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Rainbow Six Siege surpasses 20 million players, 2.3 million daily active users

Ubisoft has announced (opens in new tab) that its tactical first-person shooter, Rainbow Six Siege, has surpassed 20 million total players across all platforms. Showing continuous growth in both its total and average player counts since launch, the game currently sits among the most popular shooters on the market.

Initially discussed during Ubisoft's FYQ1 earnings call, the shooter was on track to hit this next big milestone by the end of July. Although a few days later than expected, the game has now exceeded this, with more than 2.3 million players signing in daily.

Rainbow Six Siege recently hit the 20 million registered player mark, with more than 2.3 million players signing on every day. "Our community is growing and so is our ambition to make Siege a shooter that is here to stay," says Nicolas Lefebvre, Product Director. "The next few weeks are very exciting as it marks the culmination of Operation Health and the release of our next season set in Hong Kong."

Rainbow Six Siege has come a long way since its troubled launch, initially plagued with connectivity issues and a little traction across the board. Between two seasons of free DLC and listening to community feedback, the title has made an expected turnaround, ultimately emerging as one of the publisher's biggest success stories this generation.

Earlier this year it was reported that its pool of concurrent PC players had expanded 5 times since launch, showing continued growth midway through its second year. In an industry where developers fight to keep player bases from declining after launch, this is an unusual trend to see from a solely multiplayer-based title.

Currently, Ubisoft continues to build off community feedback, having most recently kicked off a dedicated period for delivering in-game fixes. The "Operation Health" initiative has halted all DLC releases while delivering server improvements, hit registration tweaks and other refinements to the flow of gameplay. This will be followed by a Hong Kong themed expansion, introducing a free map and playable operators into the roster.

Are you still playing Rainbow Six Siege? Planning to make a return? Or is the game simply not for you? Let us know your thoughts in the comments section.

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Matt Brown is Windows Central's Senior Games Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

4 Comments
  • Glad to hear its still growing, Siege is a massively underrated game. It released with little fanfare amongst a packed FPS release period but has stood the test of time and developed into a solid Esports title too. I hope that with this success a sequel will be made, to be honest I was surprised Ubisoft didn't at least announce a sequel was in development at E3.
  • This is my favorite shooter.  I have recently picked it back up and have been playing non stop.  They are following a similar model to CS Go and their dlc content.  Right now, you can only earn it through game time, which I think contributed to hitting this milestone.     I am a cod head, but the last title (infinite warfare) turned me off so much, it led to me other shooters like siege and overwatch.  This success was what I expected for division.  They announced it before siege was even a thought.     One awesome thing is that all the new operators are available to all, with or without season pass.  You can buy them with in game currency that you earn from play time or given for free with the season pass.     Solid game and I can’t wait until they do their big updates to fix server lag, high pings and hit registration. I play on Xbox and can’t wait to see how good it played on the XoX.  I will probably also pick a copy up on pc when it’s on sale again.  
  • Hands down, best shooter in a long time. They added a new dimension the the genre that actually works and not just for the sake of doing it.
  • Agreed.  There is so much depth and dimension to the characters, and who you and your team chooses completely change the gameplay and strategies you take.  No two matches are ever the same.  I think that's the appeal to it.  Even though you are trying to achieve the same tasks over and over, you would play montagne totally differently than say, fuze, thermite, buck etc...