Xbox Series X|S just gained this great feature, but you'll have to wait to benefit from it
The Xbox Series X|S now supports several additional graphics features from AMD, bringing big benefits to gamers.
What you need to know
- The Xbox Series X|S Game Development Kit now supports select FidelityFX effects.
- Game developers can now build Contrast Adaptive Sharpening, Variable Shading, and AMD's ray-traced shadow Denoiser into games on the consoles
- It could be quite some time before gamers see the benefits of the newly added support.
Microsoft's Xbox Series X and Xbox Series S just gained support for several new graphics features. AMD announced that select FidelityFX effects are now available in the latest Xbox Series X|S Game Development Kit (GDK). With support for the FidelityFX effects, game developers can add Contrast Adaptive Sharpening (CAS), Variable Shading, and AMD's ray-traced shadow Denoiser to games on the consoles.
The Xbox Series X and Series are built on the same AMD RDNA 2 architecture as the AMD Radeon RX 6000 Series of graphics cards. FidelityFX is already available on some PCs, and AMD is bringing the technology over to Xbox consoles featuring the latest AMD hardware.
AMD GPUOpen explains how Xbox consoles will benefit from the new support:
While this is a major addition to the Xbox consoles, gamers will have to wait to see the benefits of the FidelityFX support. Developing games takes time, as does integrating FidelityFX technology.
Despite the fact that the PS5 uses AMD hardware, there hasn't been an announcement regarding FidelityFX technology on Sony's console at this time.
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This is really quite significant, and surprising that they're not announcing this for PS5 at the same time. This is what's needed for the real launch of Next Generation consoles. Before this update from AMD, they were both effectively just faster variants on the PS4 Pro and Xbox One X. Yes, they had the ray tracing hardware, but it still carried such a performance hit until this release that it was effectively unusable. Now they finally have functional drivers for ray tracing and the graphics boost that will allow for a truly differentiated visual experience from last-gen consoles. I suspect this will be further enhanced in updates later this year, but this is where it needed to start. I'm especially curious to see if MS makes any hay on this for the window while Xbox has this but PS5 does not. I suspect Sony will also get it very soon, so I wouldn't expect MS to brag about it too much, but still interested to watch what happens.
Now if we only had a Xbox Series in our hands to actually play. :-)