Huge update for We Happy Few fixes plot holes, adds new features

We Happy Few image
We Happy Few image (Image credit: Compulsion Games)

We Happy Few, which is currently in Game Preview on Xbox One and Early Access on Steam, has picked up a major new update. Titled "A Clockwork Update," the new additions combine to patch up current plot holes, make the world look better and generally improve the feel of the game.

First and foremost, the game will now feature a new starting area at the beginning of the game that should clear up a plot hole left by the disconnect between the intro and the beginning of the game. This new tutorial also has the added benefit of introducing you to crafting and combat.

Another new addition is that of conversation mode. Now, when you 're speaking with an encounter NPC, you'll be put into a conversation mode that prevents the outside world from interfering with your conversation. In other words, have to worry about a quest giver accidentally being killed (or you being attacked) while talking.

Lastly, the houses in the village have seen visual upgrades across the board, meant to make the game feel more alive. A new quest state system is also present in this update, making it easier for the game to track your quests and be more reliable overall. Keep in mind that you'll have to start a new game after applying this update because the previous quest state system isn't compatible with the new one at all.

There are a slew of other bug fixes and improvements tagging along in this update, and you can check out every little change with the full patch notes. And if you'd like to see the new stuff yourself, you should be able to download the update now.

See We Happy Few at the Xbox Store (opens in new tab)

Dan Thorp-Lancaster

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • I still haven't gotten around to trying out the demo
  • Is there a demo? Thought it was preview only.
  • It is an hour preview, so basically a demo.
  • Just found it. Cheers!
  • a little too short in my opinion, took me forever to figure out how to get out of the damn bunker, and the demo ended when the game was starting to get good
  • Well thats the point of demo. You get to experience cliff hanger.
  • I didn't buy it because of the bunker
  • I wanted the game but in the 30min got stuck under ground. They didn't make it easy to get out. Didn't know I had to craft something. So I didn't get It yet. Waiting for finished game now m might get it on pic as I find crafting games better with mouse and keyboard. Fo some reason my timer ran out faster than normal. I think cause I had the game active but not loaded past the popup for 30min first. The timer ran out.
  • Started the new version of the game this morning (Alpha v34425) and am loving all the new updates. Unfortunately it did not let me save my progress. Anybody else having this problem?
  • Sounds like they had some serious issues, glad they made the effort to fix it. I still think this sounds like a better movie than game. Not a fan of the survival/walking simulator genre, but the plot sounds interesting.