At X018 in Mexico City, Microsoft announced that it had acquired inXile Entertainment and Obsidian Entertainment. The company's first-party portfolio has been severely lacking in recent years compared to Nintendo and Sony. While these companies have released stellar exclusives like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey, and God of War, Microsoft has only managed to break into the elusive "90" Metacritic club with Forza Horizon 3 and Forza Horizon 4. Hopefully inXile and Obsidian will be able to release quality role-playing games in the near future.
In an interview between inXile's Brian Fargo and Eurogamer, the former discussed what the Microsoft acquisition meant, hiring more people, and plans for other games. Fargo said the following.
In the short-term we talk about increasing it thirty percent or so. We're not trying to become multi-hundred-person teams, but just filling the holes we've been desperately wanting to... a full-time audio person... a full-time lighting person... a cinematics person... They were interested in us because we are a self-sufficient company that can do good product without hand-holding which they could see, with a little extra resource, could really be pushed up a notch... we've had a project in development for some time we haven't announced that they're quite keen on, so we'll be looking at that... Evaluating how we could make it better.
It's great to see that inXile has another project in development aside from Wasteland 3. The future is definitely looking like an interesting time for Microsoft's first-party line-up. Hopefully the teams can deliver incredible titles like those produced by the competition.
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