3 mistakes that 343 Industries needs to avoid with Halo Infinite
Halo Infinite will greatly benefit if these mistakes aren't repeated.
Though commercially successful, Halo 5: Guardians was a very controversial release for the franchise. There were several things that the Halo following almost unanimously felt were done poorly, and as a result, Halo 5's reputation — as well as the reputation of the series overall — suffered. Halo Infinite has a chance to repair this damage, but only if 343 Industries avoids making these three critical mistakes once again.
Read: What you need to know about Halo Infinite's most likely setting
Arguably Halo 5's biggest issue was that content was delivered slowly over time instead of at launch. The Halo series is known for its wide array of matchmaking playlists, expansive custom game options, and the limitless potential of Forge, but Halo 5 only launched with one of these three. As a result, many players became bored with the game and moved on. Some of them came back when things were added later, but not all of them.
For Halo Infinite to succeed, it will need to launch with the quantity of content that one comes to expect from a Halo title. This will ensure that fans keep playing for longer and that the game will have a good reputation initially.
A poor campaign
Another problem with Halo 5 was that it had a lackluster campaign. The story, in particular, was very confusing, especially if you don't closely follow the Halo canon, and the fact that there were so many characters prevented any of them from developing well over the course of the narrative.
A good story will be important for Halo Infinite to have because the writing is often considered one of the franchise's strongest attributes. Like with the aforementioned lack of content, the absence of a satisfying story in Halo 5 damaged Halo's reputation. In order to get the series back on track when it comes to its campaigns, Halo Infinite needs to deliver.
Steep grinding for unlocks
Lastly, the way that almost every single unlock is tied to the requisition (REQ) system in Halo 5 is an issue that needs to be avoided in the future. Unlike the previous titles in the series, where you could earn cosmetics by either getting achievements (Halo 3) or choosing what you want with earned credits (Halo: Reach), Halo 5 forces you to roll dice with the REQ system's random number generator and hope that you get your item.
It's a design meant to get you to buy the game's "loot boxes" (disguised as REQ packs) with real money so that you don't have to wait as long as you would by earning packs normally. But if the poor sales of Star Wars Battlefront II are any indication, the gaming community has had enough of loot boxes. Players want to earn their items, not win them in a slot machine. Hopefully, 343 Industries takes note and designs Halo Infinite's progression accordingly.
What kind of mistakes do you think 343 Industries needs to avoid making or repeating with Halo Infinite? Let me know in the comments.
Read: 3 novels you should read to get prepared for Halo Infinite
While waiting for Halo Infinite to release, make sure to check out Halo 5: Guardians, The Master Chief Collection, and Halo Wars 2.
- See Halo 5: Guardians on Amazon (opens in new tab)
- See The Master Chief Collection on Amazon (opens in new tab)
- See Halo Wars 2 on Amazon (opens in new tab)
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.
By Jez Corden
REQ packs suck.
I put in more than a few hours to get the Venerator helmet in Halo 4.
And I was BAD at assassinations then. Now the armor means nothing.
I don't play warzone, so I have a ton of items I'll never use. And I don't want to take the time to cash them in for RP...
Make cortana good again and back with the chief.
Improve the realism, see weapons glow red and smoke etc, see drool from aliens... Make it more organic like that.
Sort out coop, maybe a localised coop option through two Tvs. Remove the pramethians (spelt wrong probably) they're boring to fight and make it more frustrating. Fleshy aliens I. E. Grunts are much better fun.
Make the story interesting!
Spice up multiplayer games, include ability to imprison Spartans, have traps etc. There's loads they could do better.
I still play 5 today religiously so it's not all bad, but definitely room for improvement. Kbone27
- 16 player multiplayer games
- Captivating Story
- 2-way-split-screen Co-Op Would be nice:
- 6-way-split-screen on Xbox ONE X with large TV
- up to 32 Players
- All weapons and vehicles in a fun-deatmatch game mode
- Complete community Maps (Something like fun or lan party maps)
- 4-way-split-screen Co-Op
- More game modes (such as unreal Tournament 2004 (Fun modes for lan parties)) could be nice:
- crossplay with pc
2) The campaign has too many Wardens, but the criticism thrown at the core story is near hyperbolic at times (the basic storyline is pretty straightforward, definitely more so than 4, which relied on theexternal universe more, imo), and it strikes me that some genuinely terrific levels (the entire Sanghelios run in particular) are ignored in favour of complaints about Locke not being Chief, and some sort of 'betrayal' in that the game isn't a rerun of Hunt the Truth. The campaign is easily the match of several other Halos (if not 3, for my money), in terms of level design, replayaiblity, and scale. H5 is genuinely underrated in this respect, which is ludicrous. It has issues, but they are magnified and exploded to an absurd degree by the 'community'.
3) Eliding 'loot boxes' a la Battlefront II with REQs is disengenuous. REQs have been generally well received in the context of 'oh, if we have to have MTs'. I'd rather there were no MTs, and I'd rather there was a mix of random and 'buy this with credits you earn', so you can pick your loot, but this is an unfair elision, imo. Split-screen is coming back, as per 343 comments previously, and rightly so. Fewer to no wardens, would be nice, too! Articles like this are fine and dandy as a way of gauging what people want from Halo, but the innate starting point is inherently negative, and comes from a place of weary, overly-defensive scepticism, that isn't, imo, justified entirely. 'What should 343 NOT do' privileges only that which we see as 'mistakes' (and even then, the definition is broad and not entirely defensible on all counts, imo) rather than celebrating what they have achieved before - such as an absolutely superb MP experience, and levels like Swords of Sanghelios.