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The first major update for Cyberpunk 2077 is here for all platforms

Cyberpunk 2077 First Major Update
Cyberpunk 2077 First Major Update (Image credit: CD Projekt Red)

What you need to know

  • Several hotfixes have been released for Cyberpunk 2077 so far.
  • CD Projekt Red just released the first major update for the game, 1.1.
  • A second major update is coming in a couple of months, bringing further improvements.

Cyberpunk 2077 had a rocky launch, with issues plaguing different platforms like myriad bugs and performance problems. As part of a roadmap for what's coming to the game, CD Projekt Red committed to a series of hotfixes before two major updates, which were designed to seriously improve overall player experience.

The first of these two major updates is now here, bringing a long list of improvements and bug fixes. Free DLC is still planned for the game, though it's been pushed back so work can focus on the different issues remaining, while a free next-gen upgrade for Xbox Series X, Xbox Series S and PS5 users is coming sometime in the second half of 2021.

CD Projekt Red is currently facing two class-action lawsuits over the quality of the game at release. The game has sold over 13 million copies so far, after adjusting for refunds.

Here's the full list of everything being improved or changed in the 1.1 update:


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won't fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they're set to default.

Xbox Series X/S


Samuel Tolbert
Samuel Tolbert

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • i keep getting issues where you jack in to hack something and it immediately jacks you out, no hacking minigame.
    also will get calls from some NPC that is involved in the mission you are on and their name appears like they are talking, but you can't hear them.
  • There is a known issue with the 1.1 patch where a phone call in the main quest does exactly that. I expect we'll see a hotfix for this in the next couple of days. Currently, the proposed work-around is to wait 23 (in-game) hours at the right moment.
  • I thought the 2nd update after that one was coming in February not in a couple months? Is it the case?
  • That's what I had though too, but maybe it's "Late Feb/Early Mar" with a final date still TBD.
  • Sadly, user reviews on this patch have not been great. My hope is that just means that expectations were high, not that the patch was bad. However, there is at least one regression bug in here where a main quest ("Down on the Street") solved an issue with never getting a call from Takemura, but added a new one where he calls but doesn't say anything, breaking the quest. The work-around is to load a prior save, meet with Takemura, then immediately open the character menu and wait for 23 (in-game) hours. After this, when he calls, everything should work.
  • Patch 1.1 caused my game to flatline. Reverted back to 0.6 no issues with it since.
  • It's not actually as hefty a patch log as I was expecting. Based on what's written won't solve the bugs I've found with the game, but they're pretty minor anyway.