A few days ago, we reported that Sea of Thieves crossed a million unique players in 48 hours. A little over a week later, the game is at two million players and has already become Microsoft's fastest-selling new first-party franchise. Not only that, but the title is popular on streaming platforms like Mixer and Twitch. Note that the two million players doesn't mean two million copies sold because the game is available on Xbox Game Pass.
While many users have voiced concern over the limited amount of content at launch, it seems like the core social gameplay is appealing to many. In a post on Xbox Wire, Rare Studio Head Craig Duncan confirmed various statistics and vowed to make the game better.
The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation. Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10... More than 100,000 players have streamed Sea of Thieves since launch, resulting in more than 10 million hours watched in the last week... More than half of a million new Xbox Live friendships have been forged to date and over 400,000 players have joined an Xbox Club to find pirates to share stories with.
It's great to see that Sea of Thieves has a strong user base. Hopefully this will translate to more support from Microsoft, so the game gets a lot more content in the future.
Thanks for helping make @SeaOfThieves a record setting launch! Our most successful new IP of this generation, over 2M players first week, and >500k new XBL friends made! #BeMorePirate #SeaOfThieves https://t.co/KUViiK8ZBW— Aaron Greenberg 🙅🏼♂️❎ (@aarongreenberg) March 28, 2018
Sea of Thieves is an exploration-based pirate game which launched on March 20, 2018. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.
The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription. Players who purchase an Xbox One X also receive a free copy of Sea of Thieves with their purchase for a limited time.
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