Minecraft: Bedrock Edition beta removes glow squids from 'Caves and Cliffs Update,' addresses crashing issues

Minecraft Caves and Cliffs Update Image
Minecraft Caves and Cliffs Update Image (Image credit: Mojang Studios | Twitter)

What you need to know

  • Minecraft: Bedrock Edition has an ongoing beta program to test future updates, bug fixes, and changes.
  • The last beta added glow squids, a new mob coming in the future 'Caves and Cliffs Update.'
  • However, the glow squid was causing lots of crashes for players, so the latest beta removes glow squids again.
  • Beta rolls out to beta testers today, and includes a handful of bug fixes on top of the removed glow squids.

Minecraft: Bedrock Edition is rolling out a new beta today with, which includes the usual round of bug fixes and changes to improve the general state of Minecraft. However, another change in this week's beta reminds us all that, yes, this is a beta, and it will have its fair share of bugs. Mojang Studios has removed the recently added glow squid from the "Experimental Features" toggle due to an excessive number of crashes reported by players.

Last week's Minecraft beta added the glow squid, the mob that emerged victorious from the Minecraft Live mob vote, which will be included in the upcoming Caves and Cliffs Update. Like other Caves and Cliffs Update features tested in recent betas, players could only access glow squids by enabling the "Experimental Features" toggle in Settings. However, the glow squid (and its related items) were causing crashes and issues even for players that didn't have the "Experimental Features" toggle enabled.

Mojang Studios has removed the glow squid for now, but it'll return in a future beta. In the meantime, any glow squid items have been removed from players' games. On a smaller note, Minecraft's support on older Android devices running Android KitKat (4.4) or older is ending with this beta.

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The full changelog for Minecraft: Bedrock Edition Beta includes:

Experimental Features

  • As with any experiment, things don't always go as we expected! During the beta testing of the glow squid and its associated features, we have unfortunately discovered an issue that is causing the game to crash far more frequently than we'd like, so we're going to put the glow squid on pause while we get these issues addressed. In this week's beta, the glow squid, and the associated items such as the glow frame and dyable signs have been removed, but we will have them back soon!
  • What does this mean for my worlds where I have already used these features?
    • Chests containing items pertaining to Glow Squid - new items disappear from the chest, regular items do not
    • Dyed signs - color on text disappears and the text turns back to black
    • Signs with applied Glowing effect as well as color - text on signs stops glowing and color is removed
    • Glow Squid - no longer present in-game
    • Glowing Item Frames - turn into placeholder blocks, and a content error referring to minecraft:glow_frame is displayed

Bug fixes

Performance & stability

  • Fixed crash that could occur when loading a structure block that contained a Sculk Sensor
  • Fixed a crash that could occur when interacting with a sign


  • Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes

New UI

  • The new achievements screens are now enabled by default (except in VR, on PS4, or on touch devices with narration enabled)


  • The in-game invite screen will now refresh when you return to it from the add members screen

Character creator

  • Fixed a bug where changes to the character creator are lost when application is out of context
  • Fixed a bug where tabbing out after changing to the "Character Creator" tab from "Classic Skins" tab will cause Classic Skin to be equipped instead of Character Creator persona
  • A new character is now created if no valid character exists when the dressing room is opened

Technical fixes & changes

GameTest framework

  • Added GameTest framework. NOTE: GameTest is not functional on console platforms
    • GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the /gametest command once you have enabled the Enable GameTest Framework experiment toggle for a world

Android devices

  • Our ability to support Android devices on KitKat OS or below is coming to an end



Zachary Boddy
Staff Writer

Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary.