In the video, id Software's Marty Stratton and Hugo Martin give us a walkthrough from the campaign while discussing the game's overall direction.
Bethesda's goretastic DOOM reboot will hit shelves on May 13th for Xbox One, PS4 and PC.
Executive Producer Marty Stratton described the new DOOM, which is indeed a reboot rather than a sequel, stating that the studio wanted to get down to the core of what DOOM truly is:
The video shows off some of DOOM's new weapons, gameplay systems, and varied environments. Be warned, it's also laden with intensely violent first person combat.
Stratton noted that some of the UI elements — such as execution and objective highlighting — can be disabled to give the game more of an old school feel. Additionally, DOOM will see the return of Ultra Violence mode, for those seeking a brutal challenge.
DOOM's maps are designed with exploration in mind, with branching paths, tons of secrets and multiple ways to achieve objectives. Some of the game's mechanics have been modernized, including weapon modifications and those fluid and contextual executions. DOOM's iconic chainsaw has even been developed into a survival mechanic, rewarding players with ammo and health for each successful kill. However, chainsaw fuel itself is a scarce resource, forcing players to be thoughtful with its expenditure, especially considering more powerful demons will require more units of fuel to kill.
When it comes to story, Stratton said that while DOOM does have a story, complete with an antagonist, it's not front and center like DOOM 3. The focus will be on combat and exploration, but the new DOOM does have a detailed codex system that gives the rebooted universe context and believability. For example, every time you kill an enemy, you'll unlock a file that provides some details about that particular demon's origins and lore. The codex also has narrative files that add story information for those looking to immerse themselves in the updated mythology.
In addition to its campaign, DOOM will also feature a full multiplayer mode, which also draws upon the old-school sensibilities of 90s arena shooters. While I had a few concerns about the multiplayer mode's direction, I also found it to be incredibly infectious. Even if id Software fails to modernize the multiplayer mode in a way that can appeal both old and new fans, DOOM will also ship with comprehensive modding tools called SnapMap — which will allow players on PC and console to create whatever maps and game modes they desire.
Are you going to pick up the new DOOM? Let us know in the comments!
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Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!