Steam's performance tracking tool is becoming more like the Steam Deck's — you can try it out right now

Steam
Steam's desktop client is getting some new tools that Valve's handheld users have had for years. (Image credit: Valve)

If you've ever touched a Steam Deck (or any other handheld now running SteamOS) then you'll be familiar with the built-in performance tracking overlay.

It has several different stages of what it can show on screen for you, but one thing has always been clear is that it's leagues ahead of what Valve has in the desktop Steam client.

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It still needs a little work, including some scaling, but it's a good start. (Image credit: Windows Central)

If you're not on the beta client already and want to give it a go, you can switch to it from your Steam settings, under the Interface tab and then select the Steam Beta Client from the dropdown.

The new performance tool has three additional settings over the standard FPS counter, and as before, you still have the freedom over which corner of the screen you want it to be displayed.

I've had a very brief look at it and it's decent. It's still a work in progress, clearly, and above all else, Valve needs to add some scaling options to it. On a high-res display, it's going to look a little small. I'm on a 1440p monitor, and it's a little hard to quickly parse.

I'd also like to see the white text a little bolder so it's easier to read, and the spacing definitely needs a little work.

I'd also like to see an option to have it as a vertical list as well as running along the top edge of the screen. You can at least make its background as opaque or transparent as you wish, though.

But it's a good start. If you play the vast majority of your games through Steam, it'll reduce the need to rely on a third-party app to get this information. It's currently only available on Windows, too, though naturally, Valve will eventually extend full support to Linux.

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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