Review: Astraware OddBlob

Astraware's OddBlob is a game that has you maneuvering an odd, clay blob through a maze of challenges. The recently released game has two modes, strategy and panic, along with four levels of difficulty. When you first begin OddBlob you are taken through a tutorial that explains movements, points and what the various tiles do.  The tutorial is a great way to learn about all the variables this maze game has.

The Strategy Mode has you navigating tiles to get from the bottom of the screen to the top. As you move up in levels, specialty tiles appear that will move you in a particular direction, bounce you over obstacles, collapse if you stand on them too long or offer bonus points/attributes.

The Panic Mode has you move along a longer, more challenging path to the top of the screen. As with the Strategy Mode, you will find tiles of various types as you navigate up the screen. Hit a dead end along the way, you might not be able to track back because the tiles behind you slowly disappear (that's where the "panic" comes into play).

You also have a bonus, mini-game available when you land on a piece of cake. Aptly named, "Cake or Doom" has you navigating through a field of movement tiles to eventually land on a piece of cake. The more tiles used to get to the cake, the more bonus points awarded.

In either mode, navigation is done by tapping the screen in the direction you want the Odd Blob to move. This can be a little challenging in that if your tap is slightly to one side or the other, you will send the Blob off the tiles and into oblivion.

Graphically, OddBlob is nicely done. The clay-like figures are well drawn and the animation adds a nice touch to the game. I experienced no glitches, crashes or bugs in running OddBlob.

I found OddBlob to be very entertaining and, as with most Astraware games, addictive.  You can pick up a copy of OddBlob over at Astraware for $4.99. It is for Windows Phones running Windows Mobile Professional (touchscreen) and due to the gaming field's rectangular size, it is not compatible with devices sporting square screens (240x240 or 320x320).

Daniel Rubino

Daniel Rubino is the Editor-in-chief of Windows Central. He is also the head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007, when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and watches. He has been reviewing laptops since 2015 and is particularly fond of 2-in-1 convertibles, ARM processors, new form factors, and thin-and-light PCs. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.