What you need to know
- Halo Infinite campaign gameplay was recently shown but multiplayer is being shown later in 2020.
- According to a listing on Smyths Toys, Halo Infinite multiplayer runs at 120FPS and is free-to-play.
- We've previously reported that the multiplayer will be free-to-play.
- Halo Infinite is currently scheduled to launch at some point in Holiday 2020.
Halo Infinite was present at the recent Xbox Games Showcase, with campaign gameplay shown off in an eight minute demo. Multiplayer was absent however, with a promise from 343 Industries that a look into online modes was coming later in 2020. Now, it appears that there's a couple of big changes coming to how players experience Halo multiplayer.
According to a listing on Smyths Toys, Halo Infinite multiplayer will run at 120FPS and be free-to-play. Here's an image from the listing:
Previously, we reported that Halo Infinite's multiplayer might be free-to-play as part of 343 Industries aiming to make Halo Infinite an ongoing platform, at least for a few years. Halo Infinite multiplayer running at 120FPS would be impressive. It's also possible that it only applies to certain platforms or modes, such as for Xbox Series X users, especially given the phrasing in the listing above. We're reaching out to Microsoft for comment.
With the campaign running at 60FPS and now the possibility that multiplayer runs at 120FPS, it definitely seems like 343 Industries targeted bleeding edge performance over sheer visual spectacle. 343 Industries has addressed complaints about the campaign's visual quality, stating that some elements are still being worked on.
Halo Infinite is currently set to arrive in Holiday 2020. It'll be available on Xbox Series X, Xbox One and PC, as well as launch day one into Xbox Game Pass.
Thanks to @Rand_al_Thor_19 on Twitter for spotting this.
The next adventure in the saga
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Halo Infinite is nearly upon us, and it's sure to be an incredible game filled with wonder, adventure, and more.
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I hope 120 FPS is just a mode in those games, like 60 FPS was for Xbox One X. Most people don't have a TV supporting 4K@120FPS, so it's a waste of hardware ressources. Would rather have more visual fidelity at 60 FPS.
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