Senua's Saga: Hellblade 2 takes place in Iceland, Ninja Theory worked with Quixel to scan assets

Hellblade II wallpaper 1
Hellblade II wallpaper 1 (Image credit: Xbox Game Studios)

What you need to know

  • Senua's Saga: Hellblade 2 is being developed by Ninja Theory using Unreal Engine 5.
  • The game takes place in the country of Iceland.
  • Ninja Theory worked with Quixel to scan assets for the game.
  • The team also brought the band Heilung to Iceland for audio capture.

During the Xbox Games Showcase yesterday, Ninja Theory revealed that Senua's Saga: Hellblade 2 is set in Iceland. While there's no new gameplay footage, Ninja Theory has released a little bit more to tease fans.

Tameem Antoniades, co-founder of Ninja Theory, shared some additional details on the development process in the second Dreadnought Diary on the official Ninja Theory YouTube channel. You can check out the latest Dreadnought Diaries update in the video below.

Antoniades states that "Everything [in Hellblade 2] should be based on something real," from the sounds of streams to the look of different rocks.

As part of achieving this, Ninja Theory visited Iceland and brough along members of the development team as well as Heilung, the band working on the game's soundtrack. Ninja Theory also cooperated with Quixel to scan different parts of Iceland that can be imported as assets into the game.

Ninja Theory has previously shared that Senua's Saga: Hellblade 2 is being developed using Unreal Engine 5. About 40 developers are working on the game, which is twice as many as worked on Hellblade: Senua's Sacrifice but is still fairly small by the standards of game development.

Senua's Saga: Hellblade 2 does not currently have a release window. When it arrives, it'll be available on Xbox Series X and PC.

Xbox Series X/S


Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • Bravo! This is what dedication is.
  • Please read my comment below And if it's not clear, I agree with you And the fact that their development team for the 1st game was so small; that game was severely underrated and should have been used as a new standard for what gamers should expect. It definitely hold elements that these big publishers and developers have lost
  • I wouldn't say underrated. It won 5 bafta awards for its storytelling. And both PS fans and Xbox fans loved it. Probably along with Obsidian one of the greatest AA developers ever. What's really gonna be good to see is Ninja Theory and Obsidian as AAA developers now. The budget for Hellblade 1 was only $10 millon. I can only imagine what they can do with $50 million +
  • Turn big time developers, make game for 10 million, then execs pocket the rest in bonus checks in time for holiday 2021 lol
  • Please let this be exactly what it reads. Ever since I heard MSFS were 3D scanning "objects" I always wondered if they would do the same thing to another game.
  • Ninja Theory did these same things in senua's sacrifice. This isn't new and should have been expected
  • Yes but not the same tech as used in Flight Simulator. The tech has changed since Hellblade 1. And is far more accurate. You only have to look at the latest Flight Simulator trailer. The visuals on that game are light years ahead of everything else. It's the absolute closest to photorealsim gaming has ever seen.
  • I'd love to some some gameplay
  • This is going to be very special. What Ninja Theory created on the first game with just $10 million is incredible. I can't wait to see what they do as a AAA studio.