We like single case studies. You get exceptional detail and that personal touch. We also know you can't extrapolate the result to every similar situation, but they are useful for drawing some conclusions. For example, a few months ago, we wrote about about a Mortal Kombat guide for Windows Phone versus its Android version (Part 1, Part 2), with the former having a higher return in ad-revenue. Now we turn to a case with iOS.
The story is told by Anlock, who specialize in child-learning apps for mobile platforms. They make the same apps for both iOS and Windows Phone except that the iOS version is "more enhanced". They were making only iOS apps but were persuaded to try their hand at Windows Phone--since they had all the content, porting was easy. On both platforms their apps received the same 4 and 5 star reviews and both were even featured at some point in the Marketplace and App Store. The only difference between the two, really, was Anlock tried an "extensive advertising campaign" with iOS (that failed) whereas on WP7, they had no out-of-pocket advertising program. So what was the outcome?
The next question of course is, why the difference?
After all, iOS has waaay more users and lets be honest, their app didn't exactly bomb, in fact out of 500,000 apps it seemed to hold its own. The answer, they conclude, is the same one for that Mortal Kombat app:
Yes developers, the Windows Phone Marketplace has a lot of potential if you have a "killer app". While the Windows Phone market may not have the highest number, we all know it is about the quality of the apps, not the quantity. For Anlock, this was demonstrably proven. Check out their games here in the Web Marketplace to see why they do so well on Windows Phone.
Source: Anlock Blog; Thanks, Dimitris G., for the tip!
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Daniel Rubino is the Editor-in-chief of Windows Central. He is also the head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007, when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and watches. He has been reviewing laptops since 2015 and is particularly fond of 2-in-1 convertibles, ARM processors, new form factors, and thin-and-light PCs. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.