Rare's Sea of Thieves has been polarizing. While the game focuses on multiplayer mayhem at its core, players have been disappointed with the lack of cosmetics, enemies, and, well, things to do. I somehow I got the impression that Sea of Thieves would have more meat at launch, and I think the way Rare described the developmental process to me, in part, triggered some of those expectations.
In interviews with Rare at its headquarters in the UK, the studio described how the company would be able to manually toggle new features, tweak settings and more on the fly. Certainly, since launch, we have seen a fair bit of tweaking. For now, the studio has been focusing on bug fixes and addressing some of the game's biggest annoyances, like small respawn distances.
"Continuous Delivery" is a developmental method that aims to maintain overall code integrity while developing new features. Each team will be responsible for a small batch of features, while everyone works on the same developmental pipeline.
Rare compares the complexity of a "traditional" development cycle to its own linear pipeline, where features are built and merged in parallel to the main code, rather than separated and merged later. Rare says this reduces code conflicts and costs, making the game more sustainable over time. Additionally, it should lead to implementing feedback from players much faster.
Just this week, Sea of Thieves producer Joe Neate noted how the studio plans to alter its roadmap based on player feedback, with the aim of revealing future features as early as next week. The only reason Rare is able to adjust that roadmap so easily is due to the nature of Sea of Thieves' code, which was designed from day zero to be "modular" and more easily updated than some of the larger, more complicated online games. When I visited Rare, I noticed how every studio was set up with large monitors to inform the game's various teams of the current state of the central code trunk.
Rare notes in its presentation that it aims to release updates on a weekly basis, with the hope to refine its processes moving forward to increase velocity.
Whether Rare achieves its aims of speedy content updates remains to be seen, but at the very least, it looks as though we should get a glimpse of the future very soon.
The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription.
We may earn a commission for purchases using our links. Learn more.
The first two Snapdragon 7c PCs are here, and they start at $299 with LTE
Along with a slew of announcements for the education market this week, Microsoft debuted the first two PCs to be powered by Qualcomm's Snapdragon 7c platform. Both are targeted at the education market, and they bring LTE for as little as $299.
Need a laptop with a Thunderbolt 3 port? Every PC here deserves a look.
Looking for a new laptop that has Thunderbolt 3 ports? Well, you're in luck, as we've rounded up what we think are the best Thunderbolt 3 enabled laptops available to buy today.
Windows 10 build 19546 arrives for Fast ring with graphing calculator
Microsoft pushed out another new Windows 10 Preview build for Windows Insiders on the Fast ring today. This build brings the build number up to 19546, and it includes a new graphing mode for the Calculator app.
These are the 6 best Xbox One media remotes
If you use the Xbox One to control most of the media in your home, you are well aware of how clunky the standard gaming controller can be when trying to command other systems. Looking for a better solution? We have you covered.