PREVIEW: Gears of War: E-Day's 'Horde Siege' is the most fun I've ever had in the entire history of the Gears franchise

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay
Chaotic, cinematic, and bloody violent. (Image credit: Windows Central | Jez Corden)

I always liked me some Gears of War Horde mode, but nothing prepared me for how ambitious the new Siege mode turned out to be.

Gears of War: E-Day is slated for launch on October 6, exclusively on Xbox Series X|S and PC, marking Xbox's official return to exclusive console games for the first time in a couple of years. There's potentially a lot riding on Gears in that context, but we're not here to talk about that aspect of the launch today.

Last week, I had the opportunity to go hands-on with Gears of War: E-Day's new Horde Siege mode, which extends the old-school PvE offering with bigger, sharper teeth.

Gears of War: E-Day 'Horde Siege' mode is AMAZING | The Jez Preview - YouTube Gears of War: E-Day 'Horde Siege' mode is AMAZING | The Jez Preview - YouTube
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Gears of War: E-Day is set in the early days of humanity's fight against the subterranean Locust swarm. The humans of Sera just ended their own bloody civil war, and all hope for peace is shattered under the reptilian fist of this horrific new threat.

Horde mode has long been a staple of the Gears franchise, pitting small groups of players against endless waves of Locust monsters in a shooter-meets-tower-defence hybrid game mode. But Siege mode is a bold reimagining of the formula, now pitting 12 players in huge maps with dynamic objectives and defensible locations, complete with raid boss style events and biting extraction climaxes.

Gears of War: E-Day's Horde Siege is the most fun I've ever had with Gears multiplayer, and I think it could be a big deal.

The sheer chaos of 12-player Horde is sublime

Gears of War's Horde Siege will be immediately familiar for players of the OG Horde modes, albeit with an even more chaotic twist. (Image credit: Windows Central | Jez Corden)

Gears of War's Horde mode was a key innovation from the franchise's early days, and spawned a variety of copycats over the years. The key premise is pretty simple: teams of friends bunker in, collect energy from fallen monsters, build turrets and other traps, and defend points from an increasingly difficult assault of Gears of War monsters.

Siege mode evolves the formula, taking inspiration from some of the biggest PvE games of the current era. It'll now rock up to 12 players, split into squads of 4 soldiers, complete with soft class roles to enhance tactical play and reward cohesion.

12 players means a bigger play space. The area for the demo was absolutely huge, and was once again represented a new bar for visual fidelity for Unreal Engine — a tradition that The Coalition and the Gears of War franchise seems to have on some form of uncanny lockdown.

Waves upon waves of Locust beg to be slaughtered in horrific ways in Gears of War: E-Day. They also want nothing more than to slaughter you in return. (Image credit: Windows Central | Jez Corden)

I didn't get a ton of breathing space to admire the apocalyptic locales, though. Gears of War: E-Day is utterly chaotic and frantic in the best possible ways. The game drives your squad from objective to objective in a near-constant fight for survival as you move through the rubble of Jacinto's cities.

Siege Mode brings in classes from previous Horde versions, promoting unit cohesion and tactical play. I picked up a basic Assault class for my sessions, giving me access to a stimpack healing ability on a beefy cooldown. Great in a pinch, but not particularly helpful for other squad mates. Other classes got boosts to energy collection, used for building defensive facilities, while others got improvements to healing and squad support. It's easy to imagine how The Coalition could extend Horde Siege mode with post-launch class additions, similar to what we've seen in games like Warhammer 40K: Space Marine 2 and the like.

The classes aren't as deep as some other games, though. The emphasis is entirely on combat in keeping with the typical Gears tradition. And the combat is as brutal, cinematic, and spectacular as you'd hope.

Evolving objectives, insane weapons, and raid bosses?!

Bigger play areas give The Coalition more room to build locations specifically for certain monsters and set piece moments. (Image credit: Windows Central | Jez Corden)

Emergence Day is a particularly brutal and violent time in Gears' long, bloody canon. Humanity was caught completely unawares and unprepared for the Locust, and that disarray is reflected well in the barrage of objectives Horde Siege mode throws at you.

As you move around the map, event recommendations pop-up spawning a variety of objectives, including defending a point, taking down a bigger enemy, a certain amount of smaller enemies, and so on. You can pick from a variety of difficulty settings (higher was way more fun and brutal), and also match lengths. You can jump in for a quick 15-minute session, up to 45-minute gauntlets of increasingly difficult and increasingly epic challenges.

The bigger play areas designed to accommodate more players are also perfectly suited for creating set piece events that feel a bit more sensical than Horde has occasionally felt in previous games. For example, the central area of the map is a huge circular courtyard, with a raised monument in the middle for taking cover. The outer area is perfectly sized to accommodate some of Gears of War's largest and most iconic threats, such as the spider-like Corpsers or T-Rex-like Brumaks.

The Brumaks now have a truly obscene amount of health in Siege mode's higher difficulty settings, really forcing all three squads to come together to take it down effectively. The battle feels far more spectacular and cinematic as a result, seeing 12 COG soldiers desperately unload their clips while getting swarmed by smaller minions on the flank. The threat level felt far more in-line with battles depicted in Gears' books and cinematics — reflecting Gears' true scale and horrors for the first time.

A menagerie of malicious gadgets await Horde players. (Image credit: Windows Central | Jez Corden)

One thing I was hoping to see more of in the game revolves around progression layers and Siege mode gadgets. We didn't get a ton of toys to play with in the beta, which is fine — more surprises for later. But I didn't get a good sense of what to expect from the energy collection gameplay.

In typical Horde fashion, players can pick up energy from downed enemies, and then spend that energy at specific vendors for ammo and other gadgets. The only ones available in the beta were explosive decoys, spike traps which slow enemies down, and smoke grenades. I suspect the full game will offer a lot more in this area, but it would've been nice to catch a glimpse at what those might look like.

One thing I can say for sure — Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun

The game did give access to some of the new weapons. The early Locust Horde have incredibly primitive and inelegantly brutal weapons. The heavy boomshot was particularly effective, firing out a cluster of explosions that can gib large contingents of enemies in chokepoints.

The biggest question mark I'm left with pertains to server performance, though. Playing from Europe at present, the game was very laggy, although I doubt I was in there with many other content creators from the EU. I imagine I was connecting to U.S. servers here, it's hard to know for sure.

Hopefully, when populated properly, the latency won't impede the fun for you as it did me. You'll get the chance to try for yourself on August 6 when the Early Access beta goes live for those who have pre-ordered Gears of War: E-Day.

A potentially powerful canvas for post-launch support

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

It'll be interesting to see how well supported Gears of War: E-Day i (Image credit: Windows Central | Jez Corden)

It's a strange time for the game industry. PlayStation has killed Destiny, which at one point seemed like it would be an utterly invincible industry staple. Fortnite was just dethroned on PS5 by a bare bones Call of Duty: Black Ops 2 port of all things. More games are launching than ever, but there are also more layoffs than ever.

I'm curious what kind of unique pressure that puts on Gears of War: E-Day and The Coalition, who are launching Xbox CEO Asha Sharma's well-publicized return to Xbox console exclusive games. Can E-Day sustain itself without PlayStation's mega audience? Does it even need to? Is it enough for Gears of War: E-Day to be an amazing, albeit transitory experience? Or does Microsoft hope for it to have a lengthy post-launch content regime?

Gears of War: E-Day Horde Siege mode gameplay screenshots, showcasing locust combat and PvE third-person gameplay

Gears of War: E-Day "Horde Siege" mode represents the most fun and most frantic experience I've ever had with Gears. (Image credit: Windows Central | Jez Corden)

I'm not sure what the future will hold for Gears of War: E-Day overall, but one thing I can say for sure is that Gears of War: E-Day Horde Siege mode is a metric fuckton of frantic, frenzied fun, wrapped in some of the best visuals the franchise has ever produced. I can see myself playing this for a really long time across Xbox Series X|S and particularly the Xbox Ally X.

If both Versus mode and Campaign mode land anywhere near as hard as Siege Horde, it could end up being remembered as the best Gears of War ever.

Gears of War: E-Day
Gears of War: E-Day: $69.99 at xbox.com

Pre-ordering Gears of War: E-Day will give you access to the multiplayer beta on August 6, ahead of the game's full launch on October 6th.

Buy/Wishlist at: Xbox | Steam


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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem — while being powered by tea. Follow on X.com/JezCorden and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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