PlayerUnknown's Battlegrounds already running on 100-man servers on Xbox One X

It stems from an interview with PlayerUnknown himself, Brendan Greene, by the good people at Eurogamer. Much of the talk is of the PC version that is currently taking the world by storm.

But nestled within are some interesting nuggets on how progress is going on the Xbox One version of the hit title, announced back at E3 2017 as a console launch exclusive.

Using Unreal first, it's a fantastic engine, it makes moving to different platforms relatively easy. There's optimisation that we need and we have a partner in Anticto, in Spain. There's about four or five of them working on the console version at the moment. They're very clever guys. They've helped us with a lot of features on the current game mod and for console. It's great, we have them working on that and the main team is still focused heavily on the PC version.

The console version is already running on the Xbox One X at 30-40 FPS, which is OK, given how early it is, but more importantly, it's handling the 100-man servers just fine:

We have a version running on the Xbox One X prototype in the office which can plug into the online servers. We were playing on live servers on the console at about 30 or 40 FPS. So it works on 100 man servers.

And in relation to when it's coming out:

No. We will announce the release date when we're ready. That's for the big people in PR and marketing to tell me when I can say [laughs]. You'll find out when you find out.

If you're interested to know much more about PUBG as a whole, be sure to check out the full interview. Xbox PUBG fun time is still a way off, but we're getting seriously itchy trigger fingers over here.

Richard Devine is an Editor at Windows Central. A former Project Manager and long-term tech addict, he joined Mobile Nations in 2011 and has been found on Android Central and iMore as well as Windows Central. Currently you'll find him covering all manner of PC hardware and gaming, and you can follow him on Twitter and Instagram.

  • Yeah they gotta get that up to sixty
  • To be running 100 man servers and be getting 30-40FPS at such an early stage is great. With tweaks done down the road I'd be shocked if they didn't.
  • Now all they have to do is get rid of the micro transactions.
  • Amazing. And so early on. No offense, but PS4 Pro will not get anywhere close to 100 man servers at 60fps. I'd be surprised if the PS4 Pro could do 62 man servers. With optimization. At 30fps. This game will be huge. And i anticipate it will sell alot of Xbox consoles as this is fast becoming the biggest game on PC. And will take online console lovers by storm. This will be a phenomenon. And i expect it to sell more than 10 million copies on Xbox. And be a system seller. Brilliant exclusive for Xbox this one.
  • I should hope so, the game isn't exactly pushing the boundaries of graphical fidelity.
  • A game like this is ram intensive. There is a reason why PC games always have larger player numbers to that of PS4 and Xbox One. The One X version of this game will be the first console game to match parity to the PC game in everyway. The fact that the One X version will support crossplay with PC says so much about One X power. Particularly its ram design. The One S version won't be anywhere near this version.
  • Thanks, that was informative
  • I have been watching this game on mixer. It looks really fun! Should be a good time on Xbox as long as they get v the fps to around 60.