'Game Mode' for Windows 10 will power Xbox One and Project Scorpio games too [Exclusive]

Recently, Game Mode was revealed in a leaked Windows 10 Build 14997. Game Mode for Windows 10 appears to be a method for allocating resources to prioritize games when they are running, and we expect this to ship with the Creators Update this Spring.

Thanks to trusted sources, we now have more detail on what Game Mode is for, and how it will benefit developers building games for Windows 10, Xbox One, and Project Scorpio.

Update: Updated this article to reflect the fact Game Mode for Windows 10 will bring benefits to Win32 as well as UWP.

In the past, we have discussed Project Helix, which is the codename for an effort by Microsoft to streamline the development chain between Xbox One, Windows 10, and the upcoming next Xbox, Project Scorpio. Project Helix will take the form of the Scorpio dev kit, which Microsoft hopes will power all Windows 10-based game development.

Game Mode, it appears, is a feature that streamlines variations between Xbox consoles and PCs, making sure as many Windows 10 systems as possible can run games to the standards set by the Xbox One and Project Scorpio. Microsoft describes those "target" standards as 900p to 1080p resolution for Xbox One and 4K resolution with 60 frames per second for Project Scorpio, and we've received evidence to suggest that the Xbox One already utilizes "Game Mode" in games developed for the Universal Windows Platform.

If our information is correct, Game Mode made its way to Xbox One dev kits in the summer of 2016, with improvements arriving in subsequent updates throughout fall and winter.

Our information states that games developed for the Windows 10, Xbox One, and Project Scorpio ecosystem specifically need to be "Game Mode enabled" Universal Windows Apps (UWA).

Previously, we were unable to ascertain whether Game Mode would be a feature restricted to games built for the Universal Windows Platform (UWP), but Xbox Platform lead Mike Ybarra confirmed Win32 support will also be included. Our information states that games developed for the Windows 10, Xbox One, and Project Scorpio ecosystem specifically need to be "Game Mode enabled" Universal Windows Apps (UWA).

This means that developers using Game Mode enabled UWP today to build games for Xbox One at 900-1080p and up to 4K for Windows 10 PCs are ready to deploy those games for Project Scorpio, with over 95% of the existing project code intact. This could explain why we're already seeing major players jump on the UWA-train, with Resident Evil 7 set for a Windows 10 Store debut on January 24th, 2017. If it is a Game Mode enabled UWA, Resident Evil 7 is ready for true 4K on Project Scorpio as a result, unpacking its 4K PC textures and settings when it installs on the console.

As a Windows 10 Store "Game mode enabled" UWA, Resident Evil 7 would be ready for a true 4K Project Scorpio debut.

As a Windows 10 Store "Game mode enabled" UWA, Resident Evil 7 would be ready for a true 4K Project Scorpio debut.

It certainly looks as though Microsoft is making a big push into Windows 10 Store gaming with Project Scorpio, leveraging the Xbox ecosystem and the Windows 10 install base as a means to allow gamers to truly play anywhere. Whether it's on consoles, PCs, or with Windows 10 on ARM, maybe even future mobile devices.

Whether or not developers will buy into this vision is another matter entirely. Call of Duty: Infinite Warfare is available as a UWA on the Windows 10 Store, but it's segregated from all other versions, becoming practically useless for anything other than its campaign. Also, how many of us will really be willing to buy Resident Evil 7 twice to take advantage of Xbox save syncing between the Windows 10 and console versions of the game, considering the game doesn't look like it will support Xbox Play Anywhere? And there's the matter of the Windows 10 Store being an unpleasant experience in general, crammed with shovelware.

Games like Gears of War 4, Astroneer, Halo Wars Definitive Edition, and Killer Instinct are a joy for cross-platform play and purchasing, but convincing major players to sacrifice sales of multiple versions of their games may prove to be an uphill battle. We'll have to wait and see just how many publishers jump on board.

More: Everything we know about Project Scorpio

Jez Corden
Managing Editor

Jez Corden is the Managing Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • Now developers will have to ask themselves if they still want to publish two different versions of their games.. one for Steam and one for the Windows Store. I'm glad I don't have to make that decision.
  • I've been told it's "relatively" easy to move a game from Win32 to UWP even without using a bridge, but yeah it is a bit disruptive. Look at Call of Duty: Infinite Warfare for e.g. PC version on Windows 10 Store can't communicate with the Win32 version... for some reason. Microsoft will need to make sure the UWP versions of major games aren't just weak ports of PC games.
  • Well if i remember Activision could do that but they just chose not to :P
  • Exactly. Microsoft flatout said there is zero reason they can't play with steam or even Xbox if they wanted. Uwp is really a win32/64 app in a secure wrapper. That's it. Microsoft has also said devs have zero limitations. SLI would work fine if the devs wanted, every visual setting is available, it even can support modding likein fallout. It's all up to the dev. The whole point of thisis to put full control in the developers hands. If something doesn't work or a feature is missing its the devs fault. The reason they are doing this this Xbox mode is because they are rolling code into the SDK to make it easier for devs to support cross platform/store play and lots of other things. Now Ms just needs to focus on improving the store itself. There have been some updates that have helped but there is more work to be done and they know it and are working on it
  • Could be problems with anti-cheat etc. we don't know, so let's not be too hasty in condemning
  • Couldn't they deploy the UWP version to Steam as well? It would just download the .app file rather than the equivalent .exe
  • They could, if Steam allowed UWP games in their store. Last I knew, they don't.
  • Correct. I think Valve needs to get some certification from Microsoft for that to happen. 
  • Why would a gamer or even a developer want to be involved in UWP apps/games?  Generally, if you put a comparsion list together for Win32 v UWP, you have a very loopsided affair.   For some indie devs I could see it making sense but not for most developers and probably not for a vast majority of PC gamers.   Ultimately, imo UWP/Store is nothing more than an attempt to turn my PC into a console.   Either way not sure why gamers would interested in UWP games whether on Steam or the MS store, generally. 
  • just take a look at the numbers. Games sell much better on consoles than on PC. And we're talking about a huge difference. That's also the reason why PC games often look like "bad console ports". Because the consoles are more important for the developers. A UWP Game would run on Xbox and PC. So no need for an extra PC port at all.
  • That is the point, going forward there really is no MS console, there is only Windows 10.    There is no reason for a PC gamer to consider playing a UWP game or most developers to even think about it, generally.   There is no more Xbox as a specific hardware... its all Windows 10.    The only question is whether Scorpio will just run a full Win10 OS or they throw another stop game measure OS on it.    As to your point, still not sure why a PC gamer would want to have anything to do with UWP or the MS Store... and I am not sure your comment really addresses my point as far as developers.... there is no more Xbox console, other than a brand name.   Large developers already sell their product on Steam or they have their own store, or sell on multiple outlets.   Why is the MS store even needed?   I mean the MS store is light years behind the competition, heck, they are not even at Games for Windows Live level.   
  • Win10 on the Xbox is not the same as Win10 on the PC and will never be. That's the reason for UWP. Otherwise you would simply play regular PC games on the Xbox. But it's the other way.
    I already said the reason for the developers. They make most of their money with console games not with PC games. Be able to run one game on both would save a lot of resources. PC > Scorpio > XboxOne this is how (potentially) powerful the systems are. Normally they would have to make three different games for each platform.
    But yes. The future UWP games are more like classic PC games we already know.
  • You are confused, Xbox is now a service which runs across their Windows 10 platform.  http://www.businessinsider.com/microsoft-phil-spencer-xbox-as-a-service-... My phone now run Xbox.   Xbox is no longer or in the future will not be tied necessarily to specific hardware, it will be tied to Windows 10.   The Scorpio is nothing more than a Windows 10 box with Xbox brand probably printed on the side, whether there is another stop game OS remains to be seen but its no longer Xbox, its Windows 10.   Xbox is just a service now. The large developers have no incentive to continue down this path as they already their own Store on Windows 10, Steams or other.    Why would a PC gamer want a UWP game?  I really can't think of a reason.   At the end of the day "Xbox" is a service and the name might be used as a brand name on MS hardware products like the Scorpio.    MS would rather you just upgrade your Xbox whenever you want by either upgrade your existing PC or building/buying a new one.... Windows 10 device = Xbox in the future, at least to them. 
  • I'm afraid it's you that are confused, about a great many things.  Everything you're saying is completely wrong. 
  • You just like to say on this forum how everyone is wrong, very constructive.  
  • You're wrong, revenue was already higher on pc than on consoles the past few years. And as long as most pc-gamers refuse to buy UWP games, developers won't bother to publish their games in the Windows 10 Store unless Microsoft pays them to do so. Of course, this may change in the future, but Microsoft has a lot of work to do to make this happen. As MakoDaniels already said, most pc-gamers aren't waiting for a Microsoft controlled ecosystem on pc with console-like limitations, policies and insane digital prices (= huge problem outside the US).  
  • There is only one Store the Microsoft Store... the Xbox store was moved intergrated with the MS Store in 2016.... that part seems more or less complete.   They will continue to move Xbox into Windows 10.   Oh I agree, there really is no incentive for large publisher to sell on the MS Store, generally.   I am not saying they will be successful.  The Xbox division is being placed into the Windows 10 division as Xbox is going bye bye more or less as a specific hardware.   
  • @MakoDaniels, UWP is the way for developers to be able to write the game once (minor tweaks aside) and have it work on PCs and XBox One and Scorpio. It saves them work and produces a better game than a port. The only reasons not to do UWP is inertia and concern, as some dev houses have expressed, over MS gaining more contral over game distribution. Maybe I'm missing your point, but I don't think I'm saying anything surprising or controversial here. As to the inertia reason, that will fade over the next year. I expect that by about the start of 2018, we'll see the majority of games released for the various Microsoft systems as UWP games plus a separate PS4 version.
  •   You could be right, I doubt it but we will see how it works out.   My guess the bigger publishers more or less stay away or let it fade like Games for Windows Live.   For a gamer, I see no reason why one would even consider picking UWP over Win32... its not a close contest.   My take is it is and will continue to be Games for Windows Live but worse.   My take large publisher/devs sticke with Win32 (as PC gamers really don't want UWP) and then maybe PS4 and Nintendo (maybe).    At this point, if I am a gamer or even if use applications... why does UWP exist?  (oh the write once thing... same recycled thing they said about Java in the 90s)  
  • Win32 is deprecated, for all intents and purposes. Windows will continue to support it for the foreseeable future, but the roadmap for that API is dead. UWP is the future of Windows development across the board. Gamers and developers alike will migrate to it, sooner than you think.
  • So, Sweeney was correct?  Ultimately that is what we talking about, I agree.    A topic for another day perhaps.   But if Windows does not support Win32 legacy and beyond.... I see no use for Microsoft or Windows.... really that is the only thing they got as far as the OS imo   But you do make a valid point, which is what developers are worried about.   If the Store is not successful, then in theory have to abandon the hidden plan or just get rid of Windows completely as its no longer a money maker.
  • UWP apps will be available from many sources, not just the Windows Store. Adobe just released its XD design tool as a UWP app downloadable from its website. So no, Sweeney was not correct.
  • UnnDunn, but if UWP was successful, than all that has to be done is turn off the ability to sideload.  Sweeney actually said what COULD happend is that MS ham-string Win32 as time goes on, just as you mentioned.   Whether you can sideload today is immaterial, as that loop can be closed at that point.
  • It's tough to argue with a conspiracy theorist.
  • ​UnnDunn You probably meant to say its tough to backtrack on your own comments.   You actually said what Sweeney said, Win32 could be hamstrung, then once people move over to UWP, they close the sideloading loop.   Its not a conspiracy... its a possible path, kind of like, it could rain today and it may not.   Usually when people pull out the "conspiracy theory" stuff that means they have no way of getting out of their comments.    I guess it was a conspiracy theory when MS abandoned Games for Windows Live and left all those gamers out in the cold?  Or when they abandoned countless technologies, let alone hardware.   MS can't really make money on Win32.... its common sense that they would try and look to close the system... now that doesn't mean they will. So, when you say he (Sweeney) is wrong, what he described was one possible outcome.... which would greatly affect all Win32 users.... you actually pinpointed what he described as the first step... hamstring Win32.   So, no Sweeney is not wrong because he can't be.... all he did was pinpoint a one possible horrible path.... its his fear that would happen so he can't support UWP.
  • "There is only one Store the Microsoft Store... the Xbox store was moved intergrated with the MS Store in 2016" As long as there is a discrepancy in available software, the terms need to exist. Otherwise, you end up with a total mess where people go to a platform expecting programs that never exist. It's not all one store if the software isn't consistent, and calling it such isn't to Microsoft's benefit.
  • Just because you refuse to buy your greatly awaited game doesn't mean that devs won't save money either way. You do realise that they spend millions creating additional versions of the game right? So creating one UWP game is cost saving. Why would PC gamers refuse to buy UWP? UWP is no different than Mac package file just more secure and helps more with piracy and modding/cheating. Console like limitations? LOL!!! You mean console like reliability? And maybe do some more research before throwing nonsense out because MS is not ones who set game prices but developers themselves just as they do on steam. And since their game is not selling they lower price when they have to.  Maybe you should look into buying Steam box instead since MS os is so bad.
  • Nothing you're saying is accurate. It completely misunderstands what both Windows 10 and Xbox are. 
      It sounds like you're just regurgitating what other misinformed people have said.    Xbox isn't going anywhere. Not sure why you'd think otherwise. 
  • test
  • therightclique, all of its accurate unless you think MS is inaccurate with their presse releases and interviews.   Xbox Store has already been intergrated into the MS Store.   Xbox isn't going anywhere... it already did, its a service and the Xbox Store is now intergrated into the MS Store.   Whether they produce another stop gap OS for Scorpio is really irrelevant.   Not sure why you think otherwise.   Eventually, even if they release a "Xbox" its just a Xbox branded PC, heck, why wouldn't one just buy a PC?  
  • well as a gamer(consumer) the only think i care about is for my game to and play so i dont think gamers will care but you wont changer from steam if its on steam and windows 10 unless there is cross play from the version of windows 10 and steam and you love that xbox play anywhere as long as the title is one!!!
  • How is Steam any different? It tries to turn your PC into Steam Console? Benefit of UWP would be one game working on 3 platforms vs exe just working on steam, don't you think it makes sense? It sure doesn't make sense for pirates because UWP is more secure while having all the openess of EXE, now if MS start limiting what's allowed to be installed on PC that's different story.
  • ​Kretenn, I agree actually.   Steam is more or less a closed system, of course, they don't control the OS and the closed nature of the OS... I think that is difference, although of course there are similarities.   The fear is the loop will be closed if UWP was to ever gain a following.   I'm not worried as I would just dump Windows completely at that point but its interesting to discuss one possibility. 
  • xbox using game mode is not anything new.  The system just lets the reserved kinect ram go and then the game will have better performance; they started this in 2014.  Now for computers, that is big news.  That means a medium computer can run just as smooth as the bigger more powerful computers.
  • Not the same. This specifically pertains to UWP game development.
  • No, the question is.... does anyone really care about the Microsoft Store/UWP?  Generally, the answer is no.  Why would a PC gamers want to be involved with UWP either on Steam or the Store?   Let alone, developers. The Microsoft Store/UWP is just an attempt to turn a PC into a console, imo.   Its like Games for Windows LIve but worse, much worse.   I understand their logic to an extent but ultimately this will eventually fail just like GFWL did, but it will probably take longer than that did before they stopped supporting it.   The only real question is whether the the Scorpio runs full Windows 10 or another stop measure.  
  • Maybe if you continue to repeat yourself, someone will agree.
  • There is nothing to agree or disagree with, really.   If one has a problem with Microsoft's stance going forward I guess you can bring up to them, all I am doing is restating what they have already disclosed to the public.   If you have no idea what I am talking about, it might mean you do not understand the current Microsoft strategy or maybe you are just wanting to attack the messager.  Either way, good luck.
  • @MakoDaniels, that's a bizarre interpretation of what MS has said. UWP is a critical part of the Microsoft ecosystem, including games success vs. PS4 and a return to the consumer mobile space. I would agree to the extent that Microsoft is seeking to make their Windows One Core work on various hardware platforms and UWP ensure apps run on those systems, regardless of the hardware (unlike Win32 apps). There is no indication that Microsoft will stop making XBoxes though, nor that the XBox will become just branded PC (but I'd agree it's becoming closer to being a PC). Think about it from a strategic perspective -- what is MS trying to accomplish? They want to build profit in their various lines, and leverage any synergy they can to protect and gain market share. Providing a dedicated XBox for the living room experience and hard-core gamer is a key piece of that. It's their main consumer-side stronghold (as opposed to other efforts they are making to grow their enterprise-side sales). They also want to maximize software and licensing revenue by getting a piece of every game sold. They can do this either by taking a piece of every game sold through the store (UWP apps) or dedicated XBox apps (because developers pay for the XBox logo on the box). Microsoft also doesn't want to lose its OS dominance to Google or anyone else, so they want to build as large a library as possible of software, including games, in the Store. This has nothing to do with Games for Windows Live, which was a novelty run by the Live team; this is now a core part of the MS strategy to preserve Windows' market share. The optimal path for Microsoft, is UWP, so they will try to make that sufficiently attractive to developers to lure them over. I expect them to succeed, with the majority of new games being UWP by (my estimate) about the start of 2018. Maybe the second half of 2018.
  • "Microsoft will stop making XBoxes though​" Hm.  As I mentioned, Xbox is a service not a hardware platform.   As far as say the Scorpio, I have never said they will stop making hardware, actually they said if they find a niche market which they don't believe is being covered they will sell hardware at a premium i.e. Surface lineup.   I would include the Scorpio in that.   Now I agree it could be that the Scorpio does not run full Windows 10, but does it really matter if they lock it down at this point?   MS already lost its OS dominance which is why people are stilling running old versions, no reason to upgrade.   The problem being Win32 is better in every way.    I think we will have to agree to disagree on this.   I think it will not be anymore successful than GFWL as there really is no incentive to jump on the MS Store, and then add UWP to the mix.   Their plan is simple, Xbox as a hardware made negative money, get rid of that and try and move the customers over to the MS Store then intergrate it all.   I don't think they really care as Xbox was a huge money burn as a hardware platform.     Not sure why the large publishers would jump on board, most of them have their own Store or sell in combination on Steam.   Steam is light years better... the question what is the incentive?    I can't see anything... matter of fact, we're approaching a few years in on the MS Store and nobody really cares, generally.     I disagree with you, but at least I understand your opinion.... whereas some posters here don't even understand what is really occurring.   Nice posts although I disagree, generally.
  • @MakoDaniels, it seesm to me that you are confusing Windows, the technology, with Windows the thing that Micronsoft sells and licenses to OEMs to include with their hardware and whatever custom software/bloatware they want to add. Yes, Windows the technology will serve as the underlying OS for the Xbox (on that, I think we agree), but with many customizations that are unique to the Xbox (e.g., native Xbox game support and install frim disks, native BluRay player support, the controller-based UI with limited customizability). I have not seen any evidence to suggest that Microsoft plans to allow anyone else to build an XBox or to provide any of the unique Xbox features to Windows PCs. I don't see how to reconcile the facts with your assertions that Xbox is now just a service. Without some evidence to the contrary, I believe that is a demonstrably incorrect conclusion. That said, I would strongly agree that Microsoft is trying to leverage their dominance in the PC space to help their Xbox (through initiatives like UWP and Play Anywhere) and conversely trying to leverage their lesser success with Xbox to help protect PC market share against advances by Google Chromebooks by ensuring long-term development of hard-core gamer games that are much less like to appear on Google Play. So to the extent Microsoft can merge the lines to gain those synergies, that is in their interest. Turning Xbox into a pure service and not maintaining exclusive sales rights and control over the hardware needed to run everything that is Xbox, is not, at least not in the present environment.
  • Mako, you keep making HUGE assumptions and leaps in logic based on your own misinterpretations of the facts. For example, "Win32 is better in every way"?? Really? How about security, scaling, and compatibility across devices? Win32 is ancient tech... there are many things UWP does MUCH better. No, not all of them, but it's still quite early. I suggest you stop making grand proclamations... most of them are simply untrue.
  • If what you said is true, you would have everyone jumping ship.... hasn't happen and doubt will happen.   If Uwp is so great why do even MS UWP suck balls?  
  • Why would everyone be jumping ship? I said that UWP does some things better, but not all. And obviously there are less clients out there for it. You seem to see everything as all or nothing. I'm saying that you can't just write UWP off as being inferior in every way. I didn't say Win32 stinks. That's your method of thinking.
  •     Not sure what you are smoking but xbox hardware is what gets them royalties on software sold. Xbox one is not a service it's a console and they won't stopmaking xbox consoles, on other devices xbox is a service.  Maybe because those devs make more money onconsoles than they do on Steam? Maybe because they will save millions in development costs by making one version of the game. Sure MS loses money on hardware but they more than make up for it through games sold and xbl or those don't count? You keep pointing at how devs have their store or sell on steam, here's a fact they sellmore on xbox and by doing UWP they save development costs of making multiple versions. How san win32 be better than UWP when UWP works on win32 and 64? Also not sure where have you been living but Win10 is very popular and has grown faster than any windows b4 it. Like you are just soo anti MS that you twist anything into a negative eventhough that you are spreading false information!
  • Agree. He's twisting information for his own negative reasons.
    Shares in Linux??
  • so steammachines are not that? i mean for developers it could be great if they can make a game once and publish it to pc and xbox without putting teams and effort to make 2 games that are simillar but they develop 1 game that playes on both and is developed well and has more features!! (since you can spend more resources on that part) that for a company sounds great!!  
  •     You are greatly missinformed, people keep telling you why devs and gamers would want to but you keep ignoring it. MILLIONS OF $$$$$ as reason how's that? From only having to make one version of the game? I don't think that it's so hard to comprehend as you make it sound. UWP package is no different than what apple is doing on Mac and there'sno issues there. How is Steam any different? They evencreated SteamBox and SteamOS in order for people to jump on their console. Xbox one is a console not Win10 machine, Scorpio is aconsole not Win10 machine, xbox live is a service yess just because I have xbox app on my iPhone doesn't mean that I can play xbox one games on it does it? Xbox as service is to bring PC and console gaming closer together and then we allbenefit from it because instead of Pc gamehaving 1000 players online it'll have 3000 because of crossplay that will eventually come. 
  • Xbox One is just hardware, the software is not a pure Win10 OS.   Xbox One is running a stop gap to convince the old Xbox users to say on the Xbox Store as the Xbox Store is moved over to the MS Store.   Xbox is just a service.  Xbox One is just hardware, just like the Surface.  
  • If the Scorpio does end up just running a full Windows 10 OS, then I would think the developers/publishers the majority of them would just abandon the MS model, as they can just sell via their own store or Steam across all OS platforms (or most used).   
  • Microsoft will NEVER allow competing 3rd party stores on Xbox consoles.
  • Funny I am running Steam on my Xbox right now (Windows 10).   Matter of fact, Steam is on it and the MS Store has been removed.  Xbox is nothing more than a service now.   Every Windows 10 machine is now a Xbox.   Whether or not there is a stop gap OS on the Scorpio is not known... I think it could go either way but at the end of the day.... there is not really going to be anything different between running the game on the Scorpio v. any other Windows 10 PC, generally
  • You are 100% not running Steam on an Xbox. A Windows 10 PC is not an Xbox. You need to stop saying that, because it's idiotic and completely untrue.  Xbox very specifically refers to hardware. Yes, there are Xbox apps for interacting with that hardware from another device, but nothing has removed Xbox's status as a hardware line. You're very, very confused about how all of this stuff works.  You REALLY should stop talking about things you have zero understanding of.   
  • Xbox is a service, every Windows 10 machine is Xbox in MS's model.   So, yes, I am running Steam on a Xbox as MS considers every Win10 machine a Xbox.  You are very confused, as you apparently don't know its a service now. http://www.fudzilla.com/news/games/39956-microsoft-xbox-as-a-service-gat... If I have zero understanding, you would have negative understanding of it.   You really should shutup, you look silly.  Having this conversation in 2017, is quite bizarre, like talking about man landing on the moon in 1975 and discussing whether they are going to land on the moon.   
  • How can you be so ignorant? Yes xbox is a service on OTHER devices, but it is still a CONSOLE. You acting as if xbox 360, xbox one, xbox scorpio don't exist? Yes Scorpio will have mouse and keyboard but will not have Steam, just because you are so paranoid and so anti MS doesn't make if bad as you try to make it sound. Besides why are you even using Windows10 when you hate MS so much? Maybe go install SteamOS or ChromeOS? There's a major difference of  running a game on xbox, can't be hacked!  Xbox consoles use VERSION of Win10 suited for them.
  • Scorpio end up running full Windows 10 OS? To me, that would be great: an 8 core PC with relatively powerful graphics would make it a low cost workstation. That could make it very attractive for research.
  • I'm not sure if it will run a full Win10 OS, or another stop gap OS.... I would expect all the software elimation to be put into Win10 within due course so that there is really no difference even during the stop-gap OS is rolled out.   MS has said they will continue to sell hardware where there is a need to be filled and where they can make a premium i.e. Surface brand.   I think the Scorpio is just the stop gap to get as many of the old Xbox store further into the MS Store... eventually I think they want to charge a premium for say a Xbox branded PC. 
  • U sir had at least one to many drinks at new years.
  • Well considering that developers already have to publish four versions of their games (Steam, Xbox One and PlayStation 4, PS4 Pro), with potentially a fifth version on the horizon in the form of Nintendo Switch, then I do not see what the issue is.   What Microsoft is offering developers, is all Xbox versions (including the Windows 10 Store) lumped into what essentially is a single SKU, single code base.  So in 2017, instead of developers having to publish seven versions of the same game, they can target three platforms [Xbox One, Xcorpio, and Windows 10] on a single SKU. And then there is the entire Windows 10 on ARM thing.  That represents an entirely as yet untapped marketplace for PC/console game developers to tap into.  So that is four platforms on a single SKU.  And we still have not discussed compatibility with all future Xbox consoles.  Once again, while still using the exact same code base. At the end of the day, Microsoft is not making more work for developers.  They are just providing developers the opportunity to sell their games in more places, and across more platforms, without having to do all the extra work of porting their code [individually] to each and every one of those platforms.  Developers do the same amount of work they are already doing now making their games available on Steam and Xbox One, but wind up being able to sell those games with full compatibility across almost half a dozen different platforms at days end. If they look at it for what it is, then only the most myopic of developers, or publishers would pass up on that.  That is like me telling you that the work you are already getting paid to do everyday on your job, can for peanuts effort on your part, be parlayed into generating you an additional three, or four paychecks on top of the one you are already getting paid.  Can you honestly tell me you'd look me in the face and turn down that offer? 
  • In the end, it's not the compatibility layer between platforms that requires all that much work. Most of the code is already single code base among all platforms, the cost comes from optimization and testing multiple hw variations and UWP offers very little in that regard. Well, let's see.
  • The whole point of Game Mode is to abstract hardware optimizations, leaving to the OS to do it.
  • It's not just optimization, especially on PC, there are driver variations etc. to consider. And no, optimization will still need to happen, regardless of Game Mode.
  • 2017 is already looking bright for all things Windows, can't wait to see what more Microsoft has in store for Xbox. So hyped!
  • This year is gonna be awesome. :D
  • Do you think MS is going to overhaul the PC part of the store for gaming by E3, I imagine they are aware of the Pain points and are seriously working to resovle them, I think we can look forward to some reform to the pc side of W10 gaming ecosystem. Also do you think the pain points in the store are more Technical Learning Lessons for MS and not negligence?
  • I hope so. They have to realize the biggest complaint from core gamers is the quality of the Store. Perhaps they arent' going after that audience though, not sure. They were adamant about not wanting to compete with Steam to me previously, so this could purely be a play to add value for Xbox gamers.
  • The biggest complaints from core gamers are the closed nature and limitations of the UWP ecosystem, the insane pricing outside the US, the annoying Xbox app and the bad taste that Microsoft left in their mouth with GFWL. There's A LOT more work to do than fixing the Store, since buying and downloading a game is only a small part of the experience.
  • What limitations of UWP ecosystem? What are you smoking? It works on win32/64 and can be sideloaded without Windows Store so what grapes you talking about? It is not Microsoft setting the prices, if it's high then go and complain to developer.  
  • Insane pricing outside the US is right.
    I only ever by used games now, X One games are way over priced and their digital only counterparts are even more expensive.
    Digital games pricing is an absolute joke.
  • I wonder if the Windows Store would truly be a successful platform for PC gaming moving forward. Basing on the current state of the Windows Store, it's not as good as other platforms when it comes to finding games. I literally just tried searching for Gigantic on the store, and results show nothing. I'd have to search for the game in my browser which properly leads me to the game's Store page, and from there click the Get the App button, to open the equivalent Store page on the Store app. Yay efficiency? You know what concerns me the most about the game-finding ability of the store? It's that in the suggested game page itself, Microsoft didn't even suggested AAA-titled games like RotR or Quantum Break. Forza initially didn't show up, but after some time, it did. 
  • One thing Microsoft could do (assuming developers allow them to) is something similar to Steam Connect for GOG. You connect your Steam account, it sees what games you've purchased, and then the UWP version of those games could be added to your Windows Store library. The biggest hurdle will be getting developers to port their games to the Store. 
  • Yeah it's a total mess, if they wanna push hard on making it a credible place for core PC gamers they need to overhaul it. It's super bad as is.
  • "I literally just tried searching for Gigantic on the store, and results show nothing." Yeah, that usually happens because the publisher restricted the languages/locations the app/game supports in the Store. Here's Gigantic's Windows Store web page, see if your OS's language/location is listed there: https://www.microsoft.com/en-us/store/p/gigantic/9nblggh444sh
  • Uhm, i literally just searched Gigantic in the search bar and it came up (Game Preview). Maybe you need to update the Windows Store app...
  • Gigantic is still in beta, so it is understandable it is not "marketed" on Store yet. I´ve seen this with several apps on Windows 10 as a way to keep availability limited.
  • It worked just fine for me. Not sure if it's because I have Gigantic already or not. Been playing that game the whole break.
  • I still dont get it why they went for DDR3 on Xbox one, when they could easily use GDR5 and few more cores on GPU , because every then and now we see news that states: " Xbox one now give 10% power thanks to (insert magic optimization) to developers"
  • Costs I guess.
  • Choice was either 8gb ddr3 or 4gb gddr5. They wanted the extra memory. Ps4 was 4gb until almost the point it released, they got "lucky" with the higher density memory modules becoming available. Could you imagine a system with 2-3.5gb of memory for games? Crazy the thought either machine ended up with that
  • Costs and quantities, DDR5 was expensive and there simply wasn't much of it being produced..  Rumour was that Sony had to pull a few strings to get Samsung to produce DDR5 at the quantities needed.  It's in ample supply now but a few years ago DDR5 was only used for GPU's.  
  • Outside of the PS4, I think that's still the case. You don't see PCs built on GDDR5, it's all DDR4 with the newest stuff.
  • GDDR5 doesn't make sense for PC RAM, because of latencies.
  • There is another piece of the puzzle that will be very important this year... UWP is the platform for Windows Holographic games, which will be the platform for playing in VR with $300-$400 headsets in a few months.
    ​This could bring many games developpers to UWP, considering Rift and Vive will be the niche market compared to the 6 cheaper headsets already annonced (Lenovo, HP, Acer, Dell, Asus, 3Glasses).
    ​Most of the code will be common between