Phil Spencer likes the PS5 DualSense controller, thinks it has things Xbox should do

Dualsense Trigger Closeup
Dualsense Trigger Closeup (Image credit: Jennifer Locke / Windows Central)

What you need to know

  • Head of Xbox Phil Spencer made an appearance on the Kinda Funny Gamescast.
  • During the converssation, Spencer noted that Sony did a "nice job" with the DualSense controller.
  • Spencer also stated that there are things about the DualSense that Xbox "should go do."

Microsoft and Sony opted for different approaches in designing new controllers for the latest generation of consoles, the Xbox Series X, Xbox Series S and PS5. The latest Xbox controller is something of a refresh, with slight changes like improved grips and a screenshot button. Meanwhile, Sony's DualSense is a complete deparature in many ways from the DualShock 4. In the future however, we might see Xbox borrow some of the features used in the DualSense.

Speaking with the crew at Kinda Funny and as noted by VGC, executive vice president of gaming at Microsoft and head of Xbox Phil Spencer talked a bit about the DualSense controller and stated that there are things about it that could be incorporated into future Xbox controllers.

"We're definitely thinking about different kinds of devices that can bring more games to more places. There's probably some work that we'll do on the controller. I think Sony's done a nice job with their controller and we kind of look at some of that and there are things that we should go do," Spencer noted.

There's a long list of PS5 games that support DualSense haptic feedback and adaptive triggers, with the list continuing to grow as more and more games are announced. Our own Xbox editor Jez Corden previously noted that the DualSense uses features that Xbox should adopt, while a survey from Microsoft earlier this year asked if Xbox owners want to see DualSense features brought into Xbox controllers.

Samuel Tolbert

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • That's awesome to see and hear. Competition is a key driver of innovation. Looking forward to see what the Xbox division comes up.
  • I completely agree, as long as MS doesn't just copy Sony and become a "me too" company with respect to features, but I think there's little risk of that from a company as innovative as Microsoft.
  • There are probably patents that prevent them from just copying anyway.
  • Microsoft should have started looking since the 360, gyroscope should have been there during the 360 and now we are 2 generations ahead and still nothing. But at least they are listening to consumers now.
  • No thank you. Just give me the good Xbox Elite controller or the standards. When it to gimmick and nonsense, there's no reason to have it. Specially in competitive games I don't want to feel how it feels before I shoot.
  • It's really hit and miss with these attempts at innovation. Many things do not pan out, although they are technically brilliant (see Kinect for example). It's not easy to predict what would work out and what won't. I will definitely say Xbox has been innovative overall. See xCloud and GamePass.
  • Kinda Funny Gamecast for only 70 Usd.
  • The PS5 controller has nice features but it seems that only first party studios are taking advantage of them.
  • Anything as sensitive for sound (immersion), lights (boss, time, meteo) and not only effects (explosions)