Yesterday, in an interview between Eidos Montréal studio head David Anfossi and EPN TV, the developer said that Shadow of the Tomb Raider ran at "4K 60 FPS" on Xbox One X. However, given the context of the interview and all the information Anfossi was trying to convey, it seemed like there might have been some miscommunication.
Updated August 20, 2018: According to Digital Foundry, Shadow of the Tomb Raider runs at native 4K resolution on Xbox One X.
Unfortunately, the story made its way onto various outlets and social media before Square Enix could provide some clarification. It turns out that Shadow of the Tomb Raider doesn't run at 4K 60 FPS on Xbox One X, but features a few graphical options. You can choose to render it at 4K 30 FPS or 1080p 60 FPS. This is similar to what players got with Rise of the Tomb Raider's Xbox One X upgrade.
In a statement provided to us, Square Enix said the following.
Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: '4K Resolution' which runs in 4K resolution at 30 FPS, and 'High Resolution' which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.
While some gamers might be disappointed that the title doesn't achieve 4K 60 FPS on Microsoft's new console, the fact that there is a 30 FPS or 60 FPS option is great. Giving gamers the choice of how they want to experience the title seems like the right approach to development.
Shadow of the Tomb Raider is currently available for physical and digital preorder at various retailers. The game should launch on Xbox One and other platforms on September 14, 2018, starting at $59.99.
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