PUBG

Not much new to report, but development of PlayerUnknown's Battlegrounds for Xbox is going well.

It stems from an interview with PlayerUnknown himself, Brendan Greene, by the good people at Eurogamer. Much of the talk is of the PC version that is currently taking the world by storm.

But nestled within are some interesting nuggets on how progress is going on the Xbox One version of the hit title, announced back at E3 2017 as a console launch exclusive.

Using Unreal first, it's a fantastic engine, it makes moving to different platforms relatively easy. There's optimisation that we need and we have a partner in Anticto, in Spain. There's about four or five of them working on the console version at the moment. They're very clever guys. They've helped us with a lot of features on the current game mod and for console. It's great, we have them working on that and the main team is still focused heavily on the PC version.

The console version is already running on the Xbox One X at 30-40 FPS, which is OK, given how early it is, but more importantly, it's handling the 100-man servers just fine:

We have a version running on the Xbox One X prototype in the office which can plug into the online servers. We were playing on live servers on the console at about 30 or 40 FPS. So it works on 100 man servers.

And in relation to when it's coming out:

No. We will announce the release date when we're ready. That's for the big people in PR and marketing to tell me when I can say [laughs]. You'll find out when you find out.

If you're interested to know much more about PUBG as a whole, be sure to check out the full interview. Xbox PUBG fun time is still a way off, but we're getting seriously itchy trigger fingers over here.