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PlayerUnknown's Battlegrounds (PUBG) Xbox One update brings heavy vehicle nerfs

PlayerUnknown's Battlegrounds (PUBG) is still going strong into 2018, following its Xbox Game Preview release late last year. It's developer, "PUBG Corp," continues to deliver frequent updates, with the Xbox One version now receiving its seventh update since release.

This latest patch focuses on balancing of vehicles – an aspect of the PUBG experience that's needed work for some time. With these new changes, vehicles are now much less viable on the battlefield, with increased incoming damage. Damage dealt when hitting enemies with vehicles has reduced too, although it remains to be seen how drastically this shakes up gameplay.

Other tweaks have been made to the Xbox One version, including improved input delays and changes to sight reticles. Bug fixes also address various issues surrounding combat, inventory management and other aspects of the game.

This latest is now available on Xbox One, following its launch at 4 a.m. ET (9 a.m. UK time) on January 30. Players must install a 3.5 GB update before starting the game, which can be downloaded over Xbox Live. For a full list of changes, check out the latest update changelog, as provided by Andro Dars, Community Manager for PUBG.

Gameplay

We've listened to your feedback and further modified the damage players can inflict on vehicles, increasing areas of vulnerability. This includes:

  • Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire
  • Increased vehicle damage when successfully targeted with a grenade
  • Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy)
  • Slight reduction to player damage when being struck by a vehicle

Optimization

  • Continued optimization to controller input lag
  • Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight)

Bug fixes

  • Resolved issue where inventory may highlight the wrong column when looting
  • The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS
  • Auto-run (double-clicking the left stick) is disabled when aiming down sights
  • Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons
  • Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons
  • Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session

What do you think of today's changes? Make sure to drop into the comments with your thoughts.

Matt Brown is a senior editor at Future for Windows Central. Following six years of professional consumer technology and gaming coverage, he’s focused on the world of Xbox and Windows PCs. You can follow him on Twitter @mattjbrown.

7 Comments
  • Keep em coming
  • I want all players who use vehicles in the final two circles to be zapped by a lightning bolt and killed instantly. So. Annoying.
  • I am more interested in yet another optimization for input lag.  It's what is holding me back from playing this game more often.  Hopefully this is noticeable.
  • Network lag is still what's getting me the most. Only game on either Xbox, PC or PS4 that gives me that error. Funnily enough the PC version of PUBG doesn't really do it lol
  • Need to fix framerate & rubber banding
  • I love running people over with vehicles.
  • Played today and didn't drive any cars, but got the living daylights scared out of me by what appears to be very loud backfires on the boats? Sounded like close range shotguns and couldn't work out what was going on! Tried in 2 sessions, same thing.