NVIDIA's latest driver fixes some big issues with DOOM: The Dark Ages

DOOM: The Dark Ages
The DOOM Slayer in a giant mech in DOOM: The Dark Ages. (Image credit: Xbox Game Studios)

Just yesterday I wrote about how dismal the launch of DOOM: The Dark Ages has been on PC, plagued with bugs, many severe. NVIDIA graphics users had it worst, but fortunately, things are now much better.

The new driver version 576.52 released on May 19 didn't specifically name-drop fixes for DOOM: The Dark Ages, but having had chance to test it out, I can confirm that it does indeed make a difference.

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I've finally been able to rip and tear in DOOM: The Dark Ages and it is glorious. (Image credit: Windows Central)

One thing that I'm still seeing, though, is some fairly frequent crashing. Before launching the game for the first time I was warned I needed a BIOS update, because I have a 14th Gen Intel CPU, and, you know, the whole microcode thing.

BIOS update applied this went away, but in about 2 hours of play time the game has crashed three times, twice completely locking up my PC.

I'm not convinced I have a "corrupted CPU" as the original issues list happily hinted towards, since 99% of the time in everything else I do or play on my PC, there is no issue. So I'm still leaning towards DOOM-specific gremlins.

But, importantly, I've finally been able to actually try DOOM: The Dark Ages, and if you were having similar issues with your NVIDIA-based system, chances are you can too. Grab the latest driver from the NVIDIA App or directly from the website.

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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