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Xbox Series S vs. One X: Which is more powerful?

Xbox Series S
Xbox Series S (Image credit: Microsoft)

With the Xbox Series S widely available, many of you have been asking if it's a definitive upgrade from the Xbox One X. The answer is potentially complicated, but overall, the Xbox Series S will give you more of a "next-gen" experience than the Xbox One X does, especially as we move deeper into the generation.

The Xbox Series S is an affordable alternative to the more powerful, more beastly Xbox Series X, many have been wondering whether this pint-sized console is actually more powerful than 2017's Xbox One X. The answer isn't a straight "yes," however. Basically, though, the Xbox Series S will provide an improved experience across the board, just not at a 4K resolution. The SSD speeds alone make the Xbox Series S a far better experience than the Xbox One X, and the massively boosted CPU leads to higher frame rates in most games. The Xbox One X, however, offers beefier raw graphical horsepower. But fewer and fewer games are being optimized for the Xbox One X, with developers shifting focus to the Xbox Series X and Series S.

Here's what you need to know.

Xbox Series S vs. One X: Specs and size

CategoryXbox Series SXbox One X
Processor8x cores @ 3.6GHz Custom Zen 2 CPU8x cores @ 2.3GHz Custom Jaguar CPU
Graphics4 TFLOPS, 20 CUs @ 1.565GHz Custom RDNA 2 GPU6 TFLOPS, 40 CUs @ 1.172GHz Custom Polaris GPU
Memory10GB GDDR612GB of GDDR5
Internal storage512GB Custom NVMe SSD1TB HDD
Expandable storage1TB Expansion Card (matches internal storage exactly)Compatible with USB HDD/SSD storage solutions
Optical driveNone, digital-only4K Blu-ray
Performance target1440p @ 60 FPS, up to 120 FPS
ColorRobot WhiteBlack
Price$299, £249, €299Second-hand only, can cost $400 and more
Release dateNov. 10, 2020Nov. 7, 2017

Xbox Series S vs. One X: Graphics and SSD storage

On paper, the Xbox One X may look like a more powerful system, with more RAM and a beefier GPU. The Xbox One X was designed (and priced) to be the most powerful console in the world when it launched. However, it was bottlenecked heavily by its Jaguar CPU, which is architecturally the same CPU (albeit with some enhancements) that shipped back in 2013 with the Xbox One base unit.

The Xbox One X was all about delivering 4K games with GPU-bound enhancements. The Outer Worlds, Gears 5's campaign, Wasteland 3, and various other games run at a crisp 4K resolution on Xbox One X, with enhancements and other improvements. 4K resolution gives you more pixels per inch, resulting in a more detailed, more impressive image quality. That, however, also requires an oft-expensive 4K television set. While the Xbox One X was a pioneering console in the 4K space, the games languished at a choppy 30 frames per second, which is a limitation commonly associated with the weaker CPU in the Xbox One X.

The Xbox Series S (and X) conversely has a far more powerful, modern CPU, built on AMD's more recent processor architecture. Games that favor the CPU for performance, such as Destiny 2, see their frame rates doubled from 30 to 60 frames per second on the Xbox Series S, despite it being a more "budget" system on paper than the One X. The Xbox Series S is ultimately designed to be an affordable option for a specific market of gamers who perhaps don't have a 4K TV, but want to get next-gen frame rates and other features. Smoother 60 FPS motion is effectively the baseline frame rate on the Xbox Series S, for games designed and optimized for new-gen systems. The vast majority of games on Xbox One X and below are 30 FPS, which looks choppy and stuttery after you've gotten used to the buttery smoothness of 60 FPS (or even 120 FPS, which the Xbox Series X is capable of).

Speaking of those "other features," while it has fewer teraflops on paper, the RDNA2 architecture provides better per-teraflop returns than the GCN architecture in the Xbox One consoles. Put simplistically, teraflops are generally thought of as a vague measurement of raw graphical processing, but the full story is more complicated.

Source: Windows Central (Image credit: Source: Windows Central)

When you look at the Xbox Series S GPU, combined with the more powerful CPU, you get next-gen effects like ray tracing, dynamic lighting, and shadows. We now have hard confirmation that even the Xbox Series S can produce ray-traced reflections on shiny surfaces and edges, making games more dynamic and immersive. The Xbox One X architecture simply doesn't support many of these next-gen innovations. The fact that RDNA2 is infused with various DirectX 12 Ultimate benefits, alongside the SSD, means the Xbox Series S should emerge as a more efficient and balanced console once developers start to target it natively, rather than port games across from the Xbox One. More and more games are being upgraded to support the Xbox Series S directly, too, as we head into 2022 and beyond. Fewer and fewer games are targeting the Xbox One X, compounded by the fact it's not even on sale anymore.

Another piece of this jigsaw is the 512GB NVMe SSD storage. With Xbox Velocity Architecture and its vastly improved speed over the mechanical HDDs used in the One X, and its advanced decompression block, it can reduce the load on other components in the system to enhance overall efficiency. The SSD in the Xbox Series S is anywhere up to 40 times faster than the Xbox One X, and new APIs explicitly designed to take advantage of the NVMe can provide some calculative assistance to the GPU and CPU, offloading operations that would bog down the Xbox One X.

We haven't seen many games take direct advantage of Xbox Velocity Architecture yet, however, since many games are still targeting the past-gen consoles. So today, the greatest advantage of NVMe storage is loading speeds. Huge games like Grand Theft Auto V and PUBG go from having notoriously long load times, often over a minute, down to mere seconds thanks to the rapidity of NVMe. Once you've enjoyed the SSD loading speeds associated with the Xbox Series X and S, it's incredibly hard to go back to a mechanical Xbox One HDD.

Xbox Series S vs. One X: Backward compatibility

Source: Microsoft (Image credit: Source: Microsoft)

At the Xbox Series S reveal, there was some negative commentary over the fact the Xbox Series S will utilize the Xbox One S versions of backward-compatible Gen 8 games, rather than the crisper Xbox One X versions. This is simply because taking advantage of the improved architecture of the Xbox Series S requires updates and additional optimizations. The system isn't designed to be a 4K powerhouse like the Xbox One X is, which effectively uses brute strength to get games up to 4K.

The Xbox Series S is a far more balanced system overall.

The Xbox Series S is a far more balanced system overall, designed for a specific segment of the market that may not yet have 4K televisions or favor performance over resolution, and don't want to pay extra for it. While the Xbox Series S didn't have a particularly large range of enhanced games at launch, more and more titles have seen their frame rates boosted on the console with post-launch patches. Microsoft's FPS Boost program also enhances backward-compatible games with improved speeds as well.

DiRT 5 developer David Springate offers a technical breakdown of the Xbox Series X and S in depth.

Many popular titles like Fortnite, Destiny 2, Call of Duty, and so on have some form of Xbox Series S-enhanced version. The Series S is outpacing the year-one sales of the Xbox One line, with consumers outstripping supply owing to its $300 price point.

We're constantly compiling a list of games that are confirmed to be Xbox Series X and S Optimized, and it's already looking quite vast.

Xbox Series S upgrades the One S; Series X upgrades the One X

Source: Microsoft (Image credit: Source: Microsoft)

The $300 Xbox Series S was always designed to be an upgrade for those happy with their $300 Xbox One S systems and setups. People who use 1080p or 1440p display to enjoy games without breaking the bank will get a genuinely massive upgrade if they move across to an Xbox Series S.

Many past, present, and future games will enjoy frame rate enhancements and other improvements.

Many past, present, and future games will enjoy frame rate enhancements and other improvements to make games feel better — even if they won't get the crispness of 4K gaming on a 4K TV.

The $500 Xbox Series X is the definitive upgrade for those who have a $500 Xbox One X, with enough GPU power to get the most out of their 4K TVs, alongside other visual enhancements that require more serious GPU performance.

Both systems will benefit from the large bump in CPU performance, and the near-instantaneous loading speeds on the SSD, and other improvements as developers get to grips with new APIs like DirectStorage and the broader Xbox Velocity Architecture. Many older games will get enhancements to take them beyond their Xbox One S versions on the Xbox Series S, improving frame rates and general smoothness. Meanwhile, future games built for the new development environment will take advantage of all these new features out of the box.

The shorthand rule of thumb is, if you're on an Xbox One S and have a 1080p TV, you may be happy upgrading to the Xbox Series S. If you have an Xbox One X and a 4K TV, you should consider an upgrade to the Xbox Series X. If you have an Xbox One X, though, for modern games, the Xbox Series S is a reasonable upgrade too. Your best Xbox One headset and all of your other accessories will also just work on the new consoles. And thanks to Xbox All Access, it's easier than ever to jump into next-gen as well, spreading the cost of the console out across two years.

Whichever console you decide to jump into next-gen with, there are exciting times ahead for gamers everywhere.

Xbox Series X/S

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Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

45 Comments
  • I'm sorry but the article is actually quite wrong. There isn't a single aspect of One X that's more powerful than Series S. 4TFLoPS RDNA 2 is more powerful and capable than Polaris 6tflops. RDNA 2 is around 50% more efficient than RDNA 1. And RDNA 1 was already 40% more efficient over Polaris. Polaris is the GPU set in Xbox One S and One X. One X would more than likely struggle to run any next Gen gane with next Gen features above 900p. In fact most woukd be 720p or even lower. One X also is using GDDR 5 as opposed to GDDR6. Couple that together with no asset streaming on One X to change ram data on the fly, the Series S didn't need 10gb ram to outperform the One X. As I said, the One X loads data to ram and that's it. It's stuck with it until it uses another load screen. Series S however is constantly able to change its ram data on the fly every second. With far superior ram usage over One X. Xbox One X just isn't able to run next Gen ganes with modern graphics remotely close to Series S. Because Polaris and Jaguar just aren't remotely up to the task. One X is a 4K this Gen machine. But it's a 720p at best next Gen machine.
  • All literally true.
    But you're missing the point that the article is about the *upgrade* path for One X owners, not about performance in a vacuum.
    What it says is that if you got the One X as a much better 1080p Box then yes, you will see improvement everywhere but if you bought the One X for 4K gaming the improvements will be limited to the new games.
    The debate isn't about the new games or even old 1080p games but about the old *4K* games.
    Which frankly aren't that many but they matter.
    The intent is to make sure the SS isn't oversold.
    It's a great box and it does a lot superbly (Gears 5 at 1440p/120!!!) but it doesn't do everything for everybody.
    Caveats are necessary to prepare the faithful. FWIW, I find the warnings about the SSD size to be trivial; games can always be achived on external USB drives and those are dirt cheap. Plus VA *will* reduce the footprint of new games.
    But 2GB more RAM would really have made a big difference and it would have made the caveats over One S games go away. But the fact is price points matter and the SS is designed to go to $200 fairly soon just as the SX is design to go to $399 if/when necessary. The tech is only part of the story.
  • But it's an odd title. Is the Series S more powerful than One X. The answer to that question is absolutely. It's absolutely alot more capable than a One X. Also yes the SSD isn't that much of an issue. When you consider PS5 absolute best model is only 30gb bigger than the Series S. PS5 is 825gb. You will be needing expansions storage on all next Gen machines. Luckily MS will be much cheaper.
  • "You will be needing expansions storage on all next Gen machines. Luckily MS will be much cheaper."
    Link?
    Unless you're making things up once again...
  • The best model of the PS5 has 300gb more storage 825-512= 313, it is way closer to the XSX then XSS, I don't why you need to make this stuff up. The XSS is a good budget machine that should have 12gb of Ram in 192bit configuration
    The XSX is a nice console with the best GPU.
    The PS5 is a nice console with the fastest storage. Every console has it's pros and cons, there is no need to trow lies and make stuff I heard from you like "the Velocity Architecture will make the SSD on the Series X faster than the one on the PS5"
  • I mean, to be fair, the "30GB" is quite obviously a typo. But everything else you said is correct.
  • Clearly a typo. Obviously missing a 0. I'm sure you could have worked that out no? Sin manages that.
  • But then why say "only", 300gb is alot
  • Your totally omitting the fact that Series X and PS5 file sizes will be considerably larger due to 4K assets. Series S will have smaller filesizes due to 1080p assets or even 1440p assets. The same way One X filesizes are larger than One S filesizes. That's what smart delivery is. You'll get the right file for the console you have.
  • As expected you didn't provide any links. Just randomly making stuff as he goes, typical Richard.
  • Bet you feel totally stupid now it's official Series S has 30% smaller file sizes on Series S confirmed. You'll learn soon enough Guest. Soon enough. Some of us understand how games work.
  • And Call of Duty Cold War is the same file size.
  • Wonder why you're on here instead of working at MS or Sony? You seem to know it all. Just saying.
  • Hmm the velocity architecture won't make it faster.... But will render the difference in speed less relevant if at all... And to be fair if you have faster storage it won't make the computing hardware faster... Once it reaches the cap that's it, no matter how fast you throw data at it it won't go faster to use them... We'll see but I hardly see any long term advantages to the PS5 ssd speed
  • Exactly. The 1440p target for Series S is for new games, which will be more advanced then current games. Even GPU is better on Series S, and all other is much much better. Current games form One X will run much better on Series S, even in 4K and much more fps.
  • Turns out Series S will be running current games at 1080P (120 frames) to 1440P/1800P (60 frames), including 360 and Original Xbox. Now whether that's because it can't handle higher resolutions (unlikely) or Microsoft are intentionally gating the resolution so as not to make it look "too" good relative to the Series X (far more likely) we will never know.
  • @Richard
    Between a compulsive liar like you and someone like Jez, I know who I'll listen... lol
  • Compulsive liar? Pot calling kettle black. Fanboys like yourself ruin internet sites. Lying all the time on a site you don't even care about. Promoting negativity on brands that you don't evenike or care about. Stop spreading lies, misinformation and running around the internet talking rubbish on Xbox sites when your a Sony fanboy in disguise. You have argued with almost every Xbox fan on this site in the last 2 years. We aren't interested in your Sony loyalties. It's disgusting behavior.
  • LOL and here goes another lie. Now post a link where I ever lied. If you can't, can we call it another typical "Richard Loveridge lie"?
    You have been caught lying on multiple occasion. Don't put me on your level. I'm no company fanboy trying to promote and damage control for a company on EVERY post. There is a difference between been a fan of XB and being a fanboy like you. Jez is objective enough to criticise MS or XB when he thinks they deserve to be. You won't. You're typically what's wrong with gaming. Company fanboy who puts a company over gaming...
  • https://youtu.be/fzPo7gu-fTw Isn't it odd that DIGITAL Foundry already did real Wolrd tests comparing PS4/Xbox One Tahiti/Polaris to RDNA 1 with impressive gains. And this isn't even with RDNA 2.0 as those aren't available for DF to test yet. RDNA 2.0 4tflops will outperform GCN1.0 (original PS4 and Xbox One) and GCN1. 2/3 (PS4 Pro and Xbox One X) no problem at all across last Gen DX11 ganes and even more so in next Gen DX12. Stop talking rubbish. The tests are there to prove Series S GPU is alot more capable than One X. You can't compare terrflops between different architecture gens. You have to compare it as DF have done. Because 1 tflop on GCN is comparable to 1tflop on RDNA 1 let alone RDNA 2 in both Series S and Series X.
  • Guest_aotf;
    So, when someone disagree with you and or have differing opinions, they are liars?
  • It's not different opinion. He lied in the past. He has an history of making things up. You really need to look at the history between he and me, and him on this site.
    I never debate on subjective opinions...
    Just look here on this topic, he claimed that the expansion option is going to be much cheaper for the XB compared to PS. When I asked for a link he just ignored it. And he does this every so often. Makes statements like this that turns out to be bs.
    As an example, he used to preach that PUBG was never coming on PS4, even though at the time MS said it was timed.
    Here is a link:
    https://www.windowscentral.com/playerunknowns-battlegrounds-console-excl...
  • Hahahaha. Marketed as timed. It certainly wasn't. It was marketed as console exclusive for Xbox One. Liar liar pants on fire.
  • It's literally on MS's own site "console launch exclusive" you compulsive liar:
    https://news.xbox.com/en-us/2017/10/31/pubg-coming-xbox-one-december-12-... Remember,
    Richard Loveridge: "It (PUBG) will now never appear on Playstation" Nov 1, 2007 You have been that for years, lying, and try to debate by making baseless claims. We only need to see that PUBG topic and the Cities Skylines to see what you're all about.
    Making claims like "he developers chose Xbox because they said the Xbox Community was the right choice for a strategy game on consoles."
    https://www.windowscentral.com/cities-skylines-xbox-one-edition-preview#... Sure enough the PS4 version came out few months later. The thing is that history shows what a liar you are...
  • We don't know how good RDNA2 is but it looks like GPU performance of the One X is better than the Series S if RT, Mesh shaders and VRS aren't being used, this isn't because of Tflops bit because of the memory bandwidth that is much lower, wich goes to my second point, the Series S does use GDDR6 but it only in 128bit [224gbps] configuration, that's much slower than GDDR5 in a 384bit configuration [326,4gbps], actually GDDR6 in 128bit is barely better than GDDR5 from the 2013 PS4 (256bit/176gbps [27% better]) The Series S however is overall better even GPU wise because of the new features but it's not that straightforward. The Series S is a nice machine for the price, though 12gb of RAM [192bit] would make it almost perfect, to make it perfect it would need a 20% clockspeed increase on the GPU. The Series S is being target as a 1440p machine, but looking at the specs compared to the big boys consoles, we can conclude that it isn't a 1440p machine, it will be a 1440p machine for games like Ori and cross-gen titles, but once true next gen start to come and they start to run at 4K30fps(60fps) with performance modes that target ~1440p60fps(120fps), then you won't see them hit 1440p, honestly it won't most likely hit a fixed 1080p on the performance modes of said games. Agree though with Ram utilization part, the Series S has less but it will be better utilized.
  • But we know how much better RDNA 1 is already. Xbox One and PS4 standard in 2013 were Tahiti GPU sets with some custom GCN 2.0 Polaris additions. PS4 Pro and Xbox One X were a mix of Polaris GCN2. 0/3.0. The gains for RDNA 1 were impressive. And RDNA 2.0 is expected the same leap from GCN1. 0 to 2.0. https://youtu.be/fzPo7gu-fTw By DF tests they conclude (when everyone thought PS5 and Series S/X was going to be a custom RDNA1) that if One X was an RDNA 1 GPU it would be equivelant to 9tflops of a GCN based One X GPU. So based on that an RDNA 1. 0 4tflop card would be equivalent to around 6-7 tdlop One X GPU card. So RDNA 2 with its gains over RDNA 1 shows that Series S 4tflop RDNA 2 card will outperform One X quite easily. In fact let's say if Series X had a 12tflop RDNA 1 card and not a 2.0 chip it would be equivelant of a One X GPU at about 16/17 tflops.
  • For what I could gather the One X is largely GCN 4.0 and the Pro is GCN 4.0 with a few GCN 5.0 features. That video from DF actually supports my point, because that "Scorpio GPU" used has much slower Ram, the One X has 50% higher memory bandwidth, that makes a Huge difference, that is why the difference between the Pro and One X go way above what the Tflop number suggests, like Farcry 5 where it's 1620p vs 4K. The RDNA 1 GPU has also 10% more Tflops then the Series S and while the Series S is probably still more powerful, the big advantage of being RDNA2 instead of RDNA1 gets significantly reduced. If the Series S like I said used 192bit configuration for memory then it would undoubtedly be more powerful, but uses a super slow 128bit configuration that will cripple it. We still don't know how good RDNA2 is compared to RDNA1, we only know that it has 50% better performance/watt, while that is very good that doesn't tell us that much, I expect 10-20% better IPC and even if we consider the 20% that is still not enough to put the Series S above the One X.
  • You don't need those ram speeds for 1080p assets. Your comparing ram that has to account for 4K assets to ram that accounts for 1080p assets. The very reason why comparing the ram in Series X and Series S or even One X and Series S directly without context is completely wrong. Everytjokg needs to be increased when dealing with 4K resolution and assets compared to 1080p assets. Or even 1440p assets. On PC your GPU only needs between 4 and 8gb of Vram to operate at 1080-1440p. Digital Foundry said very clearly the gains in RDNA 1 over GCN 4.0 are substantial. And also includes many features the GCN 4.0 simply can't even do. GCN 4.0 also losses out much more with next Gen DX12 vs RDNA 1. They are in no doubt RDNA 2 GPUs will be night and day faster than GCN 4.0 considerably tflop for tflop. There isn't any situation where a 6tflop 2016 GCN 4.0 technology will outperform a 4tflop RDNA 2.0 GPU. By DF tests they concluded an RDNA 1.0 GPU has a considerable advantage on DX12 over GCN 4.0. With an increase of between 2-3 tflops based on the 6 tflop One X Chipset. So if they made a One X with a RDNA 1. 0 6 tflop Chipset. It would be the equivelant of a GCN 4.0 8 or 9tflop Chipset. It's all their in the video. And even then there's graphical features the GCN 4.0 just won't do period. Developers have caterd to the Tahiti GCN 1.0 PS4 and OG Xbox One for 7 years. And it hasn't held back the PS4 Pro or One X in the slightest. Because they are from the same GPU family. We have already experienced a generation with a higher and lower model. In Xbox case 3 models. As the One S actually upgraded its GPU to GCN 4.0( we will go with what you said for the sake of argument) as well as One X. As I said in 2013 OG Xbox and PS4 were released in the same year GCN 1.0 released on PC. GCN 4.0 didn't release till 2016. All. We have here is damage control. Because MS clearly looked at this Gen and how 2 models worked in coexistence with no issues. With drastically different power. One S is 1.5 tflops. 8gb Ram. And much less memory bandwidth cause it doesn't need to display or use 4K assets. By comparison One X was a massive 4.5tflops better, 4 GB ram larger and bandwidth increased over the 68 gb/s Xbox One S DDR3. The Series S is far more compatible with Series X than One S was with One X. The DDR3 ram alone against the GDDR6 One X ram was a huge hurdle.
  • You've got it wrong on Gears 5's campaign, it is running at an incredible 4K 60 fps on the One X (while it's 1080p 30 fps on the One S).
  • You haven't yet seen the video of the X|S optimized upgrade of Gears 5?
    Track it down: it is jaw dropping. It uses RayTracing and all the other next gen features.
    And yes, the SS hits 1440p/120 and the SX 4K/120.
    Digital Foundry, among others, has the clips.
    Unlike the Unreal Tech demo, the Gears clip is gameplay.
  • Well, now that is confirmed to not be the case, it's 1080p 120 on the Series S like I expected. Whatever the XSX runs at 4K, the XSS will run at 1080p unless the game isn't stressing the XSX
  • It doesn't run at a stable 4K resolution, it drops way bellow that, in rare situations it even hits 1080p
  • He's talking about Series S and X Gears 5 upgrade. Shown on the Series X it has Ultra PC settings with 4 other settings effects added that aren't even in the PC version at all. And the Series X ran it at 4K 60fps. Stable. And they even said when they don't lock the framerate it can hit as high as 80s and 90s on Series X. That's with more effects and Graphics than the top PC setting available today. They locked framerate cause it's better to play a solid 60 than a fluctuating 60-90 framerate. Multi-player they said will be locked at 120fps.
  • No he is talking about the One X, he literally wrote that.
  • Lol. I was referring to the first replied comment. Sorry.
  • I'm quite confident that the One X can probably handle a few things better than the Series S, but the feature benefits and more advanced functions of the newer product far outweigh a few extra pixels here or there. That being said, outside of forced obsolescence, I don't think it is a smart idea to upgrade to the Series S from the One X. Better off going the Series X instead.
  • Exactly.
    It is all about upgrade paths, to make sure people don't get the wrong ideas and end up disappointed.
    There's a lot of FUD and confusion about the positioning of the two consoles because the hardware overlaps at the (new) low end.
    Best rule of thumb: If you are new to XBOX or don't care about disk-based games, or $200 matters more than old disk-based games or native 4K: SERIES S will fit you like a glove. If you have an extensive collection of old games and/or own a One X, you're better off taking the Eeries X road whenever you can afford it. Note that most new games will support both architectures for at least a year. Fit to need is what matters most.
  • Agreed, and to be honest arguably the absolute best value for a brand new buyer is to get the Series S (or X, but I'm thinking general gaming rather than more hard core gamers) on Xbox All Access, the console plus two years of Ultimate is a pretty sweet deal for $25 a month. I wouldn't be surprised if that moves a LOT of systems.
  • Oh look everyone. Gears 5 120fps on Series S. Woops. https://youtu.be/teNuT6UO1II
  • That gears 5 demo is running at 1080P, if you honestly think the One X couldn't run Gears 5 1080P@120 you're delusional. Bear in mind that the video creator says in the comments that it is the One S version they are running there at 120 frames NOT the One X version.
  • And now that the system is out, we know that the Series S is designed to perform at a level subpar to the One X. That doesn't mean it is weaker, but Microsoft certainly want it to appear weaker.
  • In one interview, Jason Ronald, the lead designer said that the Xbox series s is capable of running Xbox one X enhanced games, but the developers of those games would have to go back and optimize the games to run specifically on the series s architecture, due to those games being originally designed to run on a console with higher ram capacity (one X). The series X doesn't have that problem because it has plenty of ram to spare to run those games. Microsoft isn't trying to hide anything, but rather leaving it up to the developers to decide whether or not to optimize older games for the series s. Kind of a smart move if you think about it . If they had came out and said that the series s was capable of running one X enhanced games and then no developers took the time to optimize the games, then it would like they were lying about the capability of the series s. This way if developers do put forth the effort and optimize older games, it'll be icing on the cake. Same applies to the capability of the Xbox series SSD/velocity architecture. It's more capable/faster than they've stated it to be(one article states, under the right conditions, potentionally 15 gigabytes per second vs the 2-4 MS has said. Google it).
  • It's the console not pushing 4K that leads me to believe it is being hobbled intentionally, I understand series games not running at 4K but there is no reason the Series S couldn't push earlier generations at 4K, not necessarily running One X optimisations, but bumping up the res of the One S version.
  • Article updated but still wrong about Gears 5's campaign. It's 60 fps on the One X.
  • Seems like MS **** themselves in the foot in either designing the One X in the first place, or the Series S. What you got is one system that can 4K, one that can't, and the one that can't 4K is faster at everything else. Epecially 1080p.