InXile Entertainment is an RPG-specialist led by the legendary Brian Fargo of Fallout fame. Microsoft picked the team up a couple of years ago to help grow its internal stable of game developers, addressing one of the biggest criticisms of Xbox throughout this generation.
InXile is known recently for games like Torment: Tides of Numenera and Bard's Tale IV and the team is planning to ship Wasteland 3 next year, which already looks like a big leap in quality over previous efforts from the comparatively small studio. It's looking as though the acquisition is already boosting possibilities for InXile, with new career opportunities (thanks Klobrille) that point to plans for next-gen systems.
The career posting in question is for a Lead Software Engineer, and talks about a "next-gen" AAA RPG the firm is working on. The "unannounced RPG" the studio is working on is described as a single-player experience with action elements, most likely on Unreal Engine 4.
InXile has previously noted that it's working on multiple titles alongside Wasteland 3, which is set to launch next year on PC, PS4, and Xbox One. Future titles will no doubt be exclusive to Xbox and PC, alongside guaranteed day one access via Xbox Game Pass. Microsoft's next-gen console "Scarlett" will continue to have a question of game quality hanging over it, as it goes up hard against major Sony IP like The Last of Us, God of War, and beyond. There's no question, however, that Microsoft isn't investing to try and change the narrative.
The end is nigh
Wasteland 3 is an upcoming turn-based strategic RPG from InXile Entertainment, set in a frost-blasted post-apocalyptic Colorado.
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Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!
While I do like isometric, I hope it's first or third person. Or in some weird nightmare reality, second person.
Aye, would be cool to see them try something in that vein
Please no, the original RE games are second person, and there is a reason no one does that any more.
At least that's how I envisage a second person game working, as a sort of "security camera" viewpoint.
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