Pokémon Go app PoGo-UWP for Windows 10 Mobile is down once again

The third-party Pokémon Go app PoGo-UWP for Windows 10 Mobile has been disabled once again. The developers behind the app state that an update to Pokémon Go from developer Niantic Labs has broken much of the API that the PoGo-UWP was using.

In a post on the PoGo-UWP GitHub page, the developer states:

Today Niantic forced the update to 0.39 version, which breaks a lot of things API-wise.We decided to disable the game for everyone (app will launch but it will close after a warning popup) because it's not safe now.I know that you guys were waiting to see all the changes that we've been pushing in the last weeks, we really wanted you to see them, but I don't know when we'll be able to have a working API again so I must ask you to keep on waiting. We're sorry for that, but we have no control on API changes. Thanks for your understanding.

The last version of the app was 1.0.29, which was released one month ago on August 26. We will post an update when, or if, PoGo-UWP is playable again.

Thanks to E.Bagge for the tip!

John Callaham
  • well the PoGo doesnt waste battery like the official app i tested and i had been using it for a lot of time :) 
  • If this is a UWP app, why is it not available in the Store?
  • The app is not published in the store. Anyone can write an app and not publish it, it doesn't make it not UWP.
  • I have an Office killer suite I haven't published.
    UWP... The next best thing.
  • Is there a reason the makers of PoGo do not make it easier for people to load and use it simply by publishing it in the store?  Isn't that one purpose of the UWP Store, so people don't have to "sideload" anything anymore?
  • Because it's not an official app from Niantic. The app would be pulled so fast an be permanently shut down. This way is less restricted and hopefully tougher to fully shur down.
  • Because its an illegal app
  • Yes, but I don't understand why Niantic didn't hire these guys to just make their app the official one for Windows. The investment then is so small...
  • Ah, thanks for the update WC, was wondering what that popup meant. Checked GitHub page and saw no update. Hopefully Devs find a solution as this has been a very good 3rd party solution.
  • And not just PoGo, also Bluestacks emulator is not working since this morning. It forced update on me, they mustve changed API.
  • Stop using Bluestacks. Downgrade PC performance
  • Stop telling me what to do. How about that ?
  • Stop telling them to stop telling you what to do!
  • lol
  • Stop telling him to stop telling them to stop telling him what to do!
  • This is getting out of hand.
  • Haha am I on Reddit?!?
  • i thought Pokemon trend was over.
  • Indeed. I live in a college town. Over the summer you saw groups of people playing. Since school started I see bigger crowds but no is playing Pokémon anymore.
  • Yep. We W10M people completely missed out, just like how we will miss out on the next craze that is bound to happen....
  • Who wants to be part of fads and crazes
  • I still see a lot of people playing in pokemon hot spot areas. It has died down, but I've heard many people don't play as often because they've caught everything. There isn't PvP battling or trading, so the desire to play regularly is waning.
  • What is it with this Pokémon thing?? Rushing around trying to find an imaginary character... Have I missed something because my kids tried it and that was it. They didn't bother after that
  • Smart kids! (NOT sarcasm in case anybody was wondering lol)
  • Niantic has been quite forgiving considering that these illegal fake apps cause them real material damage.
  • What material damage does this app cause them? Make sure you back your troll up with real data.
  • It slow down the servers, they said it once.
  • They specifically said this app slows down the servers?
  • Yeah, by the pirate users and clients (Sorry my english, I'm no native).
  • Because there were many cheating apps. Read that article again.
  • No, they said "third-party apps" were interfering with their servers, that includes this app and cheating apps.
  • Thing is though, unless they specifically say the pogo app is responsible for the slow down you can't prove that it's included in the "3rd party apps" blanket. Logic
  • This app is not made or approved by Niantic. Therefore "third-party". And where does this app get the data? Niantic's servers without their consent. Logic
  • Actually no. It doesn't prove that this specific app was causing a problem. It just proves that Niantic decided to make a blanket decision to privately ban access from 3rd party apps. So back to my original statement, what material damage does this app specifically cause?
  • Such a pedantic tw@
  • These illegal fake apps are but expense. Using their properties illegally and not bringing any revenue like real legal apps. But Windows community seems to have some sorta thing to rip off anything Nintendo related.
  • Not bringing in revenue that doesn't exist in the first place is not lost revenue.
  • No need to do crime. If one wants legal real app it's available.
  • Again, you haven't even proven this is crime. No one's been sued to arrested, it's a pretty obvious app. So per usual, you don't know what you're talking about.
  • It is lost revenue because a certain percentage of the people would then go ahead and find a legit way to access the service. It's true some people would not bother at all if they can't use the sideloaded version, but some would and that is lost revenue. The other side of this is that these unoffical methods use company resources without any offsetting revenue so there is a direct cost. While it is true that the relatively small number of Windows Phone users is not likely a make or break situation for Niantic it does not change the fact that this is using services of a company without compensating the company.
  • So you're basing your logic on a hypothetical? I'm gonna go out on a limb and say that wouldn't hold up in any court. You know, because it's illogical.
  • Actually courts have upheld this exactly. Look at the music lawsuits. They're based on lost revenues on this premise. That said, this is not a court in any case so I don't have that standard to live up to. I also noticed you had no reponse to the cost side. You easily ignored that side of the issue.
  • Actually the cost is not proven either. If you can't determine the cost to the company, you can't prove that the cost even exists. Your entire argument is completely unprovable (by you at least), which is my point about held up in any court. Until you have any proof, you're simply making assumptions based on what you THINK, not what you KNOW.
  • Servers cost money. Third party apps were hammering the servers; http://phandroid.com/2016/08/05/pokemon-go-third-party-apps-not-working/
  • A) your graph shows nothing without any actual reference on it B) where on that graph does it show that PoGo was costing the devs money in their servers in reference to the other apps that were stopped
  • PoGo is a third party app. It perhaps only has a marginal impact given that Windows Mobile has next to no market share. But it is exploiting the same holes that all the other third party apps are(/were) exploiting - and which were using up server capacity. The obscurity of Windows Mobile does not give its app developers a right to use another companies (Niantic's) intellectual property and data...
  • C) Graph doesnt show which were apps and which were browsers. Browsers were able to use use a lot of traffic too. The article assumes it's apps, but doesn't think outside the box. They say directly that the graph shows "server requests," no more, no less.
  • PoGo is using a third party API exploit to get at Niantic's data. That third party exploit is enabling all the other third party apps....which collectively have had a sustained effect on Niantic's servers. They are paying nothing to compensate for that server load, so it's only fair that Niantic protect their property and turn off the data taps. If you want apps, go get Android or iOS.
  • From Niantic...a pretty obvious example of the cost to their business of third party apps accessing their servers; "As some of you may have noticed we recently rolled out Pokémon GO to Latin America including Brazil. We were very excited to finally be able to take this step. We were delayed in doing that due to aggressive efforts by third parties to access our servers outside of the Pokémon GO game client and our terms of service. We blocked some more of those attempts yesterday. Since there has been some public discussion about this, we wanted to shed some more light on why we did this and why these seemingly innocuous sites and apps actually hurt our ability to deliver the game to new and existing players. The chart below shows the drop in server resources consumed when we blocked scrapers. Freeing those resources allowed us to proceed with the Latin America launch."
  • Axmantim...you are one of the most annoying trolls on these threads. So pipe down with your criticism of others when what they are saying is indeed true.
  • So you can prove what everyone else is saying is correct then?
  • Yep; http://phandroid.com/2016/08/05/pokemon-go-third-party-apps-not-working/
  • So a link to a graph that has no numbers on it is proof of what?
  • You don't need exact numbers to recognise the impact third party users were having. By my reckoning, Niantic's servers had 70% fewer requests per second after the third party apps were removed. Enough said, wouldn't you say?!!
  • No not at all. "by your reckoning" means absolutely nothing. There is nothing on that graph that can prove that. The single thing that it shows, is that there are less queries over the span of a few hours. You can't even assume a percentage because you don't know the scale of the y-axis. You also only see a short trend on the x-axis so you have nothing to compare it to in relation to any other day. 
  • You make the most spurious of arguments. You don't need a scale to see that the server load after the third party apps are switched off is around 30% of what it was before.
  • You surely don't know how to read graphics... So you can get 30% off those lines? Lets see...
    ​If the bottom of the scale is 25% and the top 29% (well they don't tell you what the scale is, so anything is possible), then the server load went down from 28% to 26%, which means that thet had a drop of more or less 7%...
  • Hi troll; http://phandroid.com/2016/08/05/pokemon-go-third-party-apps-not-working/
  • I don't see how this app is illegal. They're using data made available by Niantic, and the devs are not making money off of the app. They're filling a desire to play the game that Niantic isn't interested in addressing. I don't think the game will ever be fully playable, but it's great to see the determination of the userbase.
  • http://phandroid.com/2016/08/05/pokemon-go-third-party-apps-not-working/
  • This doesn't show how the app is illegal. The article and chat image in it refer to the Pokemon radar services that sprang up when the in game radar was removed. Please show me how PoGo itself is illegal.
  • At this point, you have to wonder why Niantic doesn't just compile and release it for themself. Or at least give some of the developers proper API to use and release via the offical means.
  • Main reason is probably because they are opening themselves up to having to support it. In this day and age you wouldn't be surprised if they got in trouble some how for releasing it themselves and not offering support
  • It's a shame Niantic doens't at least work with the PoGo-UWP developers on any API changes.  I can understand Niantic wanting cheating apps to break, but these PoGo developers were an avenue for Niantic to increase their audience to Win mobile, without having to spend their own developer dollars. Anyway, at least in my town, usage of Pokemon has dropped considerably.  We have a park filled with Pokestops that used to attract hundreds of people walking around throughout the day.  Now it's back to the regular traffic of walkers and joggers that were there before the app went live. Just another example of a company cutting off the nose to spite the face.
  • PoGo actually uses a third party API. They have to wait for it to be updated before being able to use it again. It is not the only app using this third party API.
  • Pokemon GO is dead. Like 2 months ago, I was crazy about Pokémon GO news but at this point I really don't care
  • So dead that it still has way more users than windows mobile will ever have xD if something is dead, its windows mobile...
  • Actually it still works just fine for me.
  • Just let it die.
    The people who have used this would have been better of never trying it... or switching devices if a two month long fad is that important.
  • :)) Posted via the Windows Central App for Android
  • Another example of a company that rather goes thro the hassle of modifying their api to not work with third party apps, rather then develop their app for that platform, especially considering how many tools they have available to do that job. I mean, the game is made with Unity (Don't quote me on that), which makes that job even easier.
  • Yes, but why should they bother developing for a platform that even Microsoft doesn't care about...and which has near enough zero market share?! If you want apps, go and buy Android/iOS
  • It was a fad, nothing more. Everyone I know who was playing it. Is no longer playing it. They have moved on from the brief 2 months of time wasting.
  • Yeah, here's the deal. If you want to use Pokemon Go, get an iPhone or Android. Period. Lumia is dead. WindowsPhone is dead.