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Halo Infinite Creative Director Tim Longo leaves developer, replaced by Executive Producer Mary Olson

What you need to know

  • 343 Industries is working on Halo Infinite at the moment.
  • The game is scheduled to release in Holiday 2020.
  • The game's Creative Director Tim Longo just left the company.
  • Executive Producer Mary Olson took over the campaign's development.

There are a lot of changes happening at 343 Industries it seems. Instead of relying on the linear formula of past entries, Halo Infinite's focus appears to be emergent encounters and more exploration. According to the Studio Head Bonnie Ross, it's a "spiritual reboot" of the franchise. In an effort to provide fans with a new experience, it seems that there have been some personnel changes at 343 Industries.

According to a report by Kotaku, Tim Longo, the Creative Director for Halo Infinite, has left the company. The report added that it's "part of a leadership shakeup." Longo was the Creative Director of Halo 5: Guardians which was lauded for its multiplayer but panned for its campaign. Apparently, Executive Producer Mary Olson took over the campaign's development a few weeks ago. Kotaku reached out to Microsoft to confirm Longo's departure and a spokesperson said the following.

Roles and responsibilities of various team members regularly evolve to meet the needs of a game, throughout development. We have recently had two changes to the Halo Infinite development team. Our Executive Producer, Mary Olson will now take charge of the Campaign team on Halo Infinite as the Lead Producer, utilizing her many years of experience at 343 Industries to help craft a great campaign for fans. Additionally, Tim Longo has recently departed our team and we are truly thankful for his many contributions to our games, our studio, and the Halo universe... The overall creative vision and production of the game... led by Chris Lee, Studio Head of Halo Infinite... These changes have no impact to the release date for Halo Infinite.

Hopefully, this won't have an impact on development. Since Halo Infinite is scheduled to launch in Holiday 2020, if there are delays, the next year should negate them. Olson is an industry veteran, so the project is in more than capable hands. She's worked at Sony Interactive Entertainment and other companies in the past.

Just like all Microsoft exclusives, Halo Infinite will be a part of Xbox Game Pass when the title launches at the end of next year. You can either get Xbox Game Pass for $10 a month or bundle it with Xbox Live Gold for $15 a month.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

7 Comments
  • Given that Halo 5's campaign was such a massive letdown (even compared to 4) I think this is for the best.
  • This is annoying. The fans have ALL litterally been asking for a completely linear campaign just like Halo 1. We don't want free roam where the campaign seems non existent and main story line is easy to fall away from. Exploring Halo is one of the main portions of the original 3 games, but the storyline itself still needs to stay linear.
  • It's personal preference. I would prefer a less linear story, so I'm really excited for Infinite.
  • You must have never visited the community forums, channel or streams. majority of the fans are ALL actually standing behind the fact that Infinite has a hint of RPG like elements and it being open world, these fans are helping in shaping the game by feedback on request. Also Said Point A to B fighting makes no sense whatsoever at this point in the story, as if Master Chief knows exactly where everything is located on an unknown Halo Ring and soldiers being scattered all over the ring 😂. 343i said to bring Halo CE's feel back in Infinite and that is where they will stick with to avoid Halo 4 and 5's mess.
  • I’m excited for the “emergent experiences” the most. Halo really is missing that sense of discovery and hopefully Halo Infinite can bring it back. To me it seemed like Longo was more of the same and the heads decided to switch it up. He was replaced two weeks before he left it seems. I guess he maybe left because of that?
  • Still don't understand all the hate, I enjoyed 4 & 5 🤷🏿‍♂️
  • I enjoyed 4, but 5 had a lot of plot issues. I'm sure Infinite will fix that because there's a lot of focus on the campaign.