Sea of Thieves recently crossed two million players, and as more gamers experience the title, new problems emerge. One of the most pressing concerns at the moment has to be the fact that ships respawn too close to where they were last sunk. This can be frustrating for an inexperienced crew because encountering the same vessel again and again, and possibly losing loot again and again, can be disheartening to say the least. It might even be enough for some gamers to quit altogether.
Today, Rare directly addressed some of the concerns customers have with Sea of Thieves like the spawning and lack of content. Executive Producer Joe Neate said the following in a post on the game's website.
It's great to see that Rare is listening to customer feedback and planning to fix the ship-spawning problem soon. Hopefully the conversation will continue into the future and influence the type of missions the title gets too. However, there are other fixes incoming as well.
- Achievements will be turned back on on March 29. New achievements will be awarded normally, and any achievements previously earned will start to filter through over the next four to five days.
- Delayed player rewards and in-game progression shouldn't happen anymore.
- Characters losing details such as hair color and scars should be corrected by the middle of next week.
- Some players are unable to equip a second weapon. Rare is working on a fix but the team didn't provide an update as to when this would be patched.
Sea of Thieves is an exploration-based pirate game which launched on March 20, 2018. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.
The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription. Players who purchase an Xbox One X also receive a free copy of Sea of Thieves with their purchase for a limited time.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
I'm not sure I want my ship to be re-spawn to far from where it sinks, what if I was on my way somewhere? What if I was attacking a fort and another player sinks my ship?
Yeah, they should do a 'progressive respawn' system: The first time you die you should respawn somewhat close (as it is now), then if you keep going after the same ship and keep dying, every time you should progressively spawn farther and farther away.
@coip, that's a good idea perhaps they could make the progressive respawn randomised. Alternatively once sunk you get an option to respawn close to where you sunk or very, very, very far away from other ships. This would help inexperienced crews.
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