In our first WM6 Mega-Roundup (there's also Mega-Roundup 2), I noted that Windows Mobile 6 supports 320x320 resolution (gee, who would want that?). Over at the WM Team Blog, Mike Calligaro goes into a little more detail on the whys and hows. I'm glad to see it, I'll be even gladder when Windows Mobile is fully resolution-independent, by which I mean fully scalable to any resolution without so much effort on the part of developers. Photon, I'm looking at you.
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