Minecraft Dungeons Enchantments List: All Melee, Ranged, and Armor Enchants

Minecraft
Minecraft (Image credit: Microsoft)

Source: Microsoft (Image credit: Source: Microsoft)

Minecraft Dungeons channels the best of the blocky franchise into co-op dungeon-crawling, with loot playing a significant role in that role-playing adventure. The ongoing grind for new gear pushes gameplay far beyond the end credits, whether powerful melee weapons, elegant bows, or your trusty armor. And when coupled with enchantments, you draw the best of your loadout.

We've wrapped up all Minecraft Dungeons enchantments, and what they mean in gameplay, so far.

Minecraft Dungeons Enchantments explained

Like the vanilla Minecraft that inspired Minecraft Dungeons, enchantments upgrade your gear with magical abilities, and now play a more significant role in the fundamentals of combat. Every weapon or armor set you receives a randomized roll of passive enchantments, with up to three possible at a single time. Each slot features a trio of possible options, with the player choosing one by investing earned points.

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Enchantments come split across three main categories: melee weapons, ranged weapons, and armor. The three classes each feature exclusive enchantments, changing how each item performs within its group. For example, melee upgrades alter how close-quarters weapons deal damage, while armor enchantments add passive properties around your character and their actions.

List of Minecraft Dungeons Melee and Sword Enchantments

Minecraft Dungeons Lava

Source: Microsoft (Image credit: Source: Microsoft)

Minecraft Dungeons' family of melee weapons assemble a sizeable arsenal, encompassing all forms of items suited for combat that's up-close and personal. Arms that roll melee enchantments feature close-quarters essentials like swords, axes, daggers, pickaxes, and gauntlets. Other included items span hammers, maces, scythes, sickles, spears, and glaives.

Enchantments toward melee weapons grant a variety of gameplay augmentations, changing how your tools perform upon striking enemies. Those include various damage modifiers, support bonuses, and generally unique traits available through your available roll of enchantments. Below follows the complete list of Minecraft Dungeons enchantments for melee weapons, coupled with their effects and full tier breakdown.

Swipe to scroll horizontally
Name Effect Image
Anima Conduit Each soul you absorb grants a small amount of health.

○ I: 1% health gained
○ II: 2% health gained
○ III: 3% health gained
Row 0 - Cell 2
Chains Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time.

○ I: 1 second duration
○ II: 2 second duration
○ III: 3 second duration
Row 1 - Cell 2
Committed Deal increased damage against already wounded enemies.

○ I: 0-50% bonus damage
○ II: 0-75% bonus damage
○ III: 0-100% bonus damage
Row 2 - Cell 2
Critical Hit Gives you a chance to inflict critical hits dealing triple damage.

○ I: 10% chance to trigger
○ II: 15% chance to trigger
○ III: 20% chance to trigger
Row 3 - Cell 2
Echo Some of your attacks can be followed up by another attack in rapid succession.

○ I: 5 seconds cooldown
○ II: 4 seconds cooldown
○ III: 3 seconds cooldown
Row 4 - Cell 2
Enigma Resonator Gives a chance to deal triple damage based on the number of souls you have.

○ I: 0-15% chance to trigger
○ II: 0-20% chance to trigger
○ III: 0-25% chance to trigger
Row 5 - Cell 2
Exploding Mobs explode after they are defeated.

○ I: Deals 20% enemy health as damage
○ II: Deals 40% enemy health as damage
○ III: Deals 60% enemy health as damage
Row 6 - Cell 2
Fire Aspect Sets mobs on fire for three seconds, dealing damage over time.

○ I: 14 damage per second
○ II: 17 damage per second
○ III: 20 damage per second
Row 7 - Cell 2
Freezing Slows mobs after hit for three seconds.

○ I: -20% reduced speed
○ II: -30% reduced speed
○ III: -40% reduced speed
Row 8 - Cell 2
Gravity This effect pulls mobs in range toward's the weapon's impact point.

○ I: 1.0 second duration
○ II: 1.5 second duration
○ III: 2.0 second duration
Row 9 - Cell 2
Leeching Defeating a mob heals you a small portion of the mob's max health.

○ I: 4% of mob max health
○ II: 6% of mob max health
○ III: 8% of mob max health
Row 10 - Cell 2
Looting Increases the chance for mobs to drop consumables.

○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance
Row 11 - Cell 2
Poison Cloud Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.

○ I: 9 damage per second
○ II: 18 damage per second
○ III: 26 damage per second
Row 12 - Cell 2
Prospector Find more Emeralds on fallen enemies.

○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance
Row 13 - Cell 2
Radiance Has a 20% chance to spawn a circular area that heals all allies within it.

○ I: 20 health healed
○ II: 30 health healed
○ III: 40 health healed
Row 14 - Cell 2
Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time.

○ I: 5 seconds duration
○ II: 10 seconds duration
○ III: 15 seconds duration
Row 15 - Cell 2
Sharpness Makes your weapon sharper, causing it to deal more damage.

○ I: +10% damage
○ II: +21% damage
○ III: +33% damage
Row 16 - Cell 2
Shockwave The last attack in a combo launches a shockwave, damaging enemies.

○ I: Deals 31 damage
○ II: Deals 47 damage
○ III: Deals 62 damage
Row 17 - Cell 2
Smiting Increases damage against the Undead.

○ I: +20% increased damage
○ II: +30% increased damage
○ III: +40% increased damage
Row 18 - Cell 2
Soul Siphon When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls.

○ I: 3 souls
○ II: 6 souls
○ III: 9 souls
Row 19 - Cell 2
Stunning Chance to temporarily stun enemies.

○ I: 5% chance to trigger
○ II: 10% chance to trigger
○ III: 15% chance to trigger
Row 20 - Cell 2
Swirling The last attack in a combo performs a swirling attack, damaging nearby enemies.

○ I: Deals 52 damage
○ II: Deals 77 damage
○ III: Deals 103 damage
Row 21 - Cell 2
Thundering Has a 30% chance to summon a lightning strike that damages nearby enemies.

○ I: Deals 9 damage
○ II: Deals 18 damage
○ III: Deals 27 damage
Row 22 - Cell 2
Weakening Your attacks decrease the attack damage of all nearby enemies for five seconds.

○ I: -20% reduced damage
○ II: -30% reduced damage
○ III: -40% reduced damage
Row 23 - Cell 2

List of Minecraft Dungeons Bow Enchantments

Minecraft Dungeons Bow and Arrow

Source: Microsoft (Image credit: Source: Microsoft)

Keeping your distance with ranged weapons allows for steady damage at reduced risk. The single-shot precision of bows, or increased fire rate enabled by crossbows, both serve an essential role in combat.

Enchantments for ranged weapons apply various modifiers, including elemental effects, tweaks to arrow power, and other changes to how projectiles impact enemies. Below follows the complete list of Minecraft Dungeons enchantments for ranged weapons, coupled with their effects and full tier breakdown.

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Name Effect Image
Accelerate Increased attack speed for each consecutive shot. Resets one second after the attack.

○ I: 8% increase per shot
○ II: 10% increase per shot
○ III: 12% increase per shot
Row 0 - Cell 2
Bonus Shot Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.

○ I: 10% damage per shot
○ II: 17% damage per shot
○ III: 24% damage per shot
Row 1 - Cell 2
Chain Reaction Has a chance to fire arrows in all directions on impact.

○ I: 10% chance to trigger
○ II: 20% chance to trigger
○ III: 30% chance to trigger
Row 2 - Cell 2
Fuse Shot Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.

○ I: Every 5th shot
○ II: Every 4th shot
○ III: Every 3th shot
Row 3 - Cell 2
Gravity This effect pulls mobs in range toward's the weapon's impact point.

○ I: 1.0 second duration
○ II: 1.5 second duration
○ III: 2.0 second duration
Row 4 - Cell 2
Growing The fired shot grows in the air, dealing extra damage to distant targets.

○ I: 25% max damage
○ II: 50% max damage
○ III: 75% max damage
Row 5 - Cell 2
Infinity Chance to immediately replenish an arrow after shooting.

○ I: 16% chance to trigger
○ II: 32% chance to trigger
○ III: 48% chance to trigger
Row 6 - Cell 2
Looting Increases the chance for mobs to drop consumables.

○ I: +100% increased chance
○ II: +200% increased chance
○ III: +300% increased chance
Row 7 - Cell 2
Multishot Grants the chance to fire five arrows at once.

○ I: 20% change to trigger
○ II: 30% change to trigger
○ III: 40% change to trigger
Row 8 - Cell 2
Piercing Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.

○ I: Every 3rd arrow
○ II: Every 2nd arrow
○ III: Every arrow
Row 9 - Cell 2
Poison Cloud Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.

○ I: 11 damage per second
○ II: 22 damage per second
○ III: 33 damage per second
Row 10 - Cell 2
Power Power boosts arrow damage.

○ I: +10% damage
○ II: +21% damage
○ III: +33% damage
Row 11 - Cell 2
Punch Boosts arrow pushback.

○ I: +200% pushback
○ II: +300% pushback
○ III: +400% pushback
Row 12 - Cell 2
Radiance Shot Has a 20% chance to spawn a circular area that heals all allies within it.

○ I: 21 health healed
○ II: 31 health healed
○ III: 42 health healed
Row 13 - Cell 2
Rapid Fire Increases your attack speed.

○ I: +10% attack speed
○ II: +15% attack speed
○ III: +20% attack speed
Row 14 - Cell 2
Ricochet Small chance for arrows to ricochet off mobs.

○ I: 20% chance to trigger
○ II: 40% chance to trigger
○ III: 60% chance to trigger
Row 15 - Cell 2
Supercharge Charged shots deal more damage and have more pushback.

○ I: +20% increased damage
○ II: +30% increased damage
○ III: +40% increased damage
Row 16 - Cell 2
Tempo Theft Steals a small amount of a mob's movement speed and gives it to you for four seconds.

○ I: 17% stolen speed
○ II: 33% stolen speed
○ III: 50% stolen speed
Row 17 - Cell 2
Unchanting Projectiles deal more damage to enchanted enemies.

○ I: +50% bonus damage
○ II: +75% bonus damage
○ III: +100% bonus damage
Row 18 - Cell 2
Wild Rage Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone.

○ I: 20% chance to trigger
○ II: 30% chance to trigger
○ III: 40% chance to trigger
Row 19 - Cell 2

List of Minecraft Dungeons Armor Enchantments

Minecraft Dungeons

Source: Microsoft (Image credit: Source: Microsoft)

The world of Minecraft Dungeons also features dozens of armor options, each featuring one to three specialized enchantments. Like weapon classes, armor receives its own bespoke upgrades, with your attire bending conventions around health, resistance to damage, and other fundamental mechanics. Below follows the complete list of Minecraft Dungeons enchantments for armor, coupled with their effects and full tier breakdown.

Swipe to scroll horizontally
Name Effect Image
Burning Every 0.5 seconds damages all enemies in melee range.

○ I: 6 damage
○ II: 12 damage
○ III: 18 damage
Row 0 - Cell 2
Chilling Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.

○ I: -20% reduced speed
○ II: -40% reduced speed
○ III: -60% reduced speed
Row 1 - Cell 2
Cool Down Reduces the cool-down time between uses of your artifacts.

○ I: -10% reduced cool-down
○ II: -19% reduced cool-down
○ III: -27% reduced cool-down
Row 2 - Cell 2
Cowardice While you are at full HP, you deal increased ranged and melee damage.

○ I: +20% increased ranged and melee damage
○ II: +30% increased ranged and melee damage
○ III: +40% increased ranged and melee damage
Row 3 - Cell 2
Deflect Grants a small chance to deflect incoming projectiles.

○ I: 20% chance to trigger
○ II: 40% chance to trigger
○ III: 60% chance to trigger
Row 4 - Cell 2
Electrified Rolling zaps three nearby enemies with lightning bolts, dealing damage.

○ I: Deals 47 damage
○ II: Deals 94 damage
○ III: Deals 141 damage
Row 5 - Cell 2
Explorer For every one hundred blocks explored on the map, you regain a small amount of health.

○ I: 0.3% health regained
○ II: 0.7% health regained
○ III: 1.0% health regained
Row 6 - Cell 2
Final Shout When your health drops below 25%, all your artifacts are used (ignoring cool-down periods).

○ I: Up to every 12th second
○ II: Up to every 10th second
○ III: Up to every 8th second
Row 7 - Cell 2
Fire Trail Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds.

○ I: 23 fire damage per second
○ II: 46 fire damage per second
○ III: 68 fire damage per second
Row 8 - Cell 2
Food Reserves Whenever you use a healing potion, you also create random food items.

○ I: 1 items crafted
○ II: 2 items crafted
○ III: 3 items crafted
Row 9 - Cell 2
Frenzied While you are at less than half health, your attack speed is increased.

○ I: +10% melee and ranged attack speed
○ II: +20% melee and ranged attack speed
○ III: +30% melee and ranged attack speed
Row 10 - Cell 2
Gravity Pulse A blast occurs every five seconds that pulls nearby enemies towards you.

○ I: 100% range
○ II: 150% range
○ III: 200% range
Row 11 - Cell 2
Health Synergy When activating any artifact, you regain a small amount of health.

○ I: 3% health regained
○ II: 4% health regained
○ III: 5% health regained
Row 12 - Cell 2
Potion Barrier Whenever you use a healing potion, you take -90% damage for a short duration.

○ I: 5 seconds duration
○ II: 7 seconds duration
○ III: 9 seconds duration
Row 13 - Cell 2
Recycler Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows.

○ I: Every 30th projectile
○ II: Every 20th projectile
○ III: Every 10th projectile
Row 14 - Cell 2
Snowball Fires a snowball at a nearby enemy every few seconds, briefly stunning it..

○ I: Triggers every 5 seconds
○ II: Triggers every 3 seconds
○ III: Triggers every second
Row 15 - Cell 2
Soul Speed When you gather a soul, you gain a 1% stacking movement speed boost for a short time.

○ I: 2 seconds duration
○ II: 3 seconds duration
○ III: 4 seconds duration
Row 16 - Cell 2
Speed Synergy When activating any artifact, you gain +20% movement speed for a short time.

○ I: 1 second duration
○ II: 2 second duration
○ III: 3 second duration
Row 17 - Cell 2
Surprise Gift Whenever you use a healing potion, you sometimes create random consumables.

○ I: 50% chance to trigger
○ II: 100% chance to trigger
○ III: 150% chance to trigger
Row 18 - Cell 2
Swiftfooted Rolling makes you move faster for three seconds.

○ I: +30% movement speed
○ II: +40% movement speed
○ III: +50% movement speed
Row 19 - Cell 2
Thorns Whenever you take damage, you deal damage back to the attacker.

○ I: 100% damage returned
○ II: 150% damage returned
○ III: 200% damage returned
Row 20 - Cell 2

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Matt Brown
Former Senior Editor

Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.