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The Outer Worlds doesn't need a colorblind mode because it's built in

The Outer Worlds official artwork.
The Outer Worlds official artwork. (Image credit: Obsidian Entertainment)

What you need to know

  • The Outer Worlds is a massive RPG available on Xbox and PC.
  • It has color-blind features baked into the game without the need for a toggle.
  • Outer Worlds is available on Game Pass Ultimate.

When the Outer Worlds was released it was received with much critical acclaim. As our very own Jez Cordon says "There is no question in my mind that The Outer Worlds represents an instant classic." What you may not know though is the game was also designed with certain accessibility options in mind from the start.

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Josh Sawyer, the Studio Design Director at Obsidian, explained in a recent tweet that the team built the Outer Worlds to be "playable without color information." If you suffer from the different types of color blindness then certain colors, when put next to each other, merge.

By making sure the Outer Worlds works without the need for color information Obsidian has opened the game up for many players to experience the game without fear of missing key parts, or having their enjoyment dampened.

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James built his first PC when he was 13 and has never looked back. He can be found on Windows Central, usually in the corner where all the 3D printers are, or huddled around the Xbox playing the latest games.

  • What are they talking about? I find that some text is hard to see because of the same types of colors being used (like on terminals) and I'm not even color blind. Or course this is more to do with the color of the individual TV used, but still.
  • Wait, so are you blaming the Dev's for your bad TV settings?
  • No, I'm saying where is the built in color contrast? It's kind of hard to see for people without blindness. On my good TV, I can see alright (it could be better), but on the temporary location im playing on it looks like crap.
  • Honestly, I could tell... 👀