PlayerUnknown's Battlegrounds (PUBG) picks up first post-launch update on PC
PlayerUnknown's Battlegrounds has received its first update since its formal PC release, with fixes to lag, map selection, replays, and more.

Last week, PlayerUnknown's Battlegrounds (PUBG) received it's "1.0 update," following eight months of record-breaking success with its captivating "Battle Royale" gameplay. After securing 30 million players, the game left Steam's Early Access program, while debuting the game's second map, vaulting, and various other features.
Following last week's content release, PUBG has received its first post-launch update, delivering various tweaks and fixes for PC players. Alongside the update, the game's developer, Bluehole, has also addressed issues surrounding lag and "rubber-banding," which saw an increase following the full release.
Attributing lag and connectivity issues to several factors, Bluehole has committed to working on these issues and delivering fixes over time. While today's update promises further optimization of servers, the team is expected to run more internal tests, before deploying further updates that target these issues.
In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.
On top of stability of core gameplay itself, the first update also rolls out various other tweaks to the game's PC version. Among the changes is removing the weight on map selection, which favored Miramar over the launch period, changes to replays, and a whole load of bug fixes. Here's a look at the full changelog, as provided by Bluehole.
World
- Changed the map selection ratio to be equal for Erangel and Miramar.
Replays
- Adjusted replay system so that players can only view game replays from 3 minutes after death. This is to prevent sharing opponent's positions to surviving teammates immediately after death.
Bug Fixes
- Fixed the issue where some buildings and objects were not marked on the Miramar world map.
- Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen. On restarting a replay, it will continue where last viewed.
- Fixed the issue where the beginning of the Death Cam and replay was missing.
- Fixed the issue where players couldn't earn BP. (We will update with a compensation plan soon.)
- Fixed the issue where players could die unexpectedly from fall damage.
- Fixed the issue where bullets couldn't penetrate particular fences from both sides.
Upon starting PUBG via Steam, the game's mandatory 1GB update will be downloaded automatically. What do you think of the changes in today's patch? Make sure to share your thoughts in the comments below.
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Matt Brown was formerly a Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.
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Nice to see this game gets good dev attention! Can't wait for the next update for the Xbox version because crashing has actually become worse after the last one :-) Fun game though!
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Yeah, it's weird - I'm yet to see a crash, which surprises me. Next Xbox update is expected early 2018 though, so looking forward to it (:
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Bought last night and started playing a bit today, hopefully more tonight. Really enjoying it. Quite a few bugs to work out, but if it is this much fun without being finished, can't wait for it to be done. Wish first person mode was already here though... unless I am just an idiot and can't figure out how to switch.
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Xbox version---Such a FRESH take on the Shooter game!!! I love it, and so does my friends! But the Crashing and Lag/rubber-band BS or whatever you call it makes all of us want to quit it!