No Man's Sky developer Hello Games is working quickly to fix the many performance issues and bugs in the PC version of the space-based survival sandbox game. It's even bringing in a new QA group that's larger than the game's regular development team.
In a post on the game's official website, Hello Games head Sean Murray stated that the large number of players, plus the amount of time in their average play sessions, has been much more than the team had anticipated. He said that the team wanted to "sincerely apologise" to No Man's Sky players who have been experiencing issues. Here's just some of what it is doing to fix the current problems.
- We've brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team.
- We are working on fixes for the most critical issues, which will be in a patch in the near future.
- We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday.
There are also some workarounds to common issues:
- If you believe you are stuck, or can't reach your ship, be aware you can jetpack forever whilst pushing against any surface
- If you have made a mistake – you can revert to any of your two previous saves in the Options Menu
- If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)
Murray also addresses issues with people who pre-ordered the game who have even unable to access their extra ship:
Finally, he also talks about some player who did get their pre-order ship, but later got stranded if they bought or transferred to another ship that does not have a hyperdrive:
Get the Windows Central Newsletter
All the latest news, reviews, and guides for Windows and Xbox diehards.