..... Well guess it was worth it, 60 euros for a week of fun.
  • Has anyone tried playing this on the Surface Book? I have it on the PS4 but I'd buy it on PC too if I could play it while I'm travelling.
  • It is currently not compatible with Intel GPUs. However other than that and low settings, you should be ok.
  • I feel like this is becoming a norm nowadays for a AAA game so badly optimized for PC
  • Thing is NMS is not a AAA, it was only marketed that way by sony so they could charge you $60.
    NMS is an indie which should have been priced at no more than $20 with free dlc but since sony stepped in now your also going to be charged for the dlc.
  • Well put, and as a result, I will probably skip this game all together unless I can get it deeply discounted.
  • Me too. Actually I never buy a game unless steam sales is going
  • Yeah, I can't remember the last time I paid $60 for a game. Between sales and sites like cdkeys. Hell, I've already got Civ 6 on order and it was $37 and change.
  • It's been the norm since 2005
  • Indie games can be AAA titles. Look at Braid, Minecraft, Outlast. They might be small games by independent studios but the quality was top notch or at least you could play them on release day. AC Unity and the Crew are AAA titles that were unplayable for me at launch.
  • None of those games are AAA titles. They're great games - don't get me wrong. But they lack the graphic, sound, and cinematic complexity to be considered AAA.
  • NMS is fixing stuff but not fixing the actual game
  • People actually paid 60+ for this indie. Wow i get the concept but not AAA by any means. Not even @ least vr experience yet to backitup on the platform it's supposed to be optimized for? And on PC ?! The platform that can actually (depending on specs) play this on vr is crap?/
  • Somehow I bet these don't fix how boring and repetitive the game is. Or how empty and pointles the universe feels.
  • People have to be able to play the game first before they add or change the gameplay.
  • if you think about it your life is pointles too, isnt it?
  • Also don't forget sli "support" was added Posted via the Windows Central App for Android
  • As an outsider looking in (Not much of a gamer), the fact they released such a buggy game is absolutely ridiculous and shameful, but their very reactive response has been impressive. It's still unacceptable they released such a horrendously unplayable game to start with, but I appreciate their efforts to rectify the situation in as timely a manner as possible.
  • I agree their response time has been great. Which is kinda crazy how fast they can fix these issues. But I disagree about the releasing of the game. They are an indie team and couldn't possibly test this for the 100k computer configurations they must face. I have played other games with actual large dev teams that were worse than this game. I think the only thing they could hope for is release and fix it fast type of stuff. But that's just my opinion :). Posted via the Windows Central App for Android
  • I think its been a decent game, but I like the concept of just exploring. I'm sure that is something that isn't for everyone. I'm actually impressed with what such a small team could do. But it definitely has some bugs, I won't disagree with that.
  • "Game failing to save until you died - If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn't be saved from then on until you died again. This is fixed now! This was also causing player's saves to grow in size. " that is one seriously funny bug.
  • When this game was announced I couldn't help but think, " This looks boring as frack!" I blame Sony and the game review sites like IGN and GameInformer for hyping the crap out of it. I just couldn't get the draw of it?!? IGN was the worst posting article after article about how amazing it was going to be. Hello games got caught in the Sony/Game site hype wave. I give them a small amount of blame here. The excuse that "gamers expected more than what it is", or "it's amazing for such a small studio developed this game" is no reason to give the game a pass. Sure some may like it, but after a few hours it's repetitive and unimaginative. It should of been sold as a $20 game. Funny thing is Sony will get a pass on this by most when they should be given the stink eye.
  • There are some that see exploration as the most engaging form of play. It's cool that it's not your bag, but the game isn't made for you, just like any sports game (save golf for some strange reason) or racing title isn't for me. Every genre has its audience. Posted via the Windows Central App for Android
  • I've put in over 20hrs into the game and still LOVING it.  Got to my 3rd star system, farmed the hell out of a planet with a rare resource (which is always fun as sentinels will shoot you on sight), earned 10,000,000 credits and bought a nice 40 slot ship.  Also upgraded my exosuit to over 40 slots and now I'm prepping upgrades for the journey to the core.  Glad to see they are fixing bugs, but personally I can't wait to see what updates to the game they plan on implementing.