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Xbox Wireless accessory support could be integrated in your next PC

Microsoft has announced an expansion of its Xbox Wireless devices program. Many upcoming Windows 10 PCs will offer integrated support for those gaming accessories, with a number of third-party companies participating.

The first Windows 10 PC to add support for Xbox Wireless products is the just announced Lenovo's IdeaCentre Y710. Microsoft stated (opens in new tab):

With built-in Xbox Wireless, this PC supports all Xbox One wireless accessories — such as the Xbox Wireless Controller — straight out of the box, without needing any additional adapters or wires.

Xbox Wireless supported Windows 10 PCs will be able to connect up to eight Xbox Wireless Controllers at once. Microsoft adds:

Windows 10 PCs with built-in Xbox Wireless support give gamers a number of premium ways to play together or alone. Exact implementation in our partners' devices and accessories will vary based on the type of device and the partner themselves. In the IdeaCentre Y710, for example, we are using the Xbox Wireless Adapter and integrating it inside the physical chassis – the first time this has ever been done officially. In the future, we plan to enable direct integration of Xbox Wireless into PC motherboards with our hardware partners.

Xbox wireless

Other companies such as Astro, HyperX, Mad Catz, PDP, Plantronics, Razer, SteelSeries, and Turtle Beach will be releasing Xbox Wireless support devices in the future. They can be identified with the logo above on their boxes.

28 Comments
  • And thus begins the Xbox version of the "Steam Machines"
  • Nonsense, this is the year of the Steam Machine, where they will take over PC gaming from the wretched claws of Microsoft.  /s
  • Yes, XBOX OS as a service is on the way
  • Don't the new Xbox controllers now have bluetooth too? How is this different or can you only connect one at a time to a pc?
  • I don't think you can use voice over Bluetooth, or use the audio port on the bottom, or the attachable keyboard. Hopefully this will support those?
  • Ohh I see, then this integration will definitely be nice
  • Their original reason for making their own wireless protocol was that Bluetooth or Wi-Fi Direct would increase latency. I guess even if it is a tiny bit, while acceptable for casual gaming, the goal of the original design was to provide wired performances with wireless comfort.
    ​Remember when they launched the Xbox 360, most controllers were still wired, they needed on-par performances. ​Also, even if modern bluetooth works fine for a single controller and provides a very convenient way to connect a controller to a tablet, a phone or a headset (HoloLens / Windows Holographic is supported), high-end gaming PCs can be used by several players simultaneously...
    ​How does bluetooth cope with 8 simultaneous wireless controllers and headsets for in-game conversations ?
  • Good points, yeah I wasn't sure what the limitations of bluetooth are for Xbox controllers
  • ATM only one Bluetooth XBOX ONE controller can be used at a time. I don't know if they'll change this in the future. But I guess since they're trying to integrate the WIFI part into new systems, it seems unlikely.
  • This leads more and more credence that Scorpio will be a PC with some sort of Xbox emulator running to play PC and Xbox games from the same machine. 
  • Never going to fully happen. Microsoft wants the Xbox and a "Console" to be a closed system. If you add the PC aspect into it, where you can install 3rd party Windows apps (esp older Windows games), you will deal with performance issues because of the NooBs trying to install programs and that would cause endless phone calls to support. A closed system does not deal with that, Only programs/games that has been fully tested on the closed system will keep performance to where it should be. As you may see Windows 10 apps installable on the Xbox Scorpio, it will be very selective app and ones that were 100% tested. So everything on 10 wont be available on the system.
  • Emulation and virtualization are two very different things. Emulation is more portable (simulating different hardware in software and therefore capable of running on a different architecture), but virtualization is much faster (redirecting memory addresses and low level calls). The Xbox One reportedly already uses virtualization, running an hypervisor and both Windows and Xbox systems on top of it. This provides a way to completely isolate Windows games and apps from Xbox One games, ensuring console performances (such as simplified access control overhead on the Xbox version of the OS making the same calls faster for example), while making the Windows platform completely standard (no problem with background apps and services, the hypervisor can limit CPU use or even suspend one OS to give max performances to the other). ​Try out Hyper-V on your deskop PC and see how it copes with games, Windows 10 now even support GPU virtualization for native DirectX 11 performances. (enable RemoteFX GPU support and include RemoteFX 3D Video Adapter in VM) If the Xbox One hypervisor is similar enough to Windows Hyper-V, the Xbox OS guest could probably be adapted someday to run on Windows 10 PCs as well, and the other way around the Xbox One could probably host other OSes for retro-gaming.
    I wouldn't be surprised if the Xbox 360 backward compatibility was actually implemented by running an x86 version of the Xbox 360 OS in a separate VM with some peripherals emulation, and performing instructions set translation of each game before publishing them for backcompat, giving us x86 versions from the Store.
  • I am a systems admin and I work with VMware and Hyper-V on server level and desktop level. Trust me, I know the difference and may I say very deep level. I even play classic game on a Vmware Windows 95 vm and old dos games, that run perfectly in a VM but, I would not try to play Crysis 3 on a VM....there is no directx support on a lot of VM based products. In a closed system, I dont think Microsoft will allow users to drop in a PC disk and load a game or program (aka, pre 8.1 programs), even if in emulation or virtualization. I guess time will tell to see what Microsoft PLANS to do here but, as a console is a closed system and it's designed that way for performance, esp with going 4K for games, etc. I dont see them adding an user controled emulation or virtualization layer to the console. This would make other consoles run differently from others and possably cause performance issues. I could be 100% wrong, and you could be right but, understanding of Microsoft and how they make products, I dont see a level fully controlled by the consumer on a closed console system like the Xbox one, or Next year's xbox... Time will tell, as this information is not fully disclosed on the new system and how they plan on handling this.
  • So this means you can use the Xbox One controller on PC via their proprietary wireless technology (that is not Wi-Fi Direct, by the way, according to Major Nelson, who says it's a "proprietary wireless communication protocol that is optimized for gameplay and voice chat"), which is interesting considering they just added Bluetooth support to the newest Xbox One controller. However, I've heard that Bluetooth connectivity lags in comparison to the proprietary wireless technology. Is this true? If so, would those playing via the wireless connection have an advantage in online competive multiplayer vs. those playing via Bluetooth?
  • You like to make your life complicated don't you?
  • He likes to make HIS life complicated. No need for others to follow in his ramblings of constant unhappiness.
  • "Axe Body Spray, I have told you dozens of times on dozens of articles over several months to stop harrassing me, yet you continue to do so like the sociopath that you are. I have no respect for uneducated ignoramuses who mock the plights of disabled folk, defend anti-consumeristic crap pulled by multi-billion-dollar corporations, and have no understanding of basic logic. You're a terrible person. And I have no interest in anything you have to say. Take a clue and take a hike."
  • You should sue him. Then high-stump your brother while visiting your uncle's grave. #NeverForget
  • If you think that post was complicated, you should probably just stick to reading the backs of cereal boxes.
  • had to upvote that reply because I laughed!
  • Never any lag with PS BT controllers.
  • I guess it all depends on what bluetooth level they used on it, I dont know the details myself. I wonder if your only using bluetooth to game and chat, what type of possable lag you might see. If there is ANY noticable, it would be worthless for a gaming device.
  • Finally! Been waiting for this for ages
  • Why build it in or at least have an option for a addon ? Why not just have a USB 3.0 or something that connects to the internal header for USB. I would like the feature addon for my gaming PC and already have an adapter to use a 360 controller. It works fine but, getting the new "S" controller with it's better range (and better bandwith for chat, etc). would be nice. I never buy a gaming machine...I build my own bad a$$ gaming machines myself, I can pick piece by piece to get the best preformance possable.... In fact about 6 months ago I built my current machine. It cost me about $1200 (using some hardware I owned from my upgraded older gaming machine) I priced out what I bult by specs and by 3rd party pre-built systems, it would of cost me over $3500 to get the same machine. All that is built into a old HP desktop gaming PC case from back in the Vista days.... The case has great air flow, plenty of space for drives and is a good size. I priced out a case to replace it and I was not getting much more for well over $200....
  • They already have it as an addon. You can buy a USB reciever for it.
  • Why not just make the Bluetooth function of the new controller actually work?
  • Yes, should have done this long ago, better late than never at least.
  • Hopefully it's via Bluetooth as opposed to WiFi Direct... as that would enable for greater interoperability across devices. Also hopefully this will fix that woeful bluetooth bug that is plaguing certain chipsets. For instance I have to constantly re-install bluetooth drivers every restart.