Sea of Thieves is an exploration-based pirate game that features great sailing mechanics, but the open-ended plot doesn't appeal to everyone. You have to find your own path and that doesn't sit well with those who prefer single-player experiences. Luckily, developer Rare is aware of these problems and Executive Producer Joe Neate promised a substantial overhaul of the quest system at the Fun & Serious Festival in Bilbao, Spain.

That's not all though. Today, Neate stated that the combat system was also getting substantially tweaked. Parameters like knockback, how swords work, how bullets work, and other intricate combat mechanics will be improved for a smoother experience. You can hear him discuss this in the developer diary below. Also, keep in mind that this update will hit in the near future, so don't expect it when the "reduce size" patch lands on February 6, 2019.

Neate added that more information about Sea of Thieves would be presented during the Inside Xbox show taking place on February 5. Hopefully the team will provide a release date for "The Arena" update and give us a taste of the new quests and lore system. However, the introduction of a proper single-player campaign would be nice, too.

Sea of Thieves is currently available for $59.99 through various retailers, but it's free for Xbox Game Pass subscribers. The title runs at native 4K resolution on Xbox One X. The game started off as a rather barebones experience when it first launch, but due to excellent post-launch support, Rare has managed to turn it around.

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