Rainbow Six Siege director defends loot boxes as 'the gift shop after the rollercoaster'
Tom Clancy's Rainbow Six Siege has steadily grown since its 2015 debut and now sits among today's biggest first-person shooters. With regular free seasons of content going into its third year since launch, Ubisoft heavily supports the game via season passes and purchasable cosmetic items.
While microtransactions are far from new to Rainbow Six Siege, the game recently caught heat over its upcoming "Outbreak Packs." Providing randomized loot drops from a pool of exclusive cosmetic content, these packs tie into the game's upcoming biohazard-themed mode, Mission Outbreak. However, unlike existing Alpha Packs, Outbreak Packs can only be obtained with R6 Credits – the game's premium currency obtainable with real-world money.
This isn't the first time Rainbow Six Siege has restricted cosmetic content to real-world money, but by locking down a sizeable portion of the next expansion's cosmetic content pool, community backlash ensued. In an interview with MCV UK, Rainbow Six brand director, Alexandre Remy has reportedly responded to the criticism, providing his perspective on industry-wide loot box debacle.
Rainbow Six Siege's business model has embraced microtransactions since launch, with weapon skins, charms, headgear, and armor up for grabs. Following industry trends, Outbreak Packs are a natural progression of this concept, though mark a significant departure from the game's existing business model. Unlike a "gift shop," where specific goods can be purchased for real-world cash, the randomized nature of Outbreak Packs could leave unlucky players spending close to $100 to obtain their preferred item.
Outbreak Packs are set to hit Rainbow Six Siege on March 6, as a part of the game's upcoming Outbreak event. Packs will cost 300 R6 Credits each, which depending on the number of credits purchased, roughly varies between $2 and $3. With no duplicates available with these packs, buying 50 guarantees the complete Outbreak collection.
What are your thoughts on loot boxes in Rainbow Six Siege? Make sure to drop your thoughts in the comments.
- Everything we know about Rainbow Six Siege Operation Chimera: Mission Outbreak, new Operators and more
- Rainbow Six Siege 'Outbreak Packs:' Pricing, rarity, skins and more
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Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.
I've to say... like yours? this one and above?
You, 1 voice. His, 1 voice. The vid you linked, 1 voice. But you are all enthusiast. Gamers that don't bother come to forum or tracking game news, many voices. Who really knows what's going on? Studios and data researchers. Like PorscheRacer14 said, it's just cosmetic and whiner whines. Not all gamer game cheap or carea baout these stuff. They have other things to care.
↑ this is fine. 2000 cosmetics for grinding + offer half of'em (rare ones) in lootbox for in-game-cash.
↑ this is fine, even from you I presumed. 2000 cosmetics for grinding + offer half of'em (rare ones) in lootbox for in-game-cash & real-world-cash.
↑ Why isn't this fine? Are you having hard time playing with others? Is it a crime? * game making was much cheaper & hurt much lesser even if 1, 2 or 3 projects turn sour, in no shape for release / announcement. Why do you think Japanese pop out much lesser games the last 2 generations, lost their varieties? Why Nintendo is the only j-dev doing ok? Why Japanese console market's (also its world dominance) shrinks YoY? Why porting Border Break to ps4 is somehow close to a miracle? Do you know what dev team's like inside BNEI? Do you know why Kojima left (to be exact, got deported) Konami? Do you want Ubisoft (or any bigger studio) to disband tomorrow? Oh... let's create 200 indie studios and have'em pumping out 200 Owlboy/ RainWorld typpa games every year! Argue for the sake of it?
You, 1 voice
Ridiculous post once again by Hirox K. Free to play economics in a full price game is wrong. Full stop.
If they want to have free to play economics then make a ****ing free to play game. It's hilarious how you want to make it sound as though if these greedy companies don't use loot box and microtransactions they'll go bankrupt. That's actually hilarious when you think then a company like EA is actually spending less (adjusted to inflation) on game development than in 2009.
https://i.redditmedia.com/WrqhuydRl3q3p7PRzsyHi3usLtggqEknCQR-StsbREg.pn... It's hilarious how their revenues have increased a lot since they added loot box and microtransactions in their games. And the EA's stocks are at an all time high most probably due to that.
https://www.gamespot.com/articles/with-battlefront-2-microtransactions-c... It's so funny how EA tells their investors that removing microtransactions from battlefront 2 won't affect earnings, yet you talk of big studios disbanding. LOL
https://www.pcgamer.com/ea-tells-investors-turning-off-battlefront-2s-mi... Not just that. It's not the tiny studios that are doing it. It's the massive companies doing it. If others can make criticially amazing games (Breath of the wild, Horizon ZD, The witcher, Hellblade...) without the need of including microtransactions/lootbox why can't the companies you defend/worship do it? All companies have a budget to make games. If they really need to use MT/Loot box in a full price game as their business model so that the game makes money then they are to blame for it because other companies are doing it... You can try to downplay our arguments and the video I posted by calling it "1 vote". But unlike you the video I posted discuss with facts. There are many videos that bring actual numbers and facts. I would suggest you educate yourself by watching them. Instead of just trying to argue for the sake of it with bs arguments that supports anti-gaming policies. Anyway before you cry for these major publishers here is a video that takes into account facts. Facts taken from public data.
There are marketing, development and cost of goods sold adjusted for inflation. He has taken EA, activision and Ubisoft. He also considers record profits...
https://www.youtube.com/watch?v=0qq6HcKj59Q Watch this and educate youself. It may just be "1 voice" that was upvoted 18K times but it provides fans and actual numbers that kills most (if not all) the arguments by the 1 voice of company "fan" such as youself...
> It's the massive companies doing it.
Isn't this no brainer?
Why do you think Japanese pop out much lesser games the last 2 generations, lost their varieties? Why Nintendo is the only j-dev doing ok? Why Japanese console market's (also its world dominance) shrinks YoY? Why porting Border Break to ps4 is somehow close to a miracle? Do you know what dev team's like inside BNEI? Do you know why Kojima left (to be exact, got deported) Konami?
Answer is here.
Again, the bigger the company become, the riskier. Unless you want a AAA maker disband to form 200 indipendant indie studios. Hence, it's the massive companies doing it.
> How does business work? You have a budget, have targets
> sell your product and make a profit through sales Then why J-devs are hesitating making more? Facts that j-dev (BNEI, Sega, SE, etc) don't thtink a lot of their games will pass even BP. Even if it will, still not worth doing if you can only earn a lilo. Proposals get turned down because of that. A lotta CLASSICS we used to play get turned down because of that. Many time, they will only release fund to dev for / port to one console (the one that does well in Japan), unless your game features IP that has a global appeal e.g. DragonBall.
Like I said before, we outsourced a project (not new IP). Project ran for years and it gone sour, our best programmer couldn't fix it. Lost us $60m. Upper level wants to outsource again to postpond the loses to another quater. That money needs to come from somewhere. So another game needs to make more money for it.
* It's not too rare a project failed appearently.
* We still need to pay'em even if people are not assigned to any project, drinking coffee everyday. e.g. I had 4 months doing no company work besides my own experiments. FF15 team... BNEI game studio... cough cough.
I don't need to prove it, you'd know if you are in the industry. > But once again. You just ignore whatever GAMING stats and points I make.
Cause not worth look into.
I'm just doing my if-else, from the knowledge I obtained from observation, number reading, talking to people (not just programmer, but also director, planner, designer, people in international business departments, people from other studio) who's in the industry for 20, 30 even 40 years.
Unlike you (and most of my colleagues), I happened to be a globalist. My GF & friends are also globalist nonetheless.
I've lived and worked around the globe, my family also have investments around the globe (including something rectangle & flat, people using daily, holding in their hand or placing on their desk). Why don't you give me your if-else, true-false? * They can open 2000 cosmetics for free and ask you to grind like we used to 10, 20 years ago.
↑ is this ok? * 2000 cosmetics for grinding + offer half of'em (rare ones) in lootbox for in-game-cash.
↑ is this ok? * 2000 cosmetics for grinding + offer half of'em (rare ones) in lootbox for in-game-cash & real-world-cash.
↑ Why isn't this ok? Are you having hard time playing with others or progress alone? Is it a crime? All cooperate === evil? laughable.
All games with lootbox === evil? laughable.
All gun powder usage === evil? laughable.
All atomic nucleus usage === evil? laughable.
It's all case by case.
Why do you think Japanese pop out much lesser games the last 2 generations, lost their varieties? Why Nintendo is the only j-dev doing ok? Why Japanese console market's (also its world dominance) shrinks YoY? Why put surrounding Asia market their main focus when talking about globalization? Why porting Border Break to ps4 is somehow close to a miracle? Do you know what dev team's like inside BNEI? Do you know why Kojima left (to be exact, got deported) Konami?
---------------------- Till the day you can make sense from all these.
All cooperate === evil? false;
All games with lootbox === evil? false;
All gun powder usage === evil? false;
All atomic nucleus usage === evil? false;
No room for explaination.
game with lootbox is fine in many cases. EA blow it that's all, but still people still buy BF2, it still earns.
> FREE to play games should be FREE.
Selling extra stuff in the game abs equal to f2p? Grow up already... Are you really a programmer? Many of those games (e.g. AC-O, Midlle Earth) that feature micro transaction affect no progression.
A f2p mobile game will normally prevent users to access end-game-content if they don't pay / grind.
I'm sorry this is unacceptable for a full price game.
No excuse. Doesn't matter who is doing it. I'm against this not because I can't buy some dumb digital items but because that's the focus of these AAA publishers. The focus is no longer about making quality games that sells well. It's about games as a service. Apply the free to play model for full price games while still having multiple versions, DLCs, get the game late if you don't pay, sponsored DLC's,...