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Shadow of the Tomb Raider runs at 4K 30 FPS on Xbox One X, allows 1080p 60 FPS [updated]

Yesterday, in an interview between Eidos Montréal studio head David Anfossi and EPN TV, the developer said that Shadow of the Tomb Raider ran at "4K 60 FPS" on Xbox One X. However, given the context of the interview and all the information Anfossi was trying to convey, it seemed like there might have been some miscommunication.

Updated August 20, 2018: According to Digital Foundry, Shadow of the Tomb Raider runs at native 4K resolution on Xbox One X.

Unfortunately, the story made its way onto various outlets and social media before Square Enix could provide some clarification. It turns out that Shadow of the Tomb Raider doesn't run at 4K 60 FPS on Xbox One X, but features a few graphical options. You can choose to render it at 4K 30 FPS or 1080p 60 FPS. This is similar to what players got with Rise of the Tomb Raider's Xbox One X upgrade.

In a statement provided to us, Square Enix said the following.

Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: '4K Resolution' which runs in 4K resolution at 30 FPS, and 'High Resolution' which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.

While some gamers might be disappointed that the title doesn't achieve 4K 60 FPS on Microsoft's new console, the fact that there is a 30 FPS or 60 FPS option is great. Giving gamers the choice of how they want to experience the title seems like the right approach to development.

Shadow of the Tomb Raider is currently available for physical and digital preorder at various retailers. The game should launch on Xbox One and other platforms on September 14, 2018, starting at $59.99.

Keep an eye on WindowsCentral.com/Gaming for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

16 Comments
  • Dang console is underpowered already.../s
  • What you will say of the PS4 Pro then? ain't Pro enough lol
  • Lol PS4 Pro can barely do 1440P.
  • its not underpowered. its an option devs are giving the players. and players want the option to either play in 1080p or 4k. like many other native 4k/60 games on the X they could have gone there but they gave a good reason they believe that its making their game better. and better is always better than forced.
  • 4k 30fps or 1080p 60fps or 4k 60 fps with insane cpu/gpu budgeting skills. It's all choice. PC HW don't have unlimited power too.
  • I'm bloody joking geez I'm not a fanboy unlike some people on here I own all three platforms that's because of choice. Getting rid of my One S to a X soon.
  • Don't let it get to you some people just see a word and suddenly their entire world falls apart because... reasons?
  • Choice is king! I'm sure the 4k will look amazing but I just can't pass up smoother gameplay.
  • Cool. I can't percieve the difference in frame rates anyway. I can see the 4k/HD difference though.
  • That's why the option is good:) personally I experience 30fps as laggy.
  • I have no issues with this. I'm still running a 1080p TV for my Xbox One X and I like having the option to undercrank the graphics if it means better frame rate.
  • I think using a 1080p display is better because many games aren’t native 4K and supersampling does wonders rather than looking at a blurry upscaled image.
  • Asher, I've been surprised how much of a difference it makes for the native 4K games on a big 4K screen. It really does look a lot better than 1080p, especially for small details when studying a scene (obviously matters less during fast action scenes, where higher framerate could well be more important).
  • I know. I wish every game was native 4K. For example, I've been playing Conan Exiles at 1440p and it looks better on my 1080p display than my 4K one because it stretches out. I mean, it's better than what we get on PlayStation 4 Pro because it's 1080p there, but still. Would've liked to see a jump to at least 1800p. The shocking part is that the developer said they didn't have enough time to optimize for Xbox One X. Hopefully they'll revisit this down the line if the game remains popular.
  • I feel you for sure on that idea as I actually deselect 4k at times in the output options on my X so I can play at 1080p upscaled... Perfect example is PUBG.
  • I'm ok with this