A new patch is now available for popular Blizzard shooter Overwatch, bringing the usual slew of fixes and, more importantly, new game modes. Players will now be able to take part in Deathmatch gameplay, whether it be free-for-all or with a Team, on several maps that have been modified for the mode.
The mode works much as you'd expect if you've played a Deathmatch mode in other FPS games. In free-for-all, eight players take each other on in a race to earn 20 points. Points are earned by scoring the killing blow on an opponent. The story is much the same in Team Deathmatch, but with teams of players racing to score 30 points by picking off players from the opposing team.
Overwatch has added a new map, Château Guillard, while modifying the following existing maps to fit the new game mode:
- Horizon Lunar Colony
- Temple of Anubis
- Volskaya Industries
- King's Row
- (TDM only) Black Forest
- (TDM only) Castillo
- (TDM only) Ecopoint: Antarctica
- (TDM only) Necropolis
Until this point, Overwatch's game modes have circumvented standard Deathmatch gameplay for a more objective-based approach. For anyone who has been pining for some more traditional FPS fare in Overwatch's rich universe, the addition of a Deathmatch game mode in the should, therefore, be a pretty welcome change. And since it's restricted to the Overwatch Arcade, Deathmatch won't have any adverse impact on Quickplay or competitive play.
There are many more changes included in the patch, including general balance tweaks and fixes. For more, check out Blizzard's detailed patch notes.
Dan Thorp-Lancaster is the Editor in Chief for Windows Central. He began working with Windows Central as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl. Got a hot tip? Send it to firstname.lastname@example.org.
Hope it never comes to Competitive.
I've never played this game. Somehow missed the train. I'll pick it up if the price ever drops and I don't mean by ten dollars. Anyways. I know this game has tanks and scouts.. Basically units of varying speed and defense. How does that work in death match if the characters aren't balanced? Shouldnt the fastest characters and moreso tank characters win every time?
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