Valve has announced plans to kill off Steam Greenlight, its service that lets Steam users vote on games from small developers that they'd like see come to the Steam marketplace. Following Greenlight's exit this spring, Valve plans to launch Steam Direct — a new system that dispenses with the voting aspect and allows developers to have a simpler, more direct line of publishing their games on Steam.

Valve is killing Steam Greenlight

So what's the reason for the shift? Speaking to Eurogamer, Valve cited Greenlight's unpredictability for developers:

"Right now the system of Greenlight, as a way of bringing your game to Steam, inherently has a bunch of unpredictability in it," said Valve's Aiden Kroll at a media roundtable attended by Eurogamer at the company's Bellevue, Washington headquarters.

"As a developer, I post my game to Greenlight [and] I don't know how long it's going to take until my game is greenlit," he added. "So it makes it hard for me as a developer. Am I going to be able to release on date X? When should I start spinning up any community outreach? When should I start talking to the press about my game? As soon as there's some amount of unpredictability in that process it makes a bunch of other things much more difficult for developers."

Greenlight originally launched in 2012, and promised a way for Valve to streamline the process of evaluating which smaller games should be published to the Steam by allowing customers to vote on their favorites. As a sign of its success, 2016 alone saw more than 4,000 games make their way to the Steam (though not all through the Greenlight program). However, Greenlight has received its fair share of criticism, particularly over the number of low-quality games that make their way through the program.

In Greenlight's place, the new Steam Direct system will do away with the voting process and allow developers to simply apply to be published by filling out a form, having their game pass a basic QA test, and paying a fee to launch. The exact cost of publishing isn't yet known, but Eurogamer's report notes that Valve is considering anywhere between $200 and $5,000 per project.