Today, the tool set was updated with support for Xbox One X and a host of other features. Games like The Long Dark and ReCore use the engine on Xbox One, but Unity is also known to power experiences across phones and tablets too. It's a versatile tool which can help make a wide variety of experiences.
The makers of Unity posted the following information on their blog (thanks Michel for the tip!). The update also adds better high dynamic range (HDR) and "Dynamic Resolution". Dynamic Resolution means that a game automatically lowers the resolution if it senses a significant drop in performance.
We added support for the new Xbox One X console from Microsoft. Use Quality Settings to enable support for 4K HDR rendering, or use the extra power in other ways such as improving framerate or increasing graphical fidelity.
There is now support for HDR compressed lightmaps (BC6H) on PC, Xbox One and PlayStation 4. We also made a number of GPU instancing improvements, and we're adding Dynamic Resolution as an engine feature debuting on the Xbox One platform with other platforms to follow later.
As its name suggests, Dynamic Resolution refers to dynamically scaling some or all of the render targets to reduce workload on the GPU. Dynamic Resolution can be triggered automatically when performance data indicates that the game is about to drop frames due to being GPU bound. In such a case, gradually scaling down the resolution can help maintain a solid frame rate. It can also be triggered manually if the user is about to experience a particularly GPU intensive part of gameplay.
It's great to see Unity being upgraded for Xbox One X. Hopefully, Unity3D titles like The Long Dark will be updated to take advantage of the added power of the console in the future.
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