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Review: Evolve for the Xbox One

This is my first review for Windows Central, and frankly it's a tough one. Evolve has been the subject of much controversy. Many gaming outlets have run articles examining DLC and 'value for money' as a result of the game's business model. Evolve features a prolific amount of paid DLC out of the box, in addition to being a full priced title. For a game that focussed almost exclusively on 4v1 multiplayer, many gamers felt that Evolve may not live up to the asking price. This review carries the danger of becoming yet another article on the issue of value in gaming. Ultimately - I want to help you decide whether Evolve is the kind of game you'd consider worth your cash.

Graphics & Setting

Evolve takes place on the exoplanet Shear - an exotic alien land on the fringes of our galaxy. Human colonists have poured in, to terraform and populate the primordial landscape. Shear is host to various environments, from murky swamps to snowy mountain peaks - there's plenty of variety to keep you visually stimulated. The game runs on CryEngine 4, the same engine as graphical showstopper 'Ryse'. The engine fully lives up to its reputation through Evolve. Environments enjoy impeccable detail, dense flora, impressive effects and optimisation.

Evolve joins the higher end for sheer graphical prowess, and it approaches Sunset Overdrive in terms of stylistic distinction. A gritty neo-noir futurism accentuates Evolve's environments and cut scenes, taking cues from the likes of Alien, Blade Runner and even Star Wars, but it's not all doom and gloom, Turtle Rock's brand of comedic sarcasm and colourful character designs keep Evolve from being too bleak.

The take away on graphics should be that Evolve is almost unanimously gorgeous. Having said that, I feel as though a disproportionate amount of the game's budget may have been spent on art assets, rather than gameplay.

Gameplay

Evolve is a 4v1 multiplayer FPS developed by Turtle Rock Studios. TRS are most famous for 'Left 4 Dead' - a wildly successful co-operative zombie gauntlet FPS published by Valve. There are certainly elements of L4D in Evolve. Turtle Rock Studios went on record to confirm this: "If you look back at Left 4 Dead there are some things there we felt kind of 'proved out' the theory for Evolve, like the Tank battles being one of them." Just how does this work in practice?

Evolve's gameplay is split between two modes: Skirmish and Evacuation. Skirmish is the basic "jump in" experience, instantaneously putting you in a lobby with either complete strangers or friends via Xbox Live's party system. Whether you choose to play as the monster or a hunter is up to you, although sometimes you may not be able to assume your role of choice. Evolve asks players to rank their gameplay preferences between the monster and the game's four hunter classes and, for the most part, you'll get to play who you want. It's impressive that Turtle Rock Studios have created a robust system for matchmaking that not only allows players to take on their preferred role - but does so quickly. I never found myself waiting for extended periods of time to jump into a Skirmish or Evacuation, regardless of my class choice.

Skirmishes are the basic hunter/hunted gameplay featured prominently in Evolve's notable marketing campaign. When you pick up a class for the first time, you're immediately given a concise tutorial on gameplay basics. Trappers are arguably the most important class in a Skirmish mode, as they can create temporary arenas to force battles with the monster player (heaven forbid you fail to deploy the mobile arena fast enough though). Medics can both heal allies and place negative status effects on the monster. Assault characters are capable of reaping large chunks of health from the monster player and can avoid damage while doing so. Support characters can provide the team with advantages, such as group stealth, damage buffs, as well as being able to dish out good damage.

Each class type has 3 playable characters to choose from so far, each with their own skills (albeit similar, to maintain class structure), their own models, voice acting, etc, but sadly I felt like some were wildly more powerful than others. Taking the trapper class as an example, Maggie's alien A.I. bloodhound Daisy persistently tracks the monster, I've found it to be far more powerful than the other trapper's abilities to hunt the monster - both of which require you to stray from the group to achieve maximum effectiveness. Class balance issues permeate to the monsters as well. The Wraith monster (already the recipient of nerfs following beta outcries) seems by far and away more powerful than the Kraken and Goliath monster types. The utility it has to escape confrontation and confuse hunters appears to give it an advantage over its scaly, tentacled brethren. Whilst the perception of balancing issues may rescind as players learn how to alter their strategies, in my experiences with the game, many simply bail at the first sign of trouble - a problem prevalent in multiplayer co-operative games in general. Considering Evolve features this sort of gameplay exclusively, it can become an explicit problem.

A lot of what makes Evolve fun is firmly dependent on who you play with, and that alone may be a barrier for some. Whilst A.I. can often be more competent than some human players, it takes away the thrill of co-operation and PVP - which Evolve can deliver on in abundance. I'm putting an emphasis on 'can', finding those perfect games that aren't too easy to win, aren't a forgone conclusion due to medics not healing, trappers not trapping, can be few and far in between. The best experiences I've had with Evolve were with friends, but again - organising games with them is a chore for me personally, due to workaholism. If you can find 3 friends to regularly play with, all of whom are willing to pay 2K Games' asking price, then you will have a blast with Evolve, at least for a while, a little while.

When it comes to longevity, I feel this is where the game falls short and truly runs the risk of becoming this generation's Brink. Every match is effectively the same. Whilst levels are gorgeous, detailed and varied, there's little time to soak up this atmosphere - you'll mostly have your eyes firmly affixed to the game's mini map waiting for signs of your enemy. Every game has you chasing the monster, avoiding the monstrous flora and fauna and then partaking in some shallow strafing and double jumping in the confines of a mobile arena whilst ploughing bullets into an unflinching bullet sponge. I felt that playing as the monster offered more in terms of dynamic play, but after the first game you've practically seen it all. EXP gains lead to perks which improve your skills on underwhelming increments of around 2%, give or take 1%, and can eventually lead to unlocking new characters, which aren't wildly different from what is available out of the box. I felt there was little keeping me inside Turtle Rock's gorgeous planet Shear, and even after playing in the game's BETA, I don't feel like there's much bang for your buck - the experience is practically the same, only this time with a £40+ price tag.

Whilst Evacuation mode offers slightly more interesting objectives such as rescuing colonists or destroying monster eggs, it feels tacked on and poorly thought out. When you're tasked with defending a node, the trapper class becomes useless, since the monster will be ever-present, bashing your brains in. You're unable to swap your tracking skills for something that deals damage, making the trapper a weak link in that sort of scenario. Evacuation feels like an attempt to add meat to a very lean offering, rather than a necessity. If you do find yourself wanting, 2K are offering in the form of an incredibly complex array of DLC, bundles and special editions.

Turtle Rock have emphasised that new maps and game modes will be free, to prevent players from being gated from others who don't have the same map packs, etc. but moving forward, Evolve will be monetized with new characters, new monsters and character skins. Evolve have promised that new characters won't be "overpowered" to incentivize purchases, whether they deliver on this promise remains to be seen. Evolve's "Hunting Pass" will net you an extra character for each class in Spring, and new skins for each monster for £19.99. Evolve's "Monster Expansion Pack" - available free if you pre-ordered - will be available separately later in the year, and will contain the Behemoth monster. There is also a digital deluxe edition, a "PC Monster Race" edition, and a bunch of other store exclusives and bonuses that would wreak havoc on my word count.

The Takeaway

By placing so much emphasis on character based DLC in the game's marketing, I begin to feel as though Evolve should have been a free to play title à la Killer Instinct, or the upcoming Fable Legends. 2K have previously stated that the "Hunting Pass" contains £25 worth of characters for £15 - and by doing so - they've made me feel that the content contained in Evolve's base asking price isn't a bundle I'm particularly interested in. I've made the point in a previous article that had Evolve been free to play, allowing players to pick and choose what characters/monsters to buy, allowing them to purchase them all at a discount - Evolve may have built thriving online community it needs to survive. As of now, I often struggle to find a game online that is full. Killer Instinct and the upcoming Fable Legends feature free characters on rotation, and 2K/Turtle Rock would've been smart to have done something similar to get players hooked. I truly wish Turtle Rock Studios well, because glimmers of brilliance escape the game's convoluted presentation, but simply put - Evolve's business model is at odds with the amount of content.

My friend put it best: Evolve feels like a small part of a larger game. Sadly, that larger game does not yet exist.

Evolve is available now on Xbox One and PC for around £40 / €50 / $60 respectively.

Jez Corden
Jez Corden

Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

59 Comments
  • • I might get this game on sale, but as you stated it seems like DLC: the game. Shipping with paid DLC on the market will always leave a bad taste in my mouth, and unless you are a game that I grew up with (Splinter Cell, Halo, etc) then I have a hard time paying for basically a $100 game.
    •These Digital Deluxe editions these days going for $80-100 having the amount of content we used to expect in a $60 game, usually with just a few in game liveries thrown in (you'll pretty much never get anything DLC wise that gives you an unfair advantage over other players for obvious reasons, except for single player advantages like maps of collectible locations, etc).
    • Bonus weapons are usually not worth the time or trouble because they are just another average weapon with nothing special besides a reskin (exception made for Sunset Overdrive, but there were a couple reskinned weapons in there too)
    •Games that have DLC sporting a large portion of the map or mode list splits the player base in more niche games (Assassins Creed III Multiplayer, Splinter Cell: Conviction/ Chaos Theory/ Double Agent, etc) giving them an artificial feel of an unpopulated and dying game.
    •All of these habits are killing the game industry as a whole, and we keep funding it.
  • lol the only DLC so far is skins
  • Good game!!
  • Congrats on your new job Jez. Hope u be an active member in this big family, Good luck.
  • Thanks for the kind word mate!
  • Thorough review, very helpful since I was thinking about getting this game
  • Yup, good review.
  • Anybody know how full games are on PS4?
  • They are normal.
  • More expensive than on xb1...
  • Good first review, though, although you're in a "free to play" friendly site, some people, namely me, who would like to know if something is worth my time, not only my money.
  • That's fair, would you like more analysis on the gameplay in future reviews? All feedback is really appreciated. Thank you for reading. :)
  • Great review Jez!! Loving yer work sir :)
  • Thanks dude, my goal is to one day write as well as you paint! :)
  • Hah! Cheers mate. I need to write a bit more too! Maybe we need a collaboration somehow?!? Game art exhibition/museum?!?
  • Haha I'd be down! I used to do pencil stuff a long, long time ago, but really lapsed.
  • Doodling and beer session on the cards I feel! I will get thinking about some kind of collaboration in the future dude!
  • Good review, just too much repetition of the word "whilst".
  • Fits the style of this development team, where the games are highly redundant and have shallow gameplay. It's why I dislike the L4D series, as well as why I had so little faith and interest in this game.
  • Whilst I agree with yo--, oh, dangit. Yeah I'll mind that in the future. Thanks for reading mate.
  • :-) Great debut Jez! Looking forward to your work fortifying and expanding the Windows community! Keep 'em coming!
  • Thanks dude!
  • It SHOULD have been free to play. No question about it. They wasted a very good chance.
  • There is question about it. There's no basis for this to be a free-to-play game at all. It arguably has more content than most other FPS games (looking at CoD or L4D, for example). You'd have people complaining either way. A free-to-play model for Evolve would have left this game gimped and with a much lower userbase I imagine. It'd be relegated to requiring players to pay for characters and monsters and maps, none of which you have to do if you just buy the $60 game right now. I don't see how this should be free-to-play at all. Gamers are getting greedy these days
  • The heck are you talking about? CoD has a single player mode that you can play at least.. How will a F2P game attract less population than a full price game? It's clear to anyone who has played the game that at it's current state, it is nowhere near full game value. The amount of content they have made but didn't include in the game just so they can sell off for more cash is sickening.. THAT is why the game is failing and people abandoning it. Calling the gamers greedy while defending those atrocious moves from the developers is crazy.
  • Evolve also has a solo play mode that you can do without multiplayer requirements. CoD, I'd argue, has less replayability and variety than Evolve for sure.   What content do they already have made that they didn't release? Please enlighten me. They already said the upcoming maps (that they're still working on) are going to be free. In the future, there will be more hunters and at least another monster, but those aren't done. So where's this fabled content that is done but being sold (other than the meaningless skin DLC)?
  • Great Review
  • That last paragraph...eww. I don't want to watch console gaming turn into smartphone gaming, where it's free-to-play, but them you need a credit card to buy the actual content. I want games to just release with their full content, even if that means upping the price to $65-70. This idea that I'm buying 75% of a game for $60 or having to spend $100+ for all of the content is awful.
  • I agree with you. I would've preferred Evolve's £40 price tag to have justified itself with a story mode or something, but they clearly had no interest in it. Most of the content that makes up Evolve is art assets (character/creature models). The gameplay revolves around a single premise and its hard to justify a full priced title on the back of that alone. At least as a free to play title like LoL or Killer Instinct, the game would've eliminated a barrier to entry (the high price vs. amount of gameplay) and might've evolved (hurhurr) into something greater than the sum of its parts - in my opinion! But yeah, like yourself, I prefer the traditional model. This is not a game deserving of a £40/$60+ price tag, is the central point I wanted to make.
  • Here's the thing, you're paying for 100% of the content of the game. The rest, the DLC content is added later and it's optional and expands gameplay, but it's entirely up to you whether you wanna buy it. The fact that the game has a modular/expandable nature is a given, in today's world. I'd rather have a game be like that than how games were before this DLC trends: one disc, a SP campaign, MP support (usually and afterthought), and if you were lucky, support through patches. At some point game companies didn't even bother with patches, mind you.
  • fdruid,  I might agree with you if more and more of the DLC we are seeing isn't "Day 1" and already on the disk that you buy.  When you buy dlc and the download is about a half second you know that the content was on the disk and you did little more than unlock it when you bought it.
  • If it's intrinsically modular, why should people have to pay for all the modules to play? What if someone doesn't like the Kraken, or the support characters, etc? It's a needless barrier in this sort of game, they're aligning their DLC model with the likes of K.I. and League of Legends, but also requiring you to buy a bundle at the starting gate. As someone who doesn't enjoy all those modules out of the box, it leaves a bit of a sour taste. Just my opinion though!
  • I can agree that the game does feel a little light on the content that was included at $60.  I feel like once more modes & maps are released I'll feel a little better about my investment. :( I am TRULY UNBOTHERED by the DLC that is currently available. It's literally just weapon & monster skins. NONE of it affects gameplay whatsoever and it will only be seen by you. No other player is really going to spend the time to stand there to get a good look at the slightly different color weapons you're rocking... If you don't want it simply don't buy it. I've only been able to unlock one elite skin for Caira the medic so far. I don't really like playing as the monster, so I'll also be ignoring all monster DLC. As for the Hunter Pass, I WILL be purchasing it. But, I don't plan on spending much on it because I'll be using my rewards to earn credits via Bing Rewards & Xbox Rewards. $11.80 so far, lol. Honestly...I'm more upset about the rampant server issues that they've been having.
  • If I could've just paid £6 to play as Maggie I'd be singing its praises I think. LoL has the free character rotation/micro transaction down pretty well (understatement), and for the most part revolves around a single gameplay premise like Evolve. When you get a good game in Evolve its a really good game, but its hard to find them. :( Thanks for reading matey.
  • Speaking as a ~Top 600 player on PC, I've found this to be the most engaging multiplayer title I've played since the original Halo. That said, it may not be for the casual shooter-player. Evolve's depth and replayability comes from the level of strategy it requires to bring down a monster (and the PC meta has been shifting every week or two). This isn't a fast spawn-die-respawn type of game. It trains you to think before you shoot because death matters. If it helps, your average teammate gets really good after they put in a few days. Trappers don't tend to miss anymore. Now, with the assumption that DLC is generally bad and that their marketing was incredibly stupid, I think their model is actually one of the most player-friendly around. It doesn't divide the player community ala. Call of Duty/Halo/etc. The prices are too high to get me to buy any skins, but it's not like League/CS:GO don't cost thousands if you want to spend. The character DLC is actually pretty smart--you can still play with them, you just can't play as them. This as opposed to typical map DLC, where no one gets to play it ever because no one bought it. The DLC sucks because it's all you hear about online, not because it impacts the game. ;)
  • As a former WoW arena player, I had wondered how hardcore gamers might approach the meta game in higher end play, but like you said it's not very casual friendly to approach that level of engagement. I think the DLC model is friendly too actually, in the sense that they're not going to attempt to incentivise micro-transactions by releasing over-powered monsters/hunters - but don't you think it would've been cool to offer the option of giving Evolve a bash for a lower entry fee? Perhaps restrict players ability to choose which hunter they play until they purchase one they've found they like etc. I feel like the nature of the game will leave many more casual players disappointed that they'd sank their cash on it (myself included).
  • Yeah, that's very true. I was able to play through the Alpha and Beta and thus, knew I was compatible (and went for the big $100 kahuna). $60 up front is a lot more to ask for a game that will inherently appeal to a smaller segment of the community. I wish demos were still a thing--I played demos for games like Age of Empires and Battlefield for many, many hours before actually making the purchase. By the way, my apologies if my original comment seemed off at all. I'm probably reacting more to the internet at large than your particular review. :)
  • I'd ask what made Left 4 Dead more successful, despite a similarly limited number of levels. Lack of DLC? The fact that you weren't reliant on one player being a good oponent? Because Left 4 Dead is a pretty damn repetitive game. Maybe people just like zombies. I dunno.
  • You must have forget L4D is the first game with running zombie, that trill at that time no other games could give, but that only lasted awhile for me.
  • What made L4D interesting to me was seeing the different tactics that the teams played with (both as humans and infected). Teamwork was paramount in L4D and I can't think of many other games that rival or emulate that well. It made each match unique and interesting. In L4D2, there were enough maps, characters, weapons, and implemented tactics to make every round like a new experience. The direct scoring competition at the end of each round also made the game fun.
    Evolve on the other hand lacks pretty much all of this. The teamwork part is there but it's light in comparison. You just run after one moving object. It's just boring and predictable to me. I feel like I wasted $60.
  • I have a few issues with people complaining about the DLC and lack of content in this game. I freakin' love this game and definitely think it's well-worth the asking price. It's fun, competetive no matter what side of the battle you're on, and I think Evacuation and solo play add a good bit of replay value.   The DLC problem I don't see whatsoever, and I don't understand why it's such a big deal breaker for Evolve compared to every other game that does it. One thing a lot of people (and this review) forget to mention is that the DLC available from launch and up until now is all purely cosmetic. It's not pay-to-win DLC, or content that you'd otherwise need to play the game at all. So why the hell is everyone up in arms about nothing but character skins that ultimately do nothing? Hell, if you're the monster, it's actually to your advantage to NOT use a skin because you'll stand out more.  Another thing this review and several other complainers mention is that there somehow isn't "enough content to justify the price", which I find kind of outlandish. People are happy to shell out $60 for the next CoD, but they complain about content and replayability in Evolve? Where's the perspective there? Let's take a look at another game that everyone loves which had arguably less content and was still widely praised... Left 4 Dead. 4 characters, same maps, not really any different modes beyond "play on this map". It was just 4 people with no real gameplay differences against zombies on the same maps over and over again. And myself and millions of other gamers freakin' loved it and happily exchanged our $50-60 bucks for it.  Evolve arguably has more content than CoD, L4D, etc. More classes, more strategy, etc. This is why I do not see what people are moaning about. Am I missing something? Evolve is a great game! I feel like reviews like this that don't mention some of these finer details are hurting the game and potential sales unjustly.  PS. If you think the other Trappers aren't as effective as Maggie just because she has the trapjaw Daisy, that's dead wrong. Different playstyles, sure, but not ineffective. The game doesn't require you to split up to do your job as anyone in the trapper class. Abe has tracking darts that you stick in potential monster food to determine where it is, and Griffin has the sound spikes which reveal the monster's last location when set off. You don't need to break away from the group to do any of that. Daisy has a disadvantage because she's always 1 step behind the monster. Following Daisy will not lead you to the monster unless they're dumb enough to stand still. Daisy gives you a starting direction to head at best, but you'll always be a little slower than the monster.
  • I did actually note in the review that the DLC isn't pay to win, and that Turtle Rock aren't going to incentivise micro transactions by making new hunters/monsters overpowered. I don't think the DLC itself is the problem, but by presenting character packs as modular they've made consumers feel like Evolve's base game is effectively a big character pack bundle. I think it would've benefitted the game to have offered the option of a lower entry fee, not even free - to bolster interest in the game, prevent the alienation of people who DO see DLC as a 'dirty word' (not me), and also give more casual players a chance to decide whether the game was the right one for them, instead of smothering the entire universe with marketing. You're presuming I'm a fan of CoD and L4D, but its not really true. I think your CoD comparison is 100% fair and I completely 9001% agree with you. I'm not cool with the way CoD abuses its brand to ship high margin, low innovation titles on an annual basis - but at least CoD offers value through its story mode, something which Evolve cannot boast. Abe's tracking darts are far too random to be successful, the likelihood of one of your few darts being eaten is very low, especially if the monster is running ahead of the group - throw in the fact that randoms just murder any moving target on sight and you have a real problem. Sound spikes are better, but on some of the larger maps they become quite weak due to limited AoE. At least with Daisy (whilst slow) can lead you to choke points where you can head off the monster, especially if Daisy is heading into the corner of the map etc, you pretty much know you can run ahead and catch the monster on the other side. Like I said in the review, if you can find friends to play with, engage in the meta game etc. I can see you feeling like you get your monies worth, but as someone who played mostly with randoms or just one or two friends, my experience was far below fun.
  • Sorry, when I was making the comparisons to other games like CoD and L4D, I wasn't necessarily just talking about you, but the gaming population who generally enjoy FPS games. It seems like the FPS community as a whole is, for lack of a better term, shitting on Evolve while being totally okay with the sub-par experiences and structure that other recently released FPSes offer. This is definitely a case of differing opinions here, because while I'm totally happy with the money I paid for Evolve, I get that you may not be. However, I don't think you require a full group of friends to have fun. I primarily play solo mode or Evacuation with randoms and still have fun. All subjective at that point. It's frustrating to see a game like Evolve, which does many things right in my eyes, get flak for a few (minor) missteps, perceived or real. On the Abe topic, I'll still have to disagree but it'd be coming down to just differences in personal preference and splitting hairs. The tracking darts can be placed in almost anything, whether it's an animal's corpse, a living and roaming beast, or into the monster itself. I'd wager Abe is the stronger tracker for it, because there's no limit to the number of times you can use the tracking dart. Stick everything you see and you dramatically increase your chances, not to mention I can just shoot the monster with it before it runs away and now I've got a moving highlight of it to follow. Playstyle differs obviously, because your point about Daisy leading the team into a choke point with the monster is indeed a very real possibility, but it doesn't happen often enough to make it reliabe. Daisy always feels way too slow, and part of the problem with her is that as the trapper, you're then expecting the rest of your team to follow your pet as well. Abe seems to generally have a better track record in higher-level play from what I've seen. I play trapper 90% of the time, and while I choose Abe most of that time, it's always best to choose the right hunter for the job. I don't wanna use Maggie on a Rescue or Nest game mode for example.
  • I enjoy the crap pit of this game. Was satisfied paying for it. Don't care about the skin dlcs. Don't even feel as if they are necessary. There are plenty of characters to play as. The only thing I agree with is that I want more and it felt like a small part of a huge universe that I would have liked more of.
  • Yeah, I mean when it played well, it played really well, but like you said, totally left me wanting more.
  • How is this any better than, say Warframe, whose entry fee is $0? I've been playing Warframe for a year now and I've probably dropped a solid $100 on it, but it was a pleasure to do so after jumping in and seeing the studio's commitment to excellence - something Evolve appears to hamper tremendously with a steep entry fee. The problem with the entry fee in DLC-heavy games is that the player walks in with a much higher expectation than normal. Also, in Warframe you can get quite powerful if you're willing to put in the time. Most of my purchases have been "components" to aid me in quickly building a new weapon, or to add additional power slots to my character and/or weapons. My point is that most "free to play" games eventually make their money, and then some simply because it becomes much more accessible to people and a wider audience in general. However, I do understand the desire for a developer to feel like their work is deserving of a fee, but I typically am skeptical of DLC-heavy games because I've played more disastrous online games than I have solidly good titles.
  • Warframe is a much larger game, but they really are two different kinds of games. This is more competitive in nature (and the competitive stuff kinda stinks in Warframe). Warframe is obviously more action-RPG like, and it has had a couple of years to grow, whereas Evolve only just launched.
  • I keep disagreeing with the whole DLC/value thing. I'm not going to discuss that here.
    As an assiduous player, I come to point to the reviewer that the Trapper's class value in non-Hunt modes is given by their ability to restrain or limit the monster's movement. So Maggie has the placeable harpoons, Griffin has the harpoon gun, and Abe has those pesky stasis grenades.
    Trust me when I say that they're all pretty effective at their mission. All of the hunters have abilities that are balanced and suited for many different situations. Other than that, the review is ok, even if I disagree with some negative aspects. It seems like every reviewer for this game picks up then retransmits the same tirade about the DLC, the longevity, etc. It's a really fun game, it deserves more merit than it's given. And I'm not against a negative review, I think the reviewer should have more than a superficial understanding of the game he's writing about.
  • I did my best given the fact none of my friends picked up the game sadly. Comparing it to WoW in terms of strategic co-operative play, I can see (as pointed out by another commenter) that high end meta game would be more engaging and can give hardcore players value for money, but from a less hardcore perspective I think it doesn't offer enough value for me personally, maybe I'm just poor haha I don't feel that I have a superficial understanding of Evolve, but wanted to be concise as much as possible. Would you have liked the review to have gone into more depth? Feedback is good. Thank you.
  • I did NOT enjoy this game. It is extremelly repetitive. You spend 10 minutes walking in circles and then 3 minutes button mashing until someone dies. That might be someone's idea of fun but not mine. And believe me when I say that I tried really hard to like it.
  • Totally agree with you. I think the biggest flaw was that the premises of the game just wasn't THAT interesting to begin with...
  • The way you just described that can be said about a lot of games. Are you sure you're talking about Evolve specifically? Also, if you think Evolve is just 10 minutes of walking in circles button mashing, your understanding of what to do in the game is very, very skewed.
  • Oh, great review by the way. I would love to see more XB One reviews on WC. Thanks!
  • Nice review, and a formal welcome! I've enjoyed the content you've posted here, all interesting game topics to me. I'm here mostly for phone and a bit of PC info (don't own any XBOXes), am not into gaming on phones except the casual puzzler, so reviews on multiplatform and exclusives for serious gaming devices are always welcomed. I enjoyed many nights of L4D and L4D2 but am not very attracted to Evolve for $60 if it does not include a campaign. If I'm paying that much for a game it should have a great story. I have yet to play a game without a campaign that meets this expectation.
  • I guess that all depends on what type of game you want. Not every game serves the same purpose. I felt $60 was definitely worth a standout multiplayer that can be played for dozens and dozens of hours.
  • Thank you mate. :) Feed back is good, we're trying to figure out how best to cover gaming over here. As Microsoft moves to integrate Xbox and PC multiplatform stuff will become the norm I feel.
  • *tisk tisk* Fantastic game, replayability is great and due to differences in different players instincts and style of play almost every match feels totally different. You hunt a Monster. The variation, again, comes from the players, the classes they choose, how they approach the Monster and how he reacts to them. Love it. Also ensures most the playerbase is not fracture amongst gametypes and develop the skill pool in the same direction. Most the time, even playing with "randoms", very little communication is needed, that's the strength of the role-based team, people just have to play their role and most aren't that bad(at least at the skill levels I play in matchmaking). Also, if you're looking for more variation in play, Evacuation provides a near endless supply of scenario changes and multiple game types.
    The game is 100% playable never buying any DLC ever, the only thing I've purchased is a single set of Monster skins. Outside that, never felt any need for anything else.
    Much like Titanfall I don't understand most the critiques, maybe it's different when people are reviewing for work and when they went out and purchased it because they wanted it. It's an online focused multiplayer game. Both it and Titanfall saw that there is a market for people who need no story campaign(who ever plays these on CoD?) and set out to appeal to them. And it seems if you make a ton of gametypes, everyone centers on two or three, if you make just a few gametypes, everyone bitches they want more. You can't win. Gears of War had only three types at launch and was hugely successful, later they fragmented the playerbase and it really didn't serve anyone.
    Overall, Evolve is a fantastic game, lots of fun and very intense. Check it out.
  • Out of all the games I've purchased on the xbone, Evolve is the one I keep coming back too. So damn addictive.
  • I'll pick this game up in a few months.
    By then there should be worthy dlc if any and a decent core player group.