Minecraft Caves And Cliffs Update 1.18.30.32 Beta ImageSource: Mojang Studios | Twitter

What you need to know

  • Minecraft: Java Edition tests upcoming updates and changes through its snapshot program, available to all players.
  • Mojang Studios is now releasing Minecraft: Java Edition Snapshot 22w19a, which is based on The Wild Update.
  • This release doesn't include any major new player-facing changes, and instead focuses on technical updates and bug fixes.
  • One notable new feature is Chat Preview, which provides previews for chats before sending in servers.

Minecraft: Java Edition, the legacy version of Minecraft that started it all, gains a new snapshot almost every week that gives players a peek into the future of Minecraft. A new content update is arriving later this year, and Mojang Studios has been tirelessly developing the release ahead of its eventual launch. On Thursday, Minecraft: Java Edition Snapshot 22w19a began rolling out to interested players.

The latest Minecraft snapshot continues to build off The Wild Update, a sizeable content-filled update releasing at some point in 2022. This isn't the most exciting snapshot for most players, besides a handful of bug fixes and smaller changes, but those mired in the technical or creator aspect of Minecraft may be intrigued.

The headlining feature of this release is none other than the Chat Preview, a new feature that servers can now test through this snapshot, which allows a preview of server-altered chat to appear above the chat edit window for players. Mojang Studios' infamous PC game also enjoys a handful of other changes for command lines, and more.

In case you missed it, Minecraft: Bedrock Edition Beta 1.19.0.32 is also now available, alongside the news that some features originally slated for release with The Wild Update have now been cut, like fireflies.

The full changelog for Minecraft: Java Edition Snapshot 22w19a includes:

Changes

  • Warden and Iron Golems now make sure to spawn above something solid

Technical updates

  • Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
  • Changes to the locate and place commands
  • Point of Interest tags

Chat Preview

  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they're sent
    • The server then sends back the styled preview in real time
    • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
    • Clients can prefer to always show the original, signed message by enabling "Only Show Signed Chat" in Chat Settings

Commands

  • Added template sub-command to place command
  • locate command moved to locate structure, locatebiome moved to locate biome
  • Added locate poi <type: point_of_interest_type>
  • Servers will now also send an additional icon and MOTD packet after a player has connected
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect
  • place template
    • The place command can now also place templates at a given location
    • Syntax:
    • place template <template> [pos] [rotation] [mirror] [integrity] [seed] *place template works like using the load button in the UI for a structure block
    • Parameters:
    • template: The namespaced id of a template ("structure block file") to load and place
    • rotation: The rotation to apply (if omitted, none is used)
    • mirror: The mirroring to apply (if omitted, none is used)
    • integrity: The structure integrity value between 0 and 1
    • seed: The seed to use for the randomized degradation when integrity is less than 1

Point of Interest types

  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by Villagers with none profession
  • Added tag point_of_interest_type/village for PoI that are part of Village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by Bees

Fixed bugs

  • Players cannot jump off the edge of blocks when sneaking if they have a block above
  • Sculk sensor continuously receives vibrations when next to a powered big dripleaf
  • Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
  • Frogs frequently get stuck below lily pads
  • Warden's sniffing behavior continues after being distracted
  • Warden despawns when far away
  • Mineshafts can intersect ancient cities
  • Warden is not angered when hit by a blaze fireball
  • Warden "Nearby Closest" sound is unused
  • Warden can stop chasing a target it just roared at
  • Warden doesn't turn towards the direction it is firing the Sonic Boom attack
  • A warden summoned from a spawn egg suddenly losing its AI
  • Warden's Sonic Boom cannot hurt Ender Dragon, it only pushes it back
  • Warden spawns in blocks that have no collision
  • Warden cannot spawn on a single snow layer like other mobs
  • Sculk sensors and Wardens detect when a player holds up a shield
  • Warden's ranged attack is no longer affected by the game's difficulty
  • Dying to the warden's sonic boom doesn't count as the warden's kill
  • Warden froze and stopped being hostile towards the player
  • "Invalid signature for profile public key" when trying to open a singleplayer world
  • The game crashes when loading chunks that consist of jigsaw blocks
  • Warden can be pushed by explosions while emerging
  • /give @s goat_horn gives an unregistered goat horn
  • java.lang.IllegalArgumentException: Name and ID cannot both be blank
  • When passive mobs take damage from warden's sonic boom, they won't flee in panic

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