Quantum Break's arrival on PC won't hurt the Xbox One

Despite being previously advertised as an in-house exclusive to the Xbox One, Quantum Break will now be available on Windows 10, parallel with the console release on April 5th. Alongside this announcement it was revealed that digital pre-orders will be paired with complimentary copies of Alan Wake and its DLC via Xbox One backwards compatibility. Pre-orders also include a pre-paid code for Quantum Break via the Windows 10 Store, which supports cross-platform save syncing with the Xbox One version. This is a similar model to Microsoft's existing cross-buy feature, which enables certain purchases and game data to be unified across the Microsoft ecosystem, translating between multiple Windows 10 devices.

The announcement was followed by a surprising backlash from die-hard Xbox fans, who claimed it signalled Microsoft's lack of devotion to the Xbox One. Some fanatics went as far to address directly Xbox head Phil Spencer, claiming that they were cancelling their Quantum Break pre-orders to express their stance on the practice.

On the surface, it may seem that Microsoft is refocusing efforts towards the growing PC gaming market, but a much deeper scheme is currently in play.

A good deed to all gamers

The backlash from the Quantum Break deal is hard to justify, as it doesn't affect the personal experience of the user. If anything, this is a form of elitism, left brewing from the 'console wars'. The proposed distribution of Quantum Break benefits both Xbox One and PC gamers while simultaneously pushing downloads through Microsoft's own online storefronts. Titles exclusive to the Xbox platform are an efficient method of shifting units but restricts the potential reach of these experiences.

For players who game exclusively on a Windows PC, this type of deal will open up a new library of top-tier titles backed by substantial investments. These titles will be served through the Windows Store, and build upon Microsoft's library of triple-A experiences on Windows 10. This extends the game's reach to millions of new potential buyers, which in turn, will return more sales. Owners of both an Xbox One console and a gaming PC also will see benefits from this strategy, with two copies of the game being offered for a single price, on top of the additional bonus content. This will be significantly complemented by Quantum Break's cross-save functionality, allowing players to take a single experience between multiple devices. This comes back to Microsoft's vision, where the software and applications move with the user, across a range of various devices.

Gamers who use the Xbox One as their only gaming system will see indirect advantages of such deals, thanks to the additional revenue Microsoft gains from PC sales. This can be invested in improving the Xbox experience for both Xbox One and Windows 10 gamers, and helping fund future first-party titles.

Hardware doesn't yield immense profit

Manufacturing Xbox One hardware isn't hugely profitable. This fact has been established for some time now and was even prevalent during the previous console generation. Microsoft's greatest profits can be seen in licensing and software sales, where the company's services and branding are loaned out for use from third parties.

"Manufacturing console hardware isn't hugely profitable. This fact has been established for some time now."

Additional content and features provided as a bonus alongside digital copies of games on the Xbox and Windows Store drive purchases from these Microsoft-owned marketplaces. When software is sold through the company's own channels, licensing and packaging costs can be cut, leaving more money to be reassigned to other Xbox-related properties and services.

Hardware alone isn't printing money, but this doesn't mean that Xbox consoles are scheduled to be eradicated over the coming years. With console profits being so low, software across Xbox One and Windows 10 is used to make both these platforms profitable. Removing Xbox consoles from the equation disrupts the universal Windows 10 vision, where the platform acts as the operating system's presence in the living room.

Quantum Break is a perfect title to usher in this trend of simultaneous Windows 10 releases, due to the nature of the game's formula. The single-player cinematic gameplay is the main reasoning here, reducing the title's potential replayability. These pre-order incentives will lure more gamers into locking down a digital copy, reducing post-launch redistribution. Unlike Microsoft's well-established properties, the hitch of a lesser-known franchise such as Quantum Break can be reduced by promoting its cross-buy feature, further widening the game's reach.

Xbox still has a place at Microsoft

The industry frequently suggests that the Xbox One will be Microsoft's last attempt at a video game console, as a result of the console's numerous hiccups. While Xbox hardware profits aren't paying the bills, the console is a fundamental element of the Windows 10 ecosystem. Phil Spencer, Microsoft's Head of Xbox, has all but confirmed that a successor to the Xbox One is in the works, in a recent interview discussing Xbox's future.

The Xbox One is Windows 10's presence in the living room and acts as a vehicle for connecting with mass-market consumers. The console is the only product from Microsoft that has a large mainstream following, which in turn, enables the average consumer to connect with the corporate giant.

Microsoft's focus is seen as software and services, and this is now more prevalent than ever with the growing interest in cloud solutions. This is highlighted in the firm's latest earnings report, (opens in new tab) where the company focused on active Xbox Live users and engagement, rather than console units shipped. This omits the Xbox One hardware sales that are significantly lower than the PlayStation 4, but also shows the company's focus on Xbox software, services, and the profits they entail.

Supporting the Windows 10 vision

"Microsoft now aims to unite Xbox One and PC gaming."

For Microsoft, the Xbox brand is the central component of their entertainment ecosystem. The brand is no longer associated with a series of consoles but rather represents Microsoft's gaming services across their operating systems. Windows 10 has been designed with a universal kernel across platforms, which allows applications and experiences to be similar, if not identical, across devices of all different form factors. The idea of cross-buy suitably ties in with this vision, allowing the player to access their content and data across interconnected devices, at no additional cost. With Windows 10 now receiving polish after a successful launch, features such as cross-buy and cross-play are required to further unify the platform.

Releasing Quantum Break for PC exclusively for Windows 10 drives downloads of the operating system, and keeps the title closely integrated into a single ecosystem. Microsoft now aims to unite Xbox One and PC gaming, with offers like these playing a major role in the unification of Windows 10. Distributing the title to a larger audience is in no way a bad thing, and will come back to benefit Xbox users over the coming years.

Matt Brown is Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

  • Love editorials here. We need to wait and see, but as a PC and Xbox user I would be happy if QB becomes a success. Also since the beginning of Windows 10 Microsoft has been talking about one core system, Universal Apps (and Games) etc, and cross-buying and cross-saving are a great showcase to that. I thought that wasn't going to happen so soon.
  • Typo in the article btw..."die-hard Xbox fans" should be spelt "idiots"
  • You don't complain enough, maybe you should smap every article about how bad this site is, while continuing to visit it regularly.
  • Soon??? The original Xbox came out in 2001 when people were saying the things that you just said would be possible soon. It took them 15 years and we already have cross play between Windows XP, Vista, 7, 8 AND 10 on a few PS3/PS4 games half a decade already. Its okay but there will never be any large benefits for PC gamers except downgrade and parity. For example, you are never going to see a massive player multiplayer game supporting such a thing between PC and Xbox since Xbox Live simply isn't capable of this.
  • I don't have an xb1, but my brother does. He doesn't have a PC, but I do. Is the redemption code tied to a persons account? Can he buy it for his xb1 and give me the PC code???
  • Good question, I don't know how a "code" works with the Windows Store.
  • It is tied to it, yes. It's a single license that ties to your Microsoft account.
  • No, this isn't a cross-buy purchase - it's a pre-order bonus.  They said that you'll get a code to redeem it via an xbox live message after the game releases - you could potentially give that code to someone else to redeem if you wanted to.
  • Well I work at Game and the information that we've been given was that if you get the Xbox One 'Digital' version, you'll be able to download the PC version from the Windows 10 Store.
    The same as how my Gigantic code worked. It was one code that allowed me to download on both console and PC.
  • "Windows 10 game redemption code will be sent via Xbox system message around the week of April 5, 2016." https://news.xbox.com/2016/02/11/quantum-break-coming-to-xbox-one-and-wi...
  • From what we've been told, we can assume the code will be redeemable on a separate account. Official word on that will come closer to launch hopefully.
  • If it is tied to your account, you can pre-order the Xbox One version with your account and set his console as your Home console. Then you just redeem your PC code and both can play. :)
  • I just notice that we have a "redeem a code" after Settings.
  • As a workaround, i suggest setting up a new user account on your PC with your bro's xbox account. You'll need to ask him for his password though, but you should be able to get his cross buy games.
  • No, you'll get a code emailed to you, which you can then use as you deem fit.
  • They said you'll get a code via an xbox live message (same way they gave away the GOW games with GOW:Ultimate).  You can give the code to someone else to redeem.
  • "hardware doesn't yield immense profit" neither does building it only for w10
  • The future potential revenue of a successful Windows 10 Store far exceeds the comparably tiny extra revenue that would be gained by not making it exclusive to Windows 10.
  • What the hell are you even talking about?
  • The game need DX12. You can only get that in Windows10.
  • While bringing the game to services like Steam would reach a much larger audience, the Windows Store keeps it in the Microsoft/Xbox ecosystem
  • I hope they bring Forza to PC as well!
  • Of course not, 92% of computers run windows :)
  • I can't believe people would actually complain about this. I just don't get it. Can't wait for Quantum Break and my pre-order isn't going anywhere.
  • My pre-order is changing. By which I mean, I'm switching from Amazon, to a digital pre-order via Xbox. :) 
  • Does the Amazon pre order not come with the PC copy? It looks like it comes with Alan wake and stuff
  • He might have been ordering via Amazon Prime's 20% discount offer, which only applies to physical offerings. That, and ordering digitally from Amazon might mean waiting on a code to be delivered at launch, while pre-ordering from the XB1 directly allows for pre-loading.
  • I actually pre-ordered ages ago whenthe game was first announced (Amazon basically always puts a game up right after it was announced, even if the cover art isn't available). But, I'm moving away from physical copies. I basically never trade in a game, and physical can be a pain to manage. Not to mention that the last few games I got through Amazon had issues, and had to be replaced (one disk was scratched badly, one was "warped", and one just wouldn't install).
  • I've not ordered games from Amazon, though others I've heard from never mentioned that stuff. It's part of why I prefer Best Buy, since they are local, offer the same price (plus, GCU is cheaper htan Prime, if you don't already have the latter), and I can pick games up sooner than waiting on the Amazon delivery (they use UPS, who takes until almost 6 PM to deliver packages). Digital's got its merits, especially in QB's case. If you're doing game sharing, that's another bonus. For me, I'm just going to stick with physical as long as pricing dictates it the better option for me. I trade games in all the time because I rarely replay campaigns. In fact, I'm planning to trade in 4 games tomorrow at Best buy, since they have a 50% trade bonus.
  • Believe it. Complaints are very different from concerns though. For instance, a valid concern would be that they were unable to fully optimize the game to include all the features they wanted to on Xbox. Microsoft therefore provided them with the option to include some features they might otherwise have to scrap. There's Zero question the game will look better on higher-specced rigs. I agree that complaining about their decision to monetize the development costs is super silly. It's not as though they're releasing a borked game and haven't fixed it for 17 months.
  • This is of course not a BAD thing for XBOX users (as long as the result is not as for the phone where the focus from Microsoft quickly turned from WP to Android/iOS). I am however curious how they will handle the XBOX language lock. Will you be able to choose gaming language on PC but still not be able to do it on XBOX when you play the same game coming from the same purchase? 
  • Exactly, and while one weird fanboy (crapgamer) cancelled his pre-order because of this, I pre-ordered right away. I think most people will jump at this and only the extreme fanboys will be angry.
  • Xboners were actually butthurt over a Windows 10 release? Good grief. Makes me wish I didnt even own an X1.
  • You should've seen it. The fanboys started harrasing Phil Spencer on twitter. Some people had a bag of popcorn and watched it all unfold.
  • If you're so vain to tie your enjoyment of the console into the personalities of Internet comments, then you should sell the console and spend the money on therapy.
  • >Xboners No. Stop it.
  • No, Xboner.  
  • It was just an extreme fan. I think most people that own an X1 (like me) are excited to see where this goes. I'm hoping that I'll be able to "party chat" with X1 and PC players and play games together! If only Vavle and MS would make up and try to unify the PC gaming space a little btter.
  • If theres a graphics jump for PC thats where I'll play it. If not then xb1 will be the choice for me. Still don't understand why Xbox fans would get upset over it being brought to another MS product as well.
  • Don't be fooled by click-bait headlines. The grand majority of Xbox One owners are not upset about this. An accurate title doesn't get clicks: "A few hundred of the tens of millions of Xbox gamers complained on Twitter about Quantum Break going from Xbox One exclusive to Xbox exclusive".
  • Did they change the headline at some point? Doesn't sound like click bating as it is
  • I wasn't referring to Windows Central. I was talking about all the other sites' articles which led to this one getting written.
  • Yes. It's still an Xbox exclusive. It just happens to be also on Xbox for Windows 10.
  • PC graphics on any decent gaming system will be much better than the XBox One. XBox One is good (I love mine), but it's no match for a high end SLI Core i7 rig (or even a medium grade system with modern graphics card(s)).
  • Too bad you can't use SLI with games delivered through the UWP. There are a bunch of limitations to Rise of the Tomb Raider on the Windows Store compared to the version released on Steam.
  • The Xbox One is an amazing machine, but not everybody can own one, even if they would want to or could afford one, for one reason or another. I am among those who could easily buy one, but can't for logistic reasons (not everybody stays in the same place for very long, necessitating as small and few machines as possible). I need a laptop, I don't need an Xbox. I can game on my (pretty powerful) laptop. So I get sad every time something is exclusively Xbox. I feel I belong to Microsoft's family and should have access to those same games. So I'm not sad for once, with this great news about Quantum Break!
  • Lmao xbots are the worst. They can cancel their preorders. I'll fill their place along with many other PC players.
  • Just wish they put more of an app store from windows on Xbox one like instead of just publisher enable or redesign
  • What do you mean? There's an app store in-development for the XB1, and it's been a known fact for almost a year.
  • Yeah, people tore into Phil Spencer like he ran over their puppy, backed up and ran over it again and than peeled away. It makes me ashamed that these people use the same system I do. Thankfully, this is just a small group of crazies.
  • Lol, yeah its almost embarrassing that people get this upset and worked up over it.
  • That's what I say. People are crazy to think this is going to affect the xbox in any way. I look at is as at home I can play my games and then when I'm at school for 4 hours 2 days a week I can play on my surface. It's going to change the way many of us play not to mention it's going to boost Microsofts hours of Xbox live played by a heck of a huge number. It can't come any faster. I hope everythig is crossplayable in the next 6 months.
  • I am sure they are going to do this with a lot of games in the future.  This is going to be great for you and many others :)
  • I want to see this happen with more games. I refuse to buy a game twice to play it in both Xbox and PC. So I'm stuck trying to decide which platform to go with. For instance I wanted the $30 star wars battlefront deal on Xbox but most my friends have it on PC. In the end I missed the deal because of indecision. Now I'm waiting for it to be $5 on steam sale or something. So that's $25 they loose.
  • It's gonna be a few years before its gonna be $5, but I get your point, I'm waiting for a nice bundle with the season pass (or the season pass and game both being on sale) cuz I'm not paying 110 dollars for an online only game that isn't even perfect, and people will stop playing in a couple years.
  • If you are a Xbox gamer who also happens to have a pc, and wants to take advantage of the cross buy, not being able to sell the game afterwards as you might usually do with the Xbox one game discs wil probably be annoying.
    But if you are primarily a pc gamer you are already used to not being able to sell your games, so this is great!
  • I preorded to get both versions and that Alan Wake game. lol.
  • Some console owners get their feelers hurt easily because deep down inside they know that PC is the superior platform.
  • "Superior" is preferential. I've got both. The PC is for old games, that's basically it. Calling one superior is blatantly stupid and annoying. Console offers more certainly, controlled costs, and convenience. PC has more potential and choices, but actualizing that potential can triple hardware costs, if you're not careful. On top of that, games make the platform. Sure, PC wins out in quantity any and every time against anything, but there are plenty of big-name titles that won't or haven't seen the light of day on PC yet, from Nintendo, Microsoft, and Sony. If you want to play Forza and Halo, PC is absolutely NOT "superior," because it won't play those games.
  • Console offers more certainly, controlled costs, and convenience.
    Wrong on all counts, as usual.  
  • So you called me wrong becuase of some personal vendetta and offer ABSOLUTELY ZERO counter points? Are you trolling, or just too stupid to handle producing a second sentence, let alone a complete argument? Since you're so stupid, I'll counter your NOTHING with actual information (not that facts or reason would teach you anything): Certainty: When you buy a console game, you know what you're getting. You don't have to check system specs. You don't have to do probably the worst part of PC building, and repeatedly check benchmarks to see if your high-end GPU from 2-3 years ago is better than the mid-range card from the present that a developer suggests now. You don't have to worry about settings in a game when you fire it up. You don't need hardware monitors to check your frame rate. You don't have to do much of anything, except turn on the console, install the game, and maybe patch it. Controlled Costs: This is occasionally a negative for the platform, from a software standpoint. Digital content doesn't drop in price quickly enough to match physical offerings, nor are the sales as good when they happen, for the most part. However, the hardware prices are fairly consistent. Sure, you have sales and the like, but (and this goes back to the certainty), you don't have to do things like set a budget for your hardware, like with a PC. For the most part, you're going to look at $350 for a 500-GB console or $400 for a 1-TB one, with some potentially higher costs for a painted console or a game bundle. Though there are optinos for headsets and controllers on consoles, that stuff is dwarfed by the price points and feature sets on PCs (both a positive for options and a negative for confusion). If you need to buy a controller for the XB1, you're not randomly going to see a stock controller for $20. It's going to be $60, barring some kind of bundle or sale. On the flip side, my dad bought a Steelseries Apex keyboard for $100, and I got it a few months later for $60 because some barely changed refresh of the thing was released, putting the Apex my dad got at a lower price. Convenience: Again, back to certainty. You don't have to select a server to play a game on XB1. If I want to play a game online, XBL will take care of getting me into a match. On PC, you get that at times, but many games also allow (or even require) server selections. If you buy a console, it's a matter of plugging in 3 cables (HDMI, AC adapter, PSU), turning it on, and taking a minute to sign in. With a PC, you're going to have to assemble the thing or pay a premium to have someone else do it. Even then, you're goign to again have to plug in video and power, plus in the peripherals (probably mouse, keyboard, and speakers), and set up the OS (which is much longer than setting up a console profile). A console, you can basically play anywhere. Controllers are very versatile. If you want to play with a mouse and keyboard (a must for playing most games online becuase you can't compete otherwise), you need a stable surface to place them on--some kind of table or desk. That restricts where you can play, or it makes moving bothersome. Consoles are specialized machines, so they handle the gaming tasks with greater ease and less clutter, as well. You don't have to deal with Steam to handle a gaming library because that's what the whol console does. You don't have to worry about having a chat program for playing with friends when the console's very existence has that baked in. You don't have to set up extra hardware for streaming games because that's just a Twitch app away with the built-in Game DVR. None of this is to state that either platform is a superior choice. It's a statement of why calling one superior is stupid. Both have strengths and weaknesses. However, like I said, this won't matter to you because it's got more than 10 words and tries to form a reasoned argument. You just wanted to be a cool kid on the Internet and crap out an insult, because that's much easier and faster thna using your brain and having an adult conversation.
  • I don't worry about or check system requirements of games I buy, because I own a Skylake SLI desktop rig and an Asus ROG 751 laptop that will play anything I want.   PC has way more games, and those games are constantly going on sale through Steam and Humble Bundle sales.  You mention having to choose servers online to play, as if it's a bad thing. Being able to choose servers gives me and my lanparty friends the choice of which type of match we want, and I see it as nothing but a positive. Only some games make you choose servers anyways, most games like Battlefront don't even give you the option to choose servers. PC gamers don't have to pay a stupid Xbox Live subscription to play against each other, and I think it's ridiculous that console gamers put up with that. It's nothing but a ruthless money-grab from Microsoft to force that on their customers. Games that I play on my desktop rig are all over 60fps, many are over 100fps even. The fps on consoles are flat out terrible. Many games are rendered in 720p and upscaled to 1080p just to keep your console over a terrible 30fps. When I play games on my 4K setup, the beauty is unbelievable, your console can never match what my PC can do. The hardware that shipped in the Xbox One was outdated before the console even hit the shelves, and game developers are massively restricted on what they can achieve, working with the Xbox lowly hardware. Consoles used to be convenient, just pop in a disk and play. They aren't like that anymore, you have to install your games on a hard drive, patch them, manage your storage, and do other PC like things. There is flat out nothing that a console offers that beats a PC when it comes to gaming. My living room PC sits right inside my entertainment system, and I plop down on my couch with my wireless controller and enjoy games with my friends. Nothing beats it.  
  • The desktop you pretend to own is like under 1% in Steam Hardware Survey. Also in SHS pcs at least capable of having graphics comparable with consoles are at most 20%. 80% of them are real garbage. And we are taking about Steam which every gamer in the world has it, I don't even talk about all pcs in the world.
    So, in real world console owners 100% are happy with the full experience while 99%of pc owners are drooling and dreaming how 1% of them are playing on their powerful pcs. And from this 1% most of them, real gamers like me, have also at least one new generation console.
    I don't waste my time explaining to you what gaming means and why from time to time I play AOE or StarCraft on pc and Scramble on XBOX 360. For hours. So keep your graphics vs experience argument bulshit for yourself and Facebook gamers. Posted via the Windows Central App for Android
  • I'm not even going to argue your unsourced numbers. If that's how you see it, fine, and I'm not even saying the reality would be far off from that. However, the assumptions you draw after are pretty far-fetched, I think. Yes, a lot of real-world PCs are utter garbage. However, a LOT are owned by businesses, and after that, a lot are owned by people uninterested in gaming, or at least PC gaming. Their PCs are for web browsing, cranking out documents for work or school, and other things completely unrelated to gaming. Many others, myself included, use our PCs to play older games not available on newer consoles, because I'd rather have a PC than another console or three. It takes a truly special-looking game (the only immediate examples I have are The Division and DOOM) for me to consider upgrading my GPU (the rest of my build is more than capable) to play a modern PC game. If you honestly think that console owners are 100% happy though, it's a complete delusion on your part. You can easily look up any number of complaints console owners have had this generation, from the inability of the consoles to run many games at 1080p and/or 60 FPS to downgraded graphics from an E3 showcase to release (Forza 5 being a major culprit, Watch_Dogs as well). You have folks still mad Halo 5 can't do splitscreen. You have service outages. Paul Acevedo just wrote an article a day or two ago about the recent Neverwinter controversies that ran people off the game. Nowhere in life is there a legitimate sample where millions of people are 100% happy. Lastly, if you think the majority of people are dreaming of better hardware, you're mistaken. Some would like it, some can't get it. Many, we just don't need it. There isn't a need to CFX a couple of Fury X cards. My dad rand 2 R9 290X cards for over a year, with his only game played Black Ops 2. He's now on a Fury X card for Black Ops 3, even though it can't touch the card' capabilities. People buy the stuff for futureproofing and bragging rights, and many of us don't game heavily enough on PC to care about that. At least you finished strong with your post, throwing out a cheap insult based on making wild assumptions about the person you're responding to.
  • "The desktop you pretend to own is like under 1% in Steam Hardware Survey" I'm not pretending to own anything. Would you like to see pictures of my rig? it's pretty awesome.  I have a really nice curved LG 34" gaming monitor as well that was quite expensive.I like the ROG notebook, but it's no where near as awesome as my desktop. Just ask, and I'll shoot you a pm.  
  • Man, at the start, I voted your comment up. By the end, when you started descending into "jealous PC plebe" garbage talk, I had to switch it. I speak of what I do because it all has benefits and drawbacks, no question. You don't have to check requirements, but how much did the computer you build cost? That's what I meant of cost control with consoles--you don't have to go overboard to futureproof because developers develop for the console, rather than building a rig for the games. PC has more games, we know, but not all are of interest to everyone. I won't touch a Kickstarter, Indiegogo, or steam Greenlight project. That's a library bigger than either console I just axed. A lot of it is also older shovelware, but plenty is older gems. The games are there, but you can still have holes in your gaming habits on it. I can't get Halo or Forza, and those are enough to drive me to XB1, when paired with multi-platform availability of most modern franchises. Choosing servers isn't inherently bad. Picking a home with lower ping is nice. However, private matches are totally an option on console, so the "pick your game" thing doesn't really apply, especially whne you pair it with game mode lobbies for most every game (though something like Halo 5 throws all objective stuff in one lobby, which is lame). It's a statement that some people don't want to have to choose, they don't want to understand what the game is doing. They want to turn it on and play, and that speaks to the convenience of consoles. Yeah, there's a money-grab element of XBL, but it's also the payment for matchmaking services, voice chat, free games, and more. Is it worth $60? Probably not, but you never actually have to pay that price, thnaks to sales. That, and it's making up for the cheapness of the hardware, relative to PCs, as well as peripherals. An XB1 controller is $60, but finding a really nice mouse and keyboard combined for that price can be tough (the pair I just got were $110 total). The whole resolution and frame rate stuff, I honestly don't care about. You're also overstating and/or lying about it, becuase 720p/30 FPS isn't AT ALL commonplace. Battlefield is the only franchise I recall going that low. Most games are at 1080p, 60 FPS, or both. Watch_Dogs was close, but not quite down to 720p (though it was at 30 FPS). I'm not saying it's a good thing, but at least address the point factually, rather than blanketing terms like "terrible" and "many," without supporting evidence. I mean, enjoy storking the epeen if you want, but my Xbox One didn't cost north of $2,000 to throw together. Oh, and preference of games will always be the determining factor. Halo beats any FPS I can play on PC, same for Forza and racing games on PC. Nothing on PC beats those. You'll say otherwise, but the end point is that it's preference and opinion at that point, so I don't care what you say. What I care about is I didn't have to throw the down payment on a cheap car at my Xbox One.
  • Thanks for taking the time to write all of that. And yeah, I agree that good gaming PC's are expensive. They serve so much more of a purpose than strictly gaming though, so it's worth it for me to build a really nice one.
  • Wrong (again). Xbone is less reliable than PC, and only autists care about Twitch.  
  • Classy response. Nothing like pairing ignorance with insults and sprinkling in offense blanket statements.
  • I've spent a total of maybe $1000 on my current gaming PC that I started building around 3 years ago, and it still plays most new games on all High settings and 1080p. Add to that my PC also serves as my living room entertainment center as well as an occasional work-at-home PC, and I have a pretty weak argument as to why I would ever personally buy a console.
  • That's fine, go with that if you want. I built my PC over did years ago, and have upgraded everything in it but the GPU in the last two. It still doesn't play Halo, not can I play Xbox games with my Xbox friends on it, so I still prefer the Xbox to the PC. Neither is wrong, people just have different wants and needs.
  • There are rumors of gears 4 and Forza (6 and Horizon 3) going to PC as well. I’m (primary) a PC gamer, but perhaps throwing everything on PC will deter people from getting an xb1 and opt for the competition instead.
  • Honestly, without those exclusives, the competition dies. The XB1 is undeniably weaker than the PS4. If you take its gaming library away, many users have lost the incentive to avoid Sony, and that risks shuttering the XB1 division and killing off those franchises you want elsewhere.
  • "weaker" is an old way to look at it. DirecX12 will allow the xbox to do more with less hardware, and possibly allow for more "effects", which could make games look better and have a more stable frame rate.   I prefer Xbox for what the console offers. The PS4 is more powerful with yesterdays way of coding, but the Xbox always had the future in mind.
  • You're making the wrong comparisons there. For starters, DX12 is going to PC as well, so it will be given advantages too--possibly even greater than with the XB1, since it has worked with greater overhead than consoles in the past. Comparing to PS4, we have no legitimate clue as to what will happen. DX12 will help, but the XB1 is also working from a huge hardware deficit that will be hard to make up through just optimizations of that hardware. Even with the future in mind, the console might be too crippled to make the jump, and nothing but real-world testing will prove it.
  • ?
  • I think the complaint is around the fact that they said "Xbox One Exclusive" and it's not even a one year exclusive like Tomb Raider and others. Other than that lie, I do not see any negative impact here.