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Titanfall 2 runs at native 4K resolution on Xbox One X, features dynamic superscaling

Titanfall 2
Titanfall 2 (Image credit: Electronic Arts)

However, since then we haven't heard anything regarding a concrete resolution. Would the game run at native 4K? Would be it 1440p like PlayStation 4 Pro? Luckily, an interview between Xbox Wire (opens in new tab) and Respawn Entertainment's lead producer Drew McCoy clarified the situation.

When specially asked about what the development team was doing to enhance Titanfall 2 for Xbox One X, McCoy said the following.

We have increased the rendering details and dynamic resolution cap of Titanfall 2 on X1X. This means the game will always output a 4K signal, but dynamically alter the resolution based on GPU load to ensure smooth framerates. Additionally, we have brought over from the PC version of Titanfall 2 Dynamic Superscaling for times when even full 2160p doesn't push the X1X GPU to 100% utilization... Players will notice lots of little details in the world and it maintains the fluid 60 FPS framerate needed for smooth gameplay.

Aside from the fact that the Xbox One X version of Titanfall 2 runs at native 4K with dynamic resolution — it's 1440p with dynamic resolution on PlayStation 4 Pro — the most exciting news has to be that the developers brought over Titanfall 2 Dynamic Superscaling from the PC version. This means that if the Xbox One X GPU isn't used completely, it'll render at higher than 4K and downsample to the resolution the console is outputting to. The image will be exceptionally clear and smooth during these occasions.

Unlike the first game, Titanfall 2 introduces a campaign alongside its multiplayer mode. The story explores the unique bond between man and machine and is surprisingly touching. If you haven't played the game, be sure to check it out at retailers.

Keep an eye on WindowsCentral.com/Gaming for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

26 Comments
  • Xbox One. The best proof that Microsoft can get things right if they try hard.
  • I think it was Digital Foundry that mentioned that it could hit as high as 6K, which in turn would be supersampled down to your display resolution. Either way, grabbed the game for cheap months ago, and just waiting for next week to finally play it :)
  • will more than likely grab this one as well... Currently $20 amazon physical copy and $30 in the store digital.
  • Not sure if you want to keep it longer, but this is in the EA Access vault.
  • Yeah j bought gears four in anticipation to play on the one x
  • You are not wrong, it's from DF. A test run to see how it will do on xb1x. Resulting xb1 version T2 hitting 6k wz almost no effort.
  • Been meaning to pick this game up.
  • EA Access may be an option.
  • Hah, that's another blow to ps4pro. Let's repeat this kind of story. It feels good and will be a good reference for buyers.
  • Did you buy a PS4 over a Xbox One becuase it had a higher res? No. This won't affect PS4Pro at all, people are going to buy the console of the brand they like, it has nothing to do with what the system can actually do, it never has.
  • There are certain know-it-all that take good news as nothing and keep smashing bad news as I told you so.
    This's about mind share.
  • I like XB1 but PS4 games the most.
  • ps4... I have HZD, look forwards to Spiderman. But then there'll be no more cross-platform-games from PsStore from me tho. Illogical.
  • Because it's upto Sony who have the rights of Spiderman and their co-studios.
  • I heard some developer say that they couldn't hit 4k at 60fps. So what's the problem then?
  • Maybe that dev should go back to school?
  • Titanfall 2 has basic graphisms from the Xbox 360. I mean when you play this game, you don't feel like "wow, cool graphics!". No, you are just playing a improved Modern Warfare 3
  • It all depends on the complexity of the graphics being rendered. You can make a very simple game that runs at 120fps or a more complex looking game that runs at 30fps... both may max out the same hardware. That's why people are constantly getting confused about "4k" and "60fps" claims... you can never say that all games will run at a certain spec, unless you make that the minimum you will allow, which would limit developer flexibility.
  • True. Just an example, grass physics simulation on gpu vs no simulation. User prob wont even noticed it tho....
    * Horizon Zero Dawn has no grass physics, Assassin's Creed Origins' xb1x gameplay vids seem to have it everywhere. Cpu (gameplay, mechanics, ai-animation, active-ragdoll, gameplay related physics simulation, etc) will also have some impacts on the performance.
  • wrong area  
  • So...NOT 4K resolution then.....
  • According to the article. It's somewhere between 2 and 6k depending on load
  • LOL, this guy Asher Madan doesn't seem to know what he is talking about. 
  • As I said... NOT 4K!!!! A true 4K game has the higher resolution all the time, as standard. "Virtual" resolutions are a cop out. Sure, you might get higher texture visuals, and basically full screen anti-aliasing, but so what??? Looks like the XBox X marketing department have paid Windows Central to be a mouthpiece for them. The fact is, if a game is great at 1080p, making it 4K isn't going to make a game better. Just slower.... 4K gaming is still in it's infacy, even on the PC.
  • A brief message to anyone who hasn't played this game: Do it. Go get it. Even if you are hesitant to play the multiplayer, this is a very good campaign shooter as well. 
  • This is one of my favorite games of all time.  Just a blast to play.